Deadly Speed - Resistance A-Wing article

By Jarval, in X-Wing

53 minutes ago, Porkchop Express said:

Colonel Jendon the TLs and don't worry about stress.

The whole expansion looks underwhelming and disappointing. Everything we hoped for isn't there. Average to poor pilots, no extra HP, turret is red, no faction must have cards.

Best thing about the expansion is primed thruster which will be very dangerous on quadjumpers.

at the right price, the super maneuverable potential-rear-arc having I 5 with a 3-die primary is probably going to work just fine

also, Heroic. **** was made for me

That title on Zari Bangel.... Was it made by keyforge deck naming algorithm?

3 minutes ago, Wiredin said:

This is my biggest worry. ...Unless RZ1's get dropped (28 start?) and the base RZ2 will be 30 start.


But like, that's nuts. The RZ2 is identical to the RZ1, except it also gets an arc that can cover twice as much of the board, a ship ability that can link Boost or Rotate, and access to Tech upgrades (which are far more powerful than Modifications, from what we've seen so far). They also have access to Heroic, which is likely very cheap (I'd guess 1pt or 2pts) and can insulate them from terrible defense rolls (still a 'meh' card, but certainly better on an A-Wing than Selfless).

All of that seems like it ought to be worth a lot more than 2pts. If the RZ2 starts at 30, I think there'd be a strong case for the RZ1 starting <25pts, which seems terribly unlikely.

Just now, ficklegreendice said:

at the right price, the super maneuverable potential-rear-arc having I 5 with a 3-die primary is probably going to work just fine

also, Heroic. **** was made for me

Problem is I can't see it being the right price. Jake is 40pts so you can probably add at least 6pts onto the cost for the I5 which is too high.

3 minutes ago, ficklegreendice said:

also, Heroic. **** was made for me


I can't wait for people who have spent 5 years whining about how bad their dice are to start trying to use Heroic competitively, so that we can start listening to them whine about how not bad enough their dice are.

?

most important thing about this A over the Rebel A is that it has an occasional rear-arc, sorta like a crappy SF

having a rear arc makes maneuvering a LOT easier, as you can avoid the enemy (and especially enemy blockers) while still getting shots off

issue, of course, is a piddly 2-die primary (other than Lulo) and cost. Imo, the Rebel A is way too overpriced (compare to quad, it ain't fair) and this A, being a LOT better due to its flexibility, is probably going to be pricier.

Here's hoping for a price revamp before Wave 2 hits

15 minutes ago, Wiredin said:

Each pilot is pretty interesting and I'm starting to see the combos you can pull off when you get out of the vacuum . Tallie is going to be underestimated. My locals are already calling this the "ferrosphere paint and primed thrusters" expansion. I'm actually looking at Tallie and Lulo running as a pair.

One thing A-Wings NEED tho, and it's really upsetting they haven't provided it, is a way to get focus/evade reliably. It's such a fragile chassis and I don't think they would be broken if they had something akin to "if you perform a blue maneuver take a free evade action". It's also thematic. I would be down for a A-Wing (RZ1/RZ2 only) pilot talent that granted that. I would pay 45 points for Jake with that for example. Who knows, maybe something like that is still coming.

I'm cautiously optimistic.

I agree if they're priced right this new version seems fun and could be very undervalued. As you mention the lack of focus/evade reliably is a big concern because even as slippery as these ships may be it's HP; I think intitally they'll be priced reasonably. I see a lot of usefullness with Tallissan Lintra (especially giving extra dice mods either to Poe or dare I say combo with Finn for Rey) and then there's L'ulo L'Ampr who doesn't even care about stress, in fact he welcomes it. I think how the new A's are flown also will be dependant on overall list synergy.

I like you am optimistic

Edited by Cgriffith
24 minutes ago, mithril2098 said:

Bit odd that he got put in an RZ-2 when he flew an RZ-1 in the comics, but I suppose that he could have flown an RZ-2 for awhile but switched back when assigned to Black Squadron.

