Not that FFG really is in here too much (maybe if we get 60+ pages we can get it - worked for the gunboat), but....
If we were to explore cinematic Xwing in 2.0, how would it look? What cards would we see for mission objectives or deployment types?
Personally...
1. 500 points (2.0 scale) assuming huge ships have been properly point costed in 2.0.
2. All obstacles are legal game, of course.
3. 6x3 format.
For missions?
1. “recover the cargo” type mission where players alternate seeding cardboard tokens on the board (after placing obstacles before placing ships). Any ship that fully executes a meaneuver that overlaps this template may skip its action. If it does, the ship “claims” the objective (remove from board, set it on the ship card). If the ship flees from any board edge, the cargo is scored as being collected. Game goes until time, or until all cargo is off the board. Winner is the one with most cargo secure. Ships that are destroyed while holding cargo must drop cargo out the rear guides using the 1 template
2. “Destroy the flagship” - each player names one ship their “flagship”. The winner is the one who destroys it (seeding this in the mission deck may incentivize a huge ship use, even if it’s not actually required)
3. “Blockade Run” - one player must get their ships to flee off an edge adjacent to the opposing players deployment zone (assuming we have multiple deployment options). The game ends when greater than half of the fleet’s points have been destroyed, or greater than half have fled the board from the correct edge.