I had a game Whisper + 5 AP ties vs 7 ship Drea swarm. 5 APs set up middle and left, Drea swarm starts mostly on the right side, Whisper gets plopped down far left corner. Rocks are kinda in the middle.
Start of game, Imperial player pushes the ties 5 forward and 3 slight to Drea's left to consolidate its force on one flank. Whisper stays safely but in firing range behind the APs. Result: The ties are now gumming up the board at Init1, and are really close (getting multiplicative R1 extra dice), and shooting or getting to bump or tractor Whisper involves running through this giant screening field.
Now, its pretty valid to talk about how to better set up vs this, though frankly, I was thinking as Drea to avoid trying to head-on tackle the Ties. However....
How do you ensure that you're going to be able to start focusing on killing Whisper in a timely enough manner that you won't be suffering also non-sustainable damage from the Ties or standard return fire in the meantime?
Assume that the Imperial player is generally considered the better player (than you), but still capable of losing and or making mistakes.
(I have no interest in reiterating how to kill players worse than I, I want to learn to beat players who are far stronger.)
More context:
33 minutes ago, Icelom said:Why is your fleet clumped into 1 giant group to be easily jammed up by the ties?
Spread out, you want him to split fire while you consolidate fire, therefore you need to close in from several angles all at once (it's hard). Make sure your formations can't easily be cascade blocked (bumping into your own blocked ships) so very loose.
Lastly you out gun him locally, just plow there the ties whisper can't do to much while you chew his support to death. (She only has 3 dice)
Basically you have to outfly him.... There is no magic trick to beating a better player, you need to become the better player.
It wasn't. It was in a large concave... which actually kind of made things worse, Whisper and the ties picked off a side and then Drea.
I don't think you understand the question, I'm not asking for some magic trick. I'm literally asking for the theory on how to defeat this certain aspect of play that makes me a worse player than I am. (For you also: the caveat I added about better players is to avoid people also giving out simple stupid answers that work against brain-dead opponents)
This is a strategy question, and as such, its long, and doesn't expect an easy answer. But asks to see if there be those willing to educate the rest of us on advanced tactics. It also assumes that for the rest of our play, we're playing at a high level.
Edited by Blail Blerg