So this is for all the 1st edition secondary weapons that have not crossed over. So what 1st edition torpedo/missile/canon/turret or even bomb or illicits that act as secondary weapons.
I guess I'll start.
Plasma Torpedoes
Firepower 4
Range 2-3 Fore Arc
Charge 2
[Target Lock] Spend 1 charge from this card to perform this attack. If this attack hits the defender must discard a shield token if able.
So this makes use of the new shield tokens to set up a new dynamic or mechanic. In edition to a 4 firepower attack, this reduces the shield value on a ship. So I kept the charges low since 2 is enough to permanently strip the shields off of an X-wing. The Defender doesn't have to discard an active token and on timing may take the damage on shields first then discard the deactivated shield token. Anyway it is another way to keep shield regen in check if it ever makes a come back.
Edited by Marinealver