Based on the recent conversation in a different thread, it has come to my attention that some people are of the opinion that a game of Star Wars: Legion requires the use of Barricades as terrain to be a truly competitive game.
Let's start with the rules:
QuoteRRG, pg. 9
Competitive Terrain
To simulate two armies attempting to choose the optimal location for combat, the players may place terrain in such a way that they believe they will have an advantage.
1. The players set aside an even number of terrain pieces that cover roughly a quarter of the battlefield, choosing some pieces that will block line of sight and some that will simply provide cover.
2. Starting with the player whose army has the lowest total point value (if both players’ armies have the same point total, flip a coin), players take turns placing a single piece of terrain on the battlefield, beyond range 1 of all other pieces of terrain. If terrain cannot be placed beyond range 1, the player may place it anywhere on the battlefield as long as it is not touching another piece of terrain.
3. After players have finished setting up terrain, proceed to step 4 of setup.
And then the Tournament Regulations:
QuoteTournament Regulations, pg. 6
Tournament Setup
Before the tournament begins, the organizer must set up tables suitable for tournament play. Each table must contain a 3’ by 6’ rectangular play area with clearly delineated edges and enough terrain to fully cover at least a quarter of the play area (3’ x 18”). The organizer must ensure there are roughly an equal number of terrain pieces as well as terrain types at each table. The organizer should make sure it is clear to players what terrain effects each piece of terrain has before the event starts.
and finally the post from the rules forum (emphasis mine as I believe this is the culprit):
QuoteQuestion: How much terrain should be on a battlefield when playing Star Wars: Legion?
Answer: While players can use however much or however little terrain they would like when playing Star Wars: Legion, the Rules Reference suggests that players fill at least a quarter of the battlefield with pieces of terrain, as densely packed as possible, and then spread that terrain out over the entire battlefield. It is recommended that players follow this suggestion for the best Star Wars: Legion experience. In addition, including a variety of terrain types adds interesting tactical decisions to a game. A mix of terrain that includes several pieces of height, 1 or 2 line of sight blocking terrain, a few pieces of area terrain that provide light cover, one or two pieces of difficult terrain, and 8 to 12 barricades is a great starting point that players can add to with their own custom made terrain or other favorite terrain types.
Now, let's take a look at some tables from a recent tournament I attended. All of these tables have multiple types of terrain that fully cover at least a quarter of the table.
Table 1: River is shallow water as defined in the RRG. Area terrain is "swamp" which was defined as Light Cover and Difficult Terrain for ground vehicles and troopers.

Table 2: Red area is defined as "Lava". Impassible for ground vehicles and troops, no cover for any models.

Table 3: Green felt areas are Light Woods as defined in RRG. Brown tree areas are Heavy Woods as defined in RRG with the central trunks blocking LoS. Central village was ruled as walls counting as barricades, huts blocking LoS, and area in between huts/walls being open.

Table 4: All terrain was LoS blocking of various heights.

Given all of the rules above and these four examples, I'm curious to see how many people in this community feel that a Legion table isn't a table unless it has barricades.


