It's weird to me that this game has no clear rules for sneaking, hiding, and ambushing. Sure, Samurai shouldn't do that against honorable foes, but if a monster is going to ambush you, or if you decide to forsake your honor for the sake of your duty to your lord, how do you resolve some of this stuff?
Let's take the simplest option possible. Some nasty goblin is hiding in a tree and shoots an arrow at a samurai. Does he get any benefit for being hidden?
More complex questions: assume a dishonorable Soshi Illusionist uses the Cloak of Night invocation to turn invisible and gets enough successes to be invisible for 3 rounds. (I assume that's "her current turn" and then two further turns while invisible.)
She wants to sneak past guards and get into a rival's house. Does she just auto succeed, or does she need to make a Skulduggery (Void) check? Or is it Fitness (Air)?
Or does the guard make a Theology (Void) check to detect the magic?
What if she wants to kill one of those guards with a dagger? Is there any benefit for attacking a foe who is unaware? Are there unable to 'defend' (i.e., the attack automatically is a crit)? Do you roll and keep an extra die?
What if she taunts the guard and the guard wants to attack her while she's invisible? He hears her voice, so we assume he can target her, but does he count as blind, which makes him reroll two dice showing success? Or is she in Obscuring terrain, which increases the TN by 1?
What if after turning invisible she goes into water stance, runs up and attacks a guy, then uses the extra action from water to move out of the foe's reach? He's aware there's an invisible foe, but can't see to defend, so does the illusionist get a bonus? How can the victim find her to attack back?
I've looked through things in the book including:
Soshi illusionist (pg 80)
Blindness disadvantage (pg 118)
Theology (pg 159), Fitness (pg 162), and Skulduggery (pg 168) skills
Cloak of Night (pg 192)
Skulk ninjutsu (pg 226)
Obscuring terrain (pg 267)