Rebel: Lock stock & two smoking barrels

By Minimono, in X-Wing Squad Lists

(38) Roark Garnet
(12) Moldy Crow
(3) Selfless
Points 53

(36) Airen Cracken
(3) Selfless
(4) Ion Missiles
Points 43

(42) "Dutch" Vander
(9) Proton Torpedoes
(2) R4 Astromech
(3) Selfless
Points 56

(34) Gold Squadron Veteran
(2) R4 Astromech
(9) Proton Torpedoes
(3) Selfless
Points 48

Total points: 200

1)Fly in formation.

2) Focus the Y-wings

3) Roark make Airen shoot at I7

4) Airen give Dutch a red lock

5) Dutch give a free lock to Gold Veteran.

6) Selfless and divide damage taken

7) Now fire off double mod torps at any enemy locked at R2-R3...

Any thoughts? How do counter this?

And here is v2:

(36) Airen Cracken
(3) Homing Missiles
Points 39

(42) "Dutch" Vander
(9) Proton Torpedoes
(2) R4 Astromech
(3) Selfless
Points 56

(34) Gold Squadron Veteran
(2) R4 Astromech
(9) Proton Torpedoes
(3) Selfless
Points 48

(48) Biggs Darklighter
(9) Proton Torpedoes
(0) Servomotor S-foils
Points 57

Total points: 200

Edited by Minimono

I guess you'll need to fly it to get a feel for what's going on but it seems to me that you'll be very reliant on the joust and getting things into range 2-3 of those proton torpedoes. The challenge is going to be, what happens beyond that? High initiative ships flown by experienced players aren't going to let you get those shots easily.

Alright fair points about high iniative aces. So how about this?

I locked you anyway...

(36) Airen Cracken
(3) Homing Missiles
Points 39

(42) "Dutch" Vander
(9) Proton Torpedoes
(2) R4 Astromech
(6) Ion Cannon Turret
Points 59

(32) Gray Squadron Bomber
(2) R4 Astromech
(9) Proton Torpedoes
(6) Ion Cannon Turret
Points 49

(45) Heff Tobber
(0) Pivot Wing
(3) Intimidation
(2) Tactical Officer
(1) "Zeb" Orrelios
(2) Tactical Scrambler
Points 53

Total points: 200

I guess this should have the occasional bump with heff giving a coordinate to lock someone in range, or to turn turrets. And Airen Cracken can have that effect too. I am not sure if zeb should be on heff though, as it counter tactical scrambler. Chopper is an alternative too

Edited by Minimono

Heff blocking something for your y-wings to light up would be cool. Again, without flying it I've no idea how hard it will be to pull off. Force sensitive aces with supernatural reflexes or mobile aces with advanced sensors are going to be hard to catch (e.g. Guri) but there's always a counter to everything, doesn't mean you shouldn't try it.

BTL-A4 Y-wing - •“Dutch” Vander - 56
•“Dutch” Vander - Gold Leader (42)
Swarm Tactics (3)
Proton Torpedoes (9)
R4 Astromech (2)

Z-95-AF4 Headhunter - •Airen Cracken - 45
•Airen Cracken - Intelligence Chief (36)
Swarm Tactics (3)
Concussion Missiles (6)

T-65 X-wing - •Wedge Antilles - 67
•Wedge Antilles - Red Two (52)
Swarm Tactics (3)
Proton Torpedoes (9)
R3 Astromech (3)
Servomotor S-foils (Open) (0)

Z-95-AF4 Headhunter - Bandit Squadron Pilot - 29
Bandit Squadron Pilot - (23)
Concussion Missiles (6)

Total: 197/200

View in the X-Wing Squad Builder

4 ships, all firing at Init 6, all with decent munitions. Delete eg Redline before he can fire...

I've tried it, it works very well against large, cumbersome targets and loses to dodgy aces. Fear Whisper, but not others. Airen dies too easily, and Wedge is barely more durable: the whole list is pretty fragile. Wedge needs to live through the initial engagement or you lose the game.