39 minutes ago, AceWing said:1) You take the risk if the likelihood of the payoff is greater than the likelihood of the risk going south, not whether it's comfortable. That's easy to figure out.
2) I don't think it's smart to make decisions based on aggression/caution. You should determine them all by risk assessment. You should ask if you're getting more than you're giving up.
When I make maneuver decisions, I wonder if they're going to make a certain maneuver over another and I just break it down. If their list is doing such and such, how can I move my ships so it's better for me? There's usually only 1-3 real moves to consider for a ship. The rest are ridiculous. If it's too hard for me to figure out which of their moves is more likely, I say **** it and bail in a way to set up another set of moves where I can get an advantage. So, to me, all good maneuvers are simultaneously positional and coordinated.
In the context of the OP, coordination is referencing coordinated fire hitting an opposing ship with all your ships on the same turn. It's not just coordinated movement for your squad, which is assumed.