Can you build your own decks?

By Ken on Cape, in KeyForge

3 hours ago, JorduSpeaks said:

Theoretically, it can. However, in practice it tends to price people out of winning games like Magic. Part of the beauty of the Unique Deck game is that, in theory, that won't happen.

That is more a matter of balance in the amount of printed cards available. Some Magic sets always were cheap, like Fallen Empires for example. If something is desirable and scarce then its price will drive a higher equilibrium point.

This game is likely to see that specific combination of houses with the inclusion of certain 'power cards' will drive up prices players are willing to pay. Most of it I think will be built around two concepts for the decks. First tier will be how consistent the deck is at its synergies. The second is how easy is it for a player to learn those synergies and adapt them against a given opponent.

It could create a very interesting nuanced type of secondary market. Obviously this is all conjecture on my part.

Tangentially, Garfield in an interview talked about how he wanted to create a game that captured the fun and unpredictability of league play when players had to 'stick' with a deck they had to put together from odds and sods they had randomly pulled from a limited amount of packs. He never mentioned trying to stop, kill, prevent, or otherwise interfere with a secondary market for the cards.

Anyone know if there will be QR codes on the boxes to see what cards are in the deck before you buy?

2 minutes ago, Ken on Cape said:

Anyone know if there will be QR codes on the boxes to see what cards are in the deck before you buy?

Only on the Archon card.

Box is blind. Once opened you can look at the code and deck list before opening the shrink wrap on the cards.

You could but it's not how the game is meant to be played, plus you might break intended game balance which we don't know much about yet.

On 11/14/2018 at 8:23 PM, JorduSpeaks said:

Every successful collectible game employs set rotation at some point. Needing to compete with older sets is an unnecessary design constraint that either results in a lack of design experimentation or a lack of buying new stuff.

I'd be very surprised if tournaments allow multiple sets, and very very surprised if they allow more than two.

But that would be impossible as you can only play the prebuilt carddecks - set rotation effectively in this game means buy a new deck - which is the same as starting over, and when people realise that the best decks and thus your win chance 100% on your luck in obtaining a deck or your valet buying the best decks they are going to run from this game..

1 hour ago, RedHotDice said:

But that would be impossible as you can only play the prebuilt carddecks - set rotation effectively in this game means buy a new deck - which is the same as starting over, and when people realise that the best decks and thus your win chance 100% on your luck in obtaining a deck or your valet buying the best decks they are going to run from this game..

Play skill is a pretty important factor, too. If you don't believe me, play a couple of games using the adaptive variant.

After looking at this game more, I'm going to try it. I like the fact that you get what you get. No deck building.