Prone

By Shosur0, in Houserules

So Prone condition doesn't seem like a big deal. You can't move more than 1 range band and you are harder to hit with ranged attacks (TN +1). Otherwise it seems you can fight normally. Sooo... If you are in a melee trading blows and there are archers around its kinda even better to be prone and fight from the floor (??).

This was brought to my attention by one of my players and it seems to me that it's indeed mechanically weird. So we houseruled that prone characters would get a +1 TN to their physical checks if relevant (f. e. Martial arts). Thoughts?

Edited by Shosur0

Agreed with it! The 'if relevant' is not the type of wording I like because i'd rather have stricter rules (for combat) but I totally will use that rule at my table also!

The Burning condition also looks weird to me, you get the dmg after you perform an action, so if you do no action you don't burn...

Im ok with how bleeding work because I see it as the character is "closing his wound and trying not to bleed" by not rolling checks, but burning looked weird to me.

11 minutes ago, Avatar111 said:

Agreed with it! The 'if relevant' is not the type of wording I like because i'd rather have stricter rules (for combat) but I totally will use that rule at my table also!

The Burning condition also looks weird to me, you get the dmg after you perform an action, so if you do no action you don't burn...

Im ok with how bleeding work because I see it as the character is "closing his wound and trying not to bleed" by not rolling checks, but burning looked weird to me.

You need to perform an action in your turn. Even doing nothing counts as an action in the system since a turn doesn't end until the character performs their action(s).

44 minutes ago, omnicrone said:

You need to perform an action in your turn. Even doing nothing counts as an action in the system since a turn doesn't end until the character performs their action(s).

Oh, ok. Didnt realize that.

Good catch and makes sense now.

So i guess if you really want to do nothing its like a calming breath action.

Yeah I guess you always perform some kind of action even if it's just calming breath. Should have read "at the end of the character's turn suffer..." since it's basically the same.

5 minutes ago, Shosur0 said:

Yeah I guess you always perform some kind of action even if it's just calming breath. Should have read "at the end of the character's turn suffer..." since it's basically the same.

Unless for someone who want to do 2 actions on Water stance, though, who the **** would do that I'm not sure.

Just now, omnicrone said:

Unless for someone who want to do 2 actions on Water stance, though, who the **** would do that I'm not sure.

Yeah, burning would probably just be better reworded as "at the end of your turn" (if you allow the possibility of not taking dmg at all if the player remove the fire during his turn, but I guess that's fine, because if you want to remove the fire you need to be in water stance to make the check, right? So it is already demanding).