More cannons required

By RoockieBoy, in X-Wing

7 hours ago, Vontoothskie said:

not enough pilot chits in conversion kits

For as long as I can remember, the product page said conversion numbers were "based on dials". Just because other people chose to interpret it differently doesn't mean FFG lied.

7 hours ago, Vontoothskie said:

not enough medium bases

Am I misremembering, or didn't the conversion kits come with four medium bases? Unless you're planning to fly five K-Wings or Punishers, four should be sufficient; and five of the heavies is enough of an edge case that I don't know that I can fault FFG for not catering to it, specifically.

7 hours ago, Vontoothskie said:

out of faction cards like barrage rockets, etc.

I can understand this one a little, but at the same time, the card hasn't even appeared in a wave yet. Maybe let's wait for it to get officially released before worrying whether it's been released for everyone.

So, let's say for argument, all secondary weapons were one point.

Which would be worth taking on ships with missile/cannon slots? Would any of them suddenly become competitive that aren't now?

17 minutes ago, JJ48 said:

Apart from the Firespray , are there any currently-released ships that can even carry a cannon? Why not wait for the ships to be re-released before worrying about them not having enough toys?

This is a fair point. No, it's just the Firespray. Although, even that doesn't really want to take the available cannon upgrades (extended or not). And it super doesn't want to take any of the missiles.

In the second edition format there's a bunch of secondary weapons but in reality it's only Proton Torpedoes and only for Rebels. Which is fine, maybe? It's not an active problem for any platform but non-Vader Advanceds, although that constitutes a large percent of the Empire's pilots in the format. But there could be interesting choices were there currently aren't.

12 hours ago, thespaceinvader said:

I highly doubt we'll see Mangled back. Given the t70 ability that would mo4e than obviate the downside of the s foils.

And I hope we won't. Buying a 3 primary shouldn't be possible.

So what you're telling me is that putting a 4 attack on Poe is totally fine.

1 minute ago, Captain Lackwit said:

So what you're telling me is that putting a 4 attack on Poe is totally fine.

Range 2-3 Bullseye only. Many are of the opinion that it is nearly impossible to line up outside of range 1 other than against large bases. For any T-70 it means a 4 dice attack is available in bullseye from range 1-3 with S-Foils closed for 4 pts. BB unit + closed S-Foils on an HLC T-70 is going to be interesting to watch. Poe will just have an easier time lining it up.

37 minutes ago, JJ48 said:

Apart from the Firespray , are there any currently-released ships that can even carry a cannon? Why not wait for the ships to be re-released before worrying about them not having enough toys?

Wave 3 has the Infiltrator. The token spread has all of the cannon tokens + the new debuff token... I think we're getting a new cannon in that wave. I could be wrong though.

I guess the real question is: how many cannons are canon?

2 minutes ago, JJ48 said:

I guess the real question is: how many cannons are canon?

Turbo Laser, Laser, Ion, and Mass Driver (which cracks me up since it is basically the same thing as we use irl). :)

11 hours ago, Blail Blerg said:

More missiles... Tie adv, TAP, tie AG, Zs are all pretty useless.

Actually tried three Tie Advanceds with FCS and Whisper..

It can be a rather painful experience. ?

Otherwise they will just vanish in thin air. ?

1 hour ago, Hiemfire said:

Range 2-3 Bullseye only. Many are of the opinion that it is nearly impossible to line up outside of range 1 other than against large bases. For any T-70 it means a 4 dice attack is available in bullseye from range 1-3 with S-Foils closed for 4 pts. BB unit + closed S-Foils on an HLC T-70 is going to be interesting to watch. Poe will just have an easier time lining it up.

That's the thing though. You throw Primed Thrusters onto Poe..? Whew.

You are going to have a really hard time failing to get stuff in your bullseye. Stress means nothing to PT Poe with Black One and BB-8, absolutely nothing. Like holy **** that action economy.

You really could operate poe as having 4 attack, feasibly.

10 hours ago, Hiemfire said:

Now to be a bit more serious, though geesh if I don't want Ace-Wing to be good and dead. I really don't want a System phase cannon that shuts down an opponent. A disarm token dealing cannon could be very useful to force an opponent to think about the matchup from the beginning (namely if they really want second player bad enough for perfect information if it can result in them not being able to capitalize on it), yet also has a huge open door for abuse with T-70s having a hardpoint instead of a missile or torp slot (Poe + disarm cannon supporting a swarm... Makes Mux look tame).

That can be easily corrected by using the charge mechanic making the Jamming beam work similar to the way it did in X-wing vs Tie Fighter games. Give it two recurring charges, spend two charges to use, front arc and suddenly it can only be used every other turn at most. Still powerful, but needs to be used at the right time and needs to recharge, just like in the old computer game.

Maybe the solution is to change cannons from having their own attack values to being an upgrade that applies to a ships primary weapon in the bullseye arc.

For example, ion cannon could allow you to cancel any number of hit or crit results to apply an ion token for each cancelled result, and HLC could add an attack dice at range 2-3.