Head-canon: He updated his old RZ-1 to match RZ-2 specs. :)

9 minutes ago, AllWingsStandyingBy said:


But like, that's nuts. The RZ2 is identical to the RZ1, except it also gets an arc that can cover twice as much of the board, a ship ability that can link Boost or Rotate, and access to Tech upgrades (which are far more powerful than Modifications, from what we've seen so far). They also have access to Heroic, which is likely very cheap (I'd guess 1pt or 2pts) and can insulate them from terrible defense rolls (still a 'meh' card, but certainly better on an A-Wing than Selfless).

All of that seems like it ought to be worth a lot more than 2pts. If the RZ2 starts at 30, I think there'd be a strong case for the RZ1 starting <25pts, which seems terribly unlikely.

Also RZ2 has a better dial

11 minutes ago, Cgriffith said:

L'ulo L'Ampr who doesn't even care about stress, in fact he welcomes it.

If not being shot at. One less green when being attacked while stressed.

23 minutes ago, AllWingsStandyingBy said:


But like, that's nuts. The RZ2 is identical to the RZ1, except it also gets an arc that can cover twice as much of the board, a ship ability that can link Boost or Rotate, and access to Tech upgrades (which are far more powerful than Modifications, from what we've seen so far). They also have access to Heroic, which is likely very cheap (I'd guess 1pt or 2pts) and can insulate them from terrible defense rolls (still a 'meh' card, but certainly better on an A-Wing than Selfless).

All of that seems like it ought to be worth a lot more than 2pts. If the RZ2 starts at 30, I think there'd be a strong case for the RZ1 starting <25pts, which seems terribly unlikely.

the problem is that I think the RZ1 actually isn't overcosted that much. It could use a point reduction because why not, but I'm perfectly happy paying current prices for that ship as it is now. But I'm not okay with a 5+ point increase for the RZ2, and honestly I fear they will be a 7-10 point increase. If Tallie or Lulo is 50-55 points, compared to other fighters in other factions for the same point cost... do you see the value? They need to keep all RZ2's under 50 points. Preferably 50 points with the paint upgrade, or they will not be all that competitive.

I think Lulo will be the more expensive of the group... My theories, if the RZ1 keep current point values:

i1 - 34 points

i3 - 38 points

Greer - 44 points

Zari - 42 points

Tallie - 44 points

Lulo - 48 points

Ferro Paint - 5 points

Heroic - 2 points

Primed Thrusters - 4 points

Lulo has the potential to be a true ace. Tallie is a supporting ace, and will be more difficult to master, but has tons of potential.

Edited by Wiredin
26 minutes ago, Redblock said:

That title on Zari Bangel.... Was it made by keyforge deck naming algorithm?

Hey, she just really likes to put her flying on display.

18 minutes ago, ficklegreendice said:

most important thing about this A over the Rebel A is that it has an occasional rear-arc, sorta like a crappy SF

having a rear arc makes maneuvering a LOT easier, as you can avoid the enemy (and especially enemy blockers) while still getting shots off

issue, of course, is a piddly 2-die primary (other than Lulo) and cost. Imo, the Rebel A is way too overpriced (compare to quad, it ain't fair) and this A, being a LOT better due to its flexibility, is probably going to be pricier.

Here's hoping for a price revamp before Wave 2 hits

I think we will only see a point balance/change come January but hey there is always a chance.

1 hour ago, nexttwelveexits said:

Zari Bangel's quick-build includes an Outmaneuver talent that can never be triggered?

Just more evidence that the quickbuild cards are randomly generated.

2 minutes ago, Wiredin said:

I think Lulo will be the more expensive of the group... My theories, if the RZ1 keep current point values:

Tallie - 44 points

Lulo - 48 points

Ferro Paint - 5 points

Heroic - 2 points

Primed Thrusters - 4 points

Lulo has the potential to be a true ace. Tallie is a supporting ace, and will be more difficult to master, but has tons of potential.

I could work with these price points at the beginning especially for L'ulo and Tallie. Two completely different flying styles needed for each and abilities which support those styles; each pilot also supports different Resistance ships in different ways. Finding each of these two pilots niche will depend on the players play style and perference.

Those blue 3-speed banks are actually really nice, I often found myself wishing the 3-banks were blue while flying the RZ-1.

