Slave 1 and Havoc

By hanvyp82, in X-Wing Squad Lists

Firespray -class Patrol Craft - •Boba Fett - 126
•Boba Fett - Notorious Bounty Hunter (80)
•Lone Wolf (4)
Ion Cannon (5)
Proton Rockets (7)
•Unkar Plutt (2)
Proton Bombs (5)
Contraband Cybernetics (5)
Ablative Plating (4)
Slave I (5)
Proton Torpedoes (9)

Scurrg H-6 bomber - •Captain Nym - 74
•Captain Nym - Captain of the Lok Revenants (52)
Fearless (3)
Dorsal Turret (4)
Bomblet Generator (5)
Hull Upgrade (3)
Havoc (4)
•“Genius” (0)
Trajectory Simulator (3)

Total: 200/200

View in the X-Wing Squad Builder

It feels very heavy on upgrades at a time when the perceived wisdom is to go upgrade-lite. I think I'd strip it down and try and add another ship. I'm not actually convinced that Slave I is the right title for Boba, but sticking with your theme, maybe something like this:

HWK-290 Light Freighter - •Palob Godalhi - 50
•Palob Godalhi - Tethan Resister (38)
Moldy Crow (12)

Scurrg H-6 bomber - •Captain Nym - 64
•Captain Nym - Captain of the Lok Revenants (52)
Proton Bombs (5)
Havoc (4)
Trajectory Simulator (3)

Firespray -class Patrol Craft - •Boba Fett - 86
•Boba Fett - Notorious Bounty Hunter (80)
Marksmanship (1)
Slave I (5)

Total: 200/200

View in the X-Wing Squad Builder

I’ve yet to fly the Havok but I’ve been toying with a few versions.

Because Nym allows bombs to hang around, and he can’t reload, I’d go with 2 other bombs for those slots. I would not want to sac a shield on that ship.

Everyone will tell you to put Marauder and gunner Han with Boba. It is strong, low-cost, and provides an extra acton in the action-poor 2.0 environment.

That said, I’ve been looking to run S1 on him as I think the ability to change your dial WHILE ALSO boosting afterward (as needed) is totally kookoo on a ship with a front/back arc.

Boba’s primaries are plenty good; I’d go with only one special weapon for a specific role and rest on the good ‘ol blasters for the rest of the game.

If possible, bring in a low I ship as a blocker; tugs are the new hotness for such gigs.

I don't have gunner Han. Is he from the Lando Falcon expansion?

3 hours ago, hanvyp82 said:

I don't have gunner Han. Is he from the Lando Falcon expansion?

Yes.

pewpewpew boom

(80) Boba Fett
(5) Slave I
(5) Ion Cannon
(3) Elusive
Points 93

(52) Captain Nym
(4) Havoc
(6) Ion Cannon Turret
(3) Trajectory Simulator
(5) Proton Bombs
(6) Proximity Mines
(0) "Genius"
(3) Elusive
Points 79

(28) Jakku Gunrunner
Points 28

Total points: 200

This is my take:

Boba Fett - 80pts -I5

  • Debrid Gambit - 2pts
  • 0-0-0 - 3pts
  • Slave 1 - 5 pts

Captain Nym - 52pts - I5

  • Expert Handling - 4pts
  • Ion Cannon Turret - 6pts
  • Seismic Charges - 3pts
  • Proton Bombs - 6pts
  • Ablative Plating - 4pts
  • Havoc - 4pts
  • Trajectory Simulator - 4pts
  • ”Genius” - 0pts

Jakku Gunrunner - 28pts - I1

TOTAL POINTS = 199

Not much different than @meffo but allows you to throw both bombs forward if needed. It also lets Boba hug the asteroids and trigger DB more reliably or keep your opponent Range 1 and trigger Fett and 0-0-0. Not as much action economy as Marauder/Gunner Han but I really appreciate the Slave-I title.