Battledroids. How many, how much?

By Bakura83, in Star Wars: Legion

I'm not sure I am sold on white no surge shooting. There's a lot of comments like hordes can work and it can be surprising at the amount of dakka they can produce like Orks in 40k. But we are only talking marginally larger droid squads than the average squad with significantly worse shooting. 2/8 to hit is super bad, and if it wasn't for the DLT Stormtroopers who also have surge would be just turd.

14 minutes ago, DarkTrooperZero said:

I'm not sure I am sold on white no surge shooting. There's a lot of comments like hordes can work and it can be surprising at the amount of dakka they can produce like Orks in 40k. But we are only talking marginally larger droid squads than the average squad with significantly worse shooting. 2/8 to hit is super bad, and if it wasn't for the DLT Stormtroopers who also have surge would be just turd.

Which is why I suggested armor for the droids.

1 hour ago, DarkTrooperZero said:

I'm not sure I am sold on white no surge shooting. There's a lot of comments like hordes can work and it can be surprising at the amount of dakka they can produce like Orks in 40k. But we are only talking marginally larger droid squads than the average squad with significantly worse shooting. 2/8 to hit is super bad, and if it wasn't for the DLT Stormtroopers who also have surge would be just turd.

It will really depend on the points per model. White no surge will be decent if the droids are only 5-6 points each and come in squads of 10 or so.

On 11/14/2018 at 9:00 AM, Drasnighta said:

You might need to rewatch TPM

NOOOOOOO

2 hours ago, DarkTrooperZero said:

I'm not sure I am sold on white no surge shooting. There's a lot of comments like hordes can work and it can be surprising at the amount of dakka they can produce like Orks in 40k. But we are only talking marginally larger droid squads than the average squad with significantly worse shooting. 2/8 to hit is super bad, and if it wasn't for the DLT Stormtroopers who also have surge would be just turd.

The way I look at it is a Stormtrooper is 11 points. With the stats that I came up with, the difference would be changing the defense to white, loosing the surge, and loosing a black dice at melee. I would gain a better Keyword. In my opinion just getting a weaker defense dice, and a slightly weaker attack dice wouldn't be worth the 4 points between 11 points and 7. That's one of the reasons I took the surge away as well.

2 hours ago, DarkTrooperZero said:

I'm not sure I am sold on white no surge shooting. There's a lot of comments like hordes can work and it can be surprising at the amount of dakka they can produce like Orks in 40k. But we are only talking marginally larger droid squads than the average squad with significantly worse shooting. 2/8 to hit is super bad, and if it wasn't for the DLT Stormtroopers who also have surge would be just turd.

I don't think it would be that bad. Four stormtroopers (white/surge) have the same average damage as a squad of six battle droids with white/no surge. The droids would just be a bit swingier with a higher damage ceiling. I'd like to see something like this:

B1 Battle Droids

42 points

6 Minis

1 Health/2 Courage

White Defense die/no surge

Range 1-3 white 1 white die/no surge

No melee (they don't seem very gold at it)

Speed 2

Grenade - Gear - Personnel - Personnel - Heavy Weapon

B1 Battle Droid

Personnel - 7 points

Mass-produced - More than one of this upgrade may be equipped by a single unit.

And then of course two decent heavy weapons.

Vs other Corps units:

+More health/larger possible squad size

+Higher possible base damage

+Higher courage

-No comms slot - must stay near commander

-Fragile

-No melee - need to keep enemies at a distance

I like grenades for them, very battlefront and you need some options otherwise they will be too boring BUT having cheap large units who for 5 points can triple their damage output could lead to a tidal wave of dudes with grenades thanks to the new hotness red plus surge grenades

True, but I think having no melee attack would balance that out. They'd have to get close enough that they risk the enemy unit just charging them and taking them to pieces. A Jedi with Force Push would just obliterate them if they got within range 1.

1 hour ago, GunNut said:

True, but I think having no melee attack would balance that out. They'd have to get close enough that they risk the enemy unit just charging them and taking them to pieces. A Jedi with Force Push would just obliterate them if they got within range 1.

The only thing I dislike about them not having Melee is that it creates a situation where you have units that just cant do anything. Imagine that a unit of lets say 8 battle droids attacks an enemy trooper unit. They kill all but the unit leader. The safest thing for that unit leader to do would be to move into base to base contact with the unit of Battle droids. That entire unit would be rendered useless by one guy. That one guy would be safe as you cant shoot into units that are engaged, and he couldn't be dislodged by the battle droids because they don't have melee. The only hope is that you out activate your opponent and beat them on initiative the next turn.

3 hours ago, jcmonson said:

The only thing I dislike about them not having Melee is that it creates a situation where you have units that just cant do anything. Imagine that a unit of lets say 8 battle droids attacks an enemy trooper unit. They kill all but the unit leader. The safest thing for that unit leader to do would be to move into base to base contact with the unit of Battle droids. That entire unit would be rendered useless by one guy. That one guy would be safe as you cant shoot into units that are engaged, and he couldn't be dislodged by the battle droids because they don't have melee. The only hope is that you out activate your opponent and beat them on initiative the next turn.

But because the battle droids wouldn't have melee in this case, they wouldn't move their unit into base contact with the sole survivor. If the battle droid unit leader isn't the unit that the enemy is in base contact with, then the battle droids could still shoot with the remaining relevant droids left

I also am not finding any rule that says you can't shoot into a melee

1 hour ago, thepopemobile100 said:

I also am not finding any rule that says you can't shoot into a melee

Sorry I meant that the sole survivor would move into the group of battle droids and therefore become engaged. The rules for being engaged are on page 16 of the learn to play guide.

7 minutes ago, jcmonson said:

Sorry I meant that the sole survivor would move into the group of battle droids and therefore become engaged. The rules for being engaged are on page 16 of the learn to play guide.

Well we've been playing that wrong this entire time over here. Oops.