3 hours ago, JorduSpeaks said:Theoretically, it can. However, in practice it tends to price people out of winning games like Magic. Part of the beauty of the Unique Deck game is that, in theory, that won't happen.
That is more a matter of balance in the amount of printed cards available. Some Magic sets always were cheap, like Fallen Empires for example. If something is desirable and scarce then its price will drive a higher equilibrium point.
This game is likely to see that specific combination of houses with the inclusion of certain 'power cards' will drive up prices players are willing to pay. Most of it I think will be built around two concepts for the decks. First tier will be how consistent the deck is at its synergies. The second is how easy is it for a player to learn those synergies and adapt them against a given opponent.
It could create a very interesting nuanced type of secondary market. Obviously this is all conjecture on my part.
Tangentially, Garfield in an interview talked about how he wanted to create a game that captured the fun and unpredictability of league play when players had to 'stick' with a deck they had to put together from odds and sods they had randomly pulled from a limited amount of packs. He never mentioned trying to stop, kill, prevent, or otherwise interfere with a secondary market for the cards.