My theory is that FFG purposefully slightly nerfed the RZ1 on release so as to boost sales for the RZ2, so I'm betting that the RZ2 releases at only like 2 points more than the RZ1, then come January after Christmas shopping season is over, FFG sets the RZ1 at its correct points cost which is like 27-28 base.

1 minute ago, Tvboy said:

Those blue 3-speed banks are actually really nice, I often found myself wishing the 3-banks were blue while flying the RZ-1.

My theory is that FFG purposefully slightly nerfed the RZ1 on release so as to boost sales for the RZ2, so I'm betting that the RZ2 releases at only like 2 points more than the RZ1, then come January after Christmas shopping season is over, FFG sets the RZ1 at its correct points cost which is like 27-28 base.

I like this theory

4 minutes ago, Cgriffith said:

I like this theory

me too.

buy buy buy

can I has them now?

2 hours ago, svelok said:

There continues to be no tech upgrades Tugboats actually want to take

I would think that a ship with as much red on it's dial as the Tugboat has- that also has the barrel roll action- would get good use out of Primed Thrusters.

Beautiful art as usual, gorgeous model and looks like the engine 'rings' are truly separated which is awesome. Wonder if the physical guns rotate (doubt it).

very interesting design, was planning to skip as I'm not a fan of the Last Jedi and want to dive deep into the Clone Wars factions, but this is very tempting ...

Hmm. Not great, not horrible; A-wing mkII is continuing the tradition of a fast, mediocre ship. The arc shenanigans is pretty interesting, but doesn't make up for an overall meh frame. The dial is great, but I was surprised to see no difference in shields/hull from its predecessor.

As for pilots, Zari actually has a nice ability for a blocker. Tallisan is...alright I guess, but a pretty lackluster ability on an I5 ship. L'ulo and Greer are both decent abilities- L'ulo is a high risk, high reward ability that will have to be carefully managed while Greer allows you to swap arcs without worrying about stress, which can be nice. Not a bad group of pilots at all.

1 hour ago, Redblock said:

That title on Zari Bangel.... Was it made by keyforge deck naming algorithm?

Nope, this one's actually pretty easy.

"Zari Bangel, Aerial Exhibitionist"

Zari Bangel.
Zari B. Angel.
Zari, Blue Angel.

Blue Angels: Aerial Exhibitionists .

11 minutes ago, Punning Pundit said:

I would think that a ship with as much red on it's dial as the Tugboat has- that also has the barrel roll action- would get good use out of Primed Thrusters.

Device + Primed Thrusters on Zuvio? Yes please. :) 2 Sloops and the Red Reverses with Primed Thrusters + Cont Cyber (once per game make them really scream in rage) against arc dodgers? Oh it really has potential. Just allot of 1.0 minmax hyper efficiency crap stuck in people's heads. Scum is about the WTF.

Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Primed Thrusters 0
Proton Bombs 5
Contraband Cybernetics 5
Ship Total: 38
19 minutes ago, mcintma said:

very interesting design, was planning to skip as I'm not a fan of the Last Jedi and want to dive deep into the Clone Wars factions, but this is very tempting ...

Up to you, but my bet is that the clone wars stuff will come out and you’ll really want to make that plunge.

I have been telling myself since the GenCon announcement I’d never buy the clone wars stuff because I have so many factions (3 converted and the ability to convert the First Order). I’m seriously questioning my resolve. The republic could well become mine.

2 minutes ago, ScummyRebel said:

Up to you, but my bet is that the clone wars stuff will come out and you’ll really want to make that plunge.

I have been telling myself since the GenCon announcement I’d never buy the clone wars stuff because I have so many factions (3 converted and the ability to convert the First Order). I’m seriously questioning my resolve. The republic could well become mine.

yea it's time to start focusing better... I can't support 7 factions money wise or time wise. I think I'll just stick with the 3 R's and go from there.

4 minutes ago, ScummyRebel said:

Up to you, but my bet is that the clone wars stuff will come out and you’ll really want to make that plunge.

I have been telling myself since the GenCon announcement I’d never buy the clone wars stuff because I have so many factions (3 converted and the ability to convert the First Order). I’m seriously questioning my resolve. The republic could well become mine.

In case I was unclear I'm 100% getting Clone Wars :) Like, all the things ;)