Beginers Stark Deck

By Amnell2, in 4. AGoT Deck Construction

Dear all,
I am now very much addicted to the game and want to expand my Stark deck beyond the basic start-up selection.
From what I understand a deck can contain more than one copy of a particular card? Therefore I could have multiples of say Catlyn Stark to increase the likelihood of drawing that card. Is this the same for events, location cards and attachments unless otherwise specified, and is there an upper limit to the number you can have?


Because Stark are more military might than intrigue, do I need to adapt my deck to increase my ability to play intrigue and power challenges by introducing cards such as Winterfell Audience Chamber or do I play to my strengths and introduce a lot of cards that can take out an opponents characters as quickly as possible?

Amnell

Amnell said:

Dear all,
I am now very much addicted to the game and want to expand my Stark deck beyond the basic start-up selection.
From what I understand a deck can contain more than one copy of a particular card? Therefore I could have multiples of say Catlyn Stark to increase the likelihood of drawing that card. Is this the same for events, location cards and attachments unless otherwise specified, and is there an upper limit to the number you can have?


Because Stark are more military might than intrigue, do I need to adapt my deck to increase my ability to play intrigue and power challenges by introducing cards such as Winterfell Audience Chamber or do I play to my strengths and introduce a lot of cards that can take out an opponents characters as quickly as possible?

Amnell

Great to hear that you're branching out from the Core Set : )

You can have up to 3 copies of any given card name in a deck. This rule applies to all card types (events, attachments, characters, and locations). Note that many of the main unique characters and locations from the books have several different card versions in different chapter packs. They all have the same name though and that is what matters for deck construction limit (so you could have 3 of Catelyn from the Core Set or 3 from King's Landing Edition or two from one and one from the other).

How to build a good Stark deck is one of the open questions in the LCG right now. Personally, I think being able to defend the Intrigue challenge is pretty important (I hate giving up so many cards), so I have tried to build in some Intrigue strength into my Stark deck (Catelyn, Sansa, Littlefinger, Craster, Bolton Refugee, Court Advisor, etc). I have seen other builds just go for pure military aggression though and do fairly well.

Thanks for the reply. I've been constructing a deck on Raven, based on reviews etc.

I already have the starter pack, which contains prebuilt decks for Stark, Lannister, Baratheon and Targaryen. Looking at the chapter packs I quite like the look of the Defenders of the North set. However this does not appear to introduce any agendas, neither does it introduce Martel or Greyjoy. I'm assuming these two houses come as prebuilt decks somewhere?

I do like the look of the winter block as well, is this a chapter pack too? I'm not sure when this pack was released but the Defenders of the North sounds like it may be relatively new??

Amnell

Defenders of the north introduces one agenda per chapter pack. the agendas are either nights watch related or wildling related. there are also martell and gj cards in all the packs so far.

Martell and Greyjoy do have 'starter sets'. Martell has Princes of the sun which comes w/ 2copies of every card but no resin house card (there is one, its just extra $$ seperatly). Greyjoy has kings of the sea and only has 1 copy of each card, but includes the resin house card (they switched distrubition models after they relaized, witrh some help from us, which one was better)

Winter is not a block nor a chapter pack. it is a game state created by the card White raven which is found in The Winds of Winter chapter pack out of the A Time of Ravens cycle.

here is a good resource for seeing what cards are aviliable and what set they are in.

'

geez mess up a quote and it ruins the whole post......i've cut them

Lars said:

Defenders of the north introduces one agenda per chapter pack. the agendas are either nights watch related or wildling related. there are also martell and gj cards in all the packs so far.

Martell and Greyjoy do have 'starter sets'. Martell has Princes of the sun which comes w/ 2copies of every card but no resin house card (there is one, its just extra $$ seperatly). Greyjoy has kings of the sea and only has 1 copy of each card, but includes the resin house card (they switched distrubition models after they relaized, witrh some help from us, which one was better)

Winter is not a block nor a chapter pack. it is a game state created by the card White raven which is found in The Winds of Winter chapter pack out of the A Time of Ravens cycle.

here is a good resource for seeing what cards are aviliable and what set they are in.

'

geez mess up a quote and it ruins the whole post......i've cut them

Yeah, I really hate the quote feature of these boards.

Lars, I think you misunderstood Amnell. Winter is a block from 2005 when AGoT was a CCG rather than an LCG. It was distributed like a standard CCG with booster packs of randomized cards. There are no chapter packs for it. I assume Amnell is seeing Winter Block cards in Raven (I've never used Raven and am not too familiar with its contents).

Amnell, you might be interested in checking out Gualdo's AGoT plugin for OCTGN. It can be found here . I don't think Raven is being actively supported these days, but Gualdo's plugin is and can be used to sort cards and build decks. The chapter pack cycles are called A Clash of Arms, A Time for Ravens, Kings Landing Edition, and Defenders of the North. You can see the contents of each individual chapter pack as well as the box sets that Lars mentioned at Rogue30's site here .

I hope the following article can help you some in wrapping your head around the jungle that is AGoT LCG.

Going back to a question in the original post:

Amnell said:

Because Stark are more military might than intrigue, do I need to adapt my deck to increase my ability to play intrigue and power challenges by introducing cards such as Winterfell Audience Chamber or do I play to my strengths and introduce a lot of cards that can take out an opponents characters as quickly as possible?

Deckbuilding is so much fun!

I tend to keep Catelyn and Sansa around so I have possible defenders on Intrigue just to avoid giving away "free power".

Otherwise, I would build the deck such that I can play as many cards out of my hand as soon as possible. That way, the "discard a random card" claim doesn't hurt me too much

You can also play around with threatening with Deadly ... look for cards that can give your Deadly characters an Intrigue icon. Now you can defend with deadly intent!

Im a new player myself and I have bought the Core set,the lords of winter and a single chapter pack.

Ive built a Stark deck that works around renown and pure military aggression. It seems to work ok but has difficulties with Intrigue defence.

Im using a number of cards that boost my claim value but still struggle to get the win. Any suggestions?

Richard Snow said:

Im a new player myself and I have bought the Core set,the lords of winter and a single chapter pack.

Ive built a Stark deck that works around renown and pure military aggression. It seems to work ok but has difficulties with Intrigue defence.

Im using a number of cards that boost my claim value but still struggle to get the win. Any suggestions?

The lords of winter box has a few cards that help with intrigue defence. House Tully Septon does not kneel to defend and the new Catelyn Stark can be played from your hand to defend.

Ive found a few cards to slide into my deck over the Wolf packs I was running. Just a matter of testing now!!!

Another way (more of a strategic change probably) is to target you opponents characters's with intrigue icons. If you are going to most likely win the military challenge on attack or defense, killing off the characters you will have a harder time stopping makes a lot of sense. Core Set Robb, Swing the Sword, direct kill effects, are great ways to kill off their strongest intrigue characters leaving the smaller ones to bedevil him with decisions of who to kill off for claim soak from your multi-claim military challenges.

Add to this the Siege of Winterfell Agenda and you should be grabbing power pretty strongly. If you find yourself with few cards in hand I'd always suggest taking a look at Ruled By Decree also.