Thin Han

By Gallanteer, in X-Wing Squad Lists

It's all too easy to fatten Han, especially double attacks etc, but it's unforgiving if faced with a swarm such as Inferno Squad.

Therefore, Thin Han....

2 different lists, not sure which is better:

Modified YT-1300 Light Freighter - •Han Solo - 102
•Han Solo - Scoundrel for Hire (92)
Stealth Device (4)
Millennium Falcon (6)

T-65 X-wing - •Thane Kyrell - 48
•Thane Kyrell - Corona Four (48)
Servomotor S-foils (Open) (0)

UT-60D U-wing - Blue Squadron Scout - 50
Blue Squadron Scout - (43)
Collision Detector (5)
Tactical Officer (2)
Pivot Wing (Open) (0)

Total: 200/200

View in the X-Wing Squad Builder

UW for a second Han action or....

Modified YT-1300 Light Freighter - •Han Solo - 103
•Han Solo - Scoundrel for Hire (92)
Trick Shot (1)
Stealth Device (4)
Millennium Falcon (6)

T-65 X-wing - •Thane Kyrell - 48
•Thane Kyrell - Corona Four (48)
Servomotor S-foils (Open) (0)

RZ-1 A-wing - •Jake Farrell - 49
•Jake Farrell - Sage Instructor (40)
Juke (4)
Cluster Missiles (5)

Total: 200/200

View in the X-Wing Squad Builder

Ignore Jake at your peril and can give Han an occasional Focus.

Han will simply evade all game unless he needs to turn his turret or do a boost.

Why Han not Lando? I need all the rerolls I can get - I seem to get bad rolls at the wrong time.

Thane is becoming my favourite XW pilot.

Edited by Gallanteer

Stealth Device on 1 evade ships just hands extra points to your opponent and is single use.

Agreed. If feel compelled to run a modification I would run Shield Upgrade or Hull.

Another point I'd like to make is that - however ridiculous it is - the title of his very own YT-1300 is kinda redundant on Han? You get your reroll anyway if you fly him right. The title, of course, gives you another reroll of the green if the dice really are not in your favour...
And if your point is to keep on evading turn by turn, then, well... You might as well put Jyn onboard for a couple of points less and invest them somewhere else.

26 minutes ago, ryfterek said:

Another point I'd like to make is that - however ridiculous it is - the title of his very own YT-1300 is kinda redundant on Han? You get your reroll anyway if you fly him right. The title, of course, gives you another reroll of the green if the dice really are not in your favour...
And if your point is to keep on evading turn by turn, then, well... You might as well put Jyn onboard for a couple of points less and invest them somewhere else.

I thought that. Perceptive copilot and Jyn are a great combo. But, the Falcon lets you reroll a single evade without spending the token.

I also disagree on Stealth Device thoughts here. The YT1300 is probably the best ship for it with 5 shields as standard. 5 hits to lose the device. Add to that it means throwing 2 green dice until then and all the rerolls Han and the Falcon title gives, should mean a decent chance of avoiding at least 1 hit, if not 2, and not spending the evade token itself.

Well, that's the theory. I've been wrong plenty of times before.

Edited by Gallanteer
4 minutes ago, Gallanteer said:

But, the Falcon lets you reroll a single evade without spending the token. 

Han can do that because of being Han. Unless you specifically think of the R3 / obstructed shots where you'd only want to reroll one but not all of them...

Edited by ryfterek

If you want thin Han, go with Trick Shot and Jyn. Han doesn’t really need the title at all. Jyn gives you that evade for when rolling multiple greens. Other than that your Han will want to TL or Focus for the most part.

Just now, ryfterek said:

Han can do that because of being Han.

Depends if you trust your dice rolling I suppose. However I concede that point. Removing it also gives a cheeky 6 point bid I suppose. Or gives Thane Outmaneuver.

So....

UW or Jake?

9 minutes ago, Gallanteer said:

I also disagree on Stealth Device thoughts here. The YT1300 is probably the best ship for it with 5 shields as standard. 5 hits to lose the device.

You lose the stealth device as soon as you lose the first shield, as this counts as suffering damage.

From the rules reference;

"For each damage a ship suffers, it loses a shield by flipping the shield to its inactive side."

8 minutes ago, DexterOnone said:

You lose the stealth device as soon as you lose the first shield, as this counts as suffering damage.

From the rules reference;

"For each damage a ship suffers, it loses a shield by flipping the shield to its inactive side."

Losing a shield is not suffering damage. Getting a damage card is suffering damage.

4 minutes ago, Gallanteer said:

Losing a shield is not suffering damage. Getting a damage card is suffering damage.

Ignore me. Just checked.

Another pointless expensive upgrade that will never get used then. Why bother including it?

3 minutes ago, Gallanteer said:

Ignore me. Just checked.

Another pointless expensive upgrade that will never get used then. Why bother including it?

It's useful on ships that have high natural agility, as you have a much better chance of completely avoiding damage when you're rolling a lot of dice.

6 green dice at range 3 through an obstacle makes you quite difficult to hit... although I have seen people manage to blank out, even with that many!

50 minutes ago, DexterOnone said:

It's useful on ships that have high natural agility, as you have a much better chance of completely avoiding damage when you're rolling a lot of dice.

6 green dice at range 3 through an obstacle makes you quite difficult to hit... although I have seen people manage to blank out, even with that many!

Not much need for it when rolling 3 dice already though. Points better spent elsewhere. On an E-wing it might work but EW are too **** expensive already.

Meant to quote find the other post

Edited by Wootavie1
6 hours ago, DexterOnone said:

It's useful on ships that have high natural agility, as you have a much better chance of completely avoiding damage when you're rolling a lot of dice.

6 green dice at range 3 through an obstacle makes you quite difficult to hit... although I have seen people manage to blank out, even with that many!

Stealth device does have a place on 1 ag ships, think about it, especially      if you can gaurantee 2 evades, it pays for its self the first hit, it costs the same as shield upgrade      , and when you do get more than one round out of it, it really makes up for loosing it.

On a 3 hit attack you can either  get a max of 1 evade  (loose 2 shields), or have an evade a reroll and two dice (more than likely getting 2 evades, loosing the 1 shield and ending up in the same place)...now what if the attack is 2 hits, your 1 die still looses you a shield...and you loose the SU points  .    

Went with this in the end and undefeated tonight....

Modified YT-1300 Light Freighter - •Han Solo - 98
•Han Solo - Scoundrel for Hire (92)
Trick Shot (1)
Contraband Cybernetics (5)

T-65 X-wing - •Thane Kyrell - 49
•Thane Kyrell - Corona Four (48)
Marksmanship (1)
Servomotor S-foils (Open) (0)

T-65 X-wing - •Wedge Antilles - 53
•Wedge Antilles - Red Two (52)
Marksmanship (1)
Servomotor S-foils (Open) (0)

Total: 200/200

View in the X-Wing Squad Builder

11 hours ago, Wootavie1 said:

Stealth device does have a place on 1 ag ships, think about it, especially      if you can gaurantee 2 evades, it pays for its self the first hit, it costs the same as shield upgrade      , and when you do get more than one round out of it, it really makes up for loosing it.

I agree there is a place for it, but not in the thin build that was put forward.

To make it worthwhile, you need to back it up with upgrades that help to guarantee you those evades. On Han, that's most likely the title and Lando crew as a minimum.

Thin Han has no upgrades at all. Use his rerolls, focus to clean up the attack. Really quite functional. That being said, still too expensive by my estimation, as are most large ships