Having multiple cannon slots could even allow the upgrades to stack, for some amusing shenanigans on B-Wings... ;)

1 hour ago, DexterOnone said:

Maybe the solution is to change cannons from having their own attack values to being an upgrade that applies to a ships primary weapon in the bullseye arc.

For example, ion cannon could allow you to cancel any number of hit or crit results to apply an ion token for each cancelled result, and HLC could add an attack dice at range 2-3.

Having multiple cannon slots could even allow the upgrades to stack, for some amusing shenanigans on B-Wings... ;)

That is actually an interesting idea. Calibrated Laser Targeting looks like a really fun card, so something similar in cannon form could be interesting.

Coaxial Ion Cannon

While you perform a primary attack, if the defender is in your [bullseye] and the attack hits, you may spend [hit]/[crit] result to inflict 1 ion token.

Messy wording, but you get the idea. Would be great on Defenders, B-Wings and Lambdas, without going all out with double-tapping.

4 hours ago, Okapi said:

Messy wording, but you get the idea. Would be great on Defenders, B-Wings and Lambdas, without going all out with double-tapping.

And completely worthless on Scyks...

17 hours ago, JJ48 said:

For as long as I can remember, the product page said conversion numbers were "based on dials". Just because other people chose to interpret it differently doesn't mean FFG lied.

Am I misremembering, or didn't the conversion kits come with four medium bases? Unless you're planning to fly five K-Wings or Punishers, four should be sufficient; and five of the heavies is enough of an edge case that I don't know that I can fault FFG for not catering to it, specifically.

I can understand this one a little, but at the same time, the card hasn't even appeared in a wave yet. Maybe let's wait for it to get officially released before worrying whether it's been released for everyone.

1) In the q&a videos a dev said the conversion kits allowed every combination of pilots to be flown together for the numbers its shown as converting, so say all generics or all named pilots or whatever. you cannot with all the ship types.

2) the reveal articles specifically said you got all the components to upgrade all the ships included. so a rotating arc marker for each turret conversion, a medium base for each medium ship, etc., but that wasnt true. even if you own the exact number of ships the conversion kits lists, it wont convert all of it.

even a legal 200 point list like 3 generic Firesprays requires 2 kits

For example say my wife and I want to play a standard 200 point game with our scum collection using 2 firesprays and a kimogilla vs 2 ig2000s and a scurgg. as advertised that should be fine, except there arent enough medium bases.

this doesnt even address the issue of epic or the fact that a large percentage of us display and store ships on or with the base they go with.

its obvious that FFG just decided that conversion kits were for on meta tournament players only, and if you played large games or casual games you were screwed

1 hour ago, Vontoothskie said:

1) In the q&a videos a dev said the conversion kits allowed every combination of pilots to be flown together for the numbers its shown as converting, so say all generics or all named pilots or whatever. you cannot with all the ship types.

This sounds like the most legitimate of your complaints, though I'd need to watch the video to see what was actually said.

1 hour ago, Vontoothskie said:

For example say my wife and I want to play a standard 200 point game with our scum collection using 2 firesprays and a kimogilla vs 2 ig2000s and a scurgg. as advertised that should be fine, except there arent enough medium bases.

That sounds more like an issue of trying to have multiple lists simultaneously from one conversion kit, which might be nice, but doesn't sound like a reasonable expectation.

With FFG and their app only operating via point value adjustments, and not willing to via the app ban a certain combo of Pilot A+equipment B while C is in the squad, I highly doubt that we get a stress cannon back.

Admiral Sloane very likely closed the design window of weaponised stress via a generic upgrade, like cannons, which Empire has access to.

On 11/14/2018 at 5:43 AM, Captain Lackwit said:

So what you're telling me is that putting a 4 attack on Poe is totally fine.

Putting an HLC on *anyone* is fine. it's so limited in targetting capacity, especially versus small ships, that if you manage to get it lined up on your intendd target - good job, go you, well done. It takes skill to fly. Mangler is just a straight upgrade to primary weapon, which just shouldn't happen with a special weapon slot.

23 hours ago, Okapi said:

That is actually an interesting idea. Calibrated Laser Targeting looks like a really fun card, so something similar in cannon form could be interesting.

Coaxial Ion Cannon

While you perform a primary attack, if the defender is in your [bullseye] and the attack hits, you may spend [hit]/[crit] result to inflict 1 ion token.

Messy wording, but you get the idea. Would be great on Defenders, B-Wings and Lambdas, without going all out with double-tapping.

I prefer something like this:

x_wing_miniatures___custom_cannon_upgrad

(but adapted to the 2nd edition ion rules)

Edited by Odanan
6 hours ago, thespaceinvader said:

Putting an HLC on *anyone* is fine. it's so limited in targetting capacity, especially versus small ships, that if you manage to get it lined up on your intendd target - good job, go you, well done. It takes skill to fly. Mangler is just a straight upgrade to primary weapon, which just shouldn't happen with a special weapon slot.

Totally fair!

Ugh, I really want mangler back so I can fly the amazingly entertaining xg-1 without having to invest in torps to do more than one ****** damage