Squadron Packs

By mithril2098, in X-Wing

5 minutes ago, eMeM said:

I was thinking Krail , Tiree, Wona Goban and Keyan Farlander at the least, but other interesting possibilities are Leia and C-3P0 if we're going into EU and someone from the Ghost crew, preferably Sabine.

Well Keyan is no longer the Y-Wing pilot that survives the Battle of Yavin, so I think there's even less chance of seeing him in one than in 1e. Personally, I prefer his association as a B-Wing pilot because the B-Wing expansion for the original X-Wing game establishes him as one of its first pilots, and he's been consistently depicted in B-Wing gear ever since.

Leia's not a bad shout though. I know she's flown one in the comics, though tbh I think Leia deserves something less clunky and 'ugly' for her debut as a pilot.

Again, I know Ezra, Sabine and Hera all flew one during Rebels, but I'm pretty averse to the idea of just putting the Ghost crew in everything with a Rebel logo. They already have a ton of ships between the Ghost, TIE Fighter and the two Phantoms. Not to mention the crew cards.

Honestly, I think we need a new film, book, comic or game to give us more a fleshed out Y-Wing pilot before a Y-Wing squadron pack happens.

7 hours ago, Marinealver said:

Well it is a way to quickly build a faction, sort of .

The big problem is that squadron packs only bring 1 other ship to the pool. By the time we get to Wave 3 for extended we will have three two 3-ship factions and two 4-ship factions . Scum which is already in the lead for 2nd edition format with 3 ships (4 if you count the escape pod) gets another ship and they get another one in Wave 3. FO is a single ship faction :wacko: , You can include the 2.0 parts of 1st edition Wave 14 but for 2nd edition formats the number of ships per faction is from 1 to 5.

Basically it won't be until wave 5 or even 6 that the factions start to fill out, which you have to admit it is a pretty slow start. But I guess it takes at least 2-3 waves to fill a faction out so it is to be expected. I mean Wave 3 is when I felt that X-wing has solidified the faction characteristics. Scum which released in Wave 6 with 6 ships (borrowing 4 from the first 2) didn't become a contesting faction until wave 8.

I'm thinking that they might use Wave 4 to try and bring balance to the factions with ship numbers. Something like:

Rebels: Saw's Rebels, HWK-290

Imperials: TIE Reaper

Resistance: Resistance Bomber

First Order: TIE/sf Fighter, Upsilon Shuttle

Republic: V-Wing/Eta-2 or BTL-B Y-Wing

CIS: Tri-Droid Fighter or Hyena Bomber

Saw's Rebels and the Tie Reaper would let them keep a Rogue One theme with Wave 3's Tie Striker and would be an easy repackage since all they'd need to do is update the cards, and Saw's Rebels could be repackaged under the Squadron Pack branding. The HWK-290 could be another ship but it would be a way to give both the Rebels and Scum something and make it so that Scum players don't need to shell out for a Conversion Set to get the Moldy Crow title. The Resistance Bomber, Tie/sf Fighter, and Upsilon would make it so that the Resistance and FO would then both have 2 small ships and 1 large ship option. And lastly the Republic and CIS will obviously get another ship for wave 4. This would get the factions closer to having the same amount of ship options in 2.0 only, with everyone having 4 ship options aside from the ST era ones with 3 each and Scum which is already a bit ahead of everyone.

1 minute ago, GuacCousteau said:

Well Keyan is no longer the Y-Wing pilot that survives the Battle of Yavin, so I think there's even less chance of seeing him in one than in 1e. Personally, I prefer his association as a B-Wing pilot because the B-Wing expansion for the original X-Wing game establishes him as one of its first pilots, and he's been consistently depicted in B-Wing gear ever since.

Leia's not a bad shout though. I know she's flown one in the comics, though tbh I think Leia deserves something less clunky and 'ugly' for her debut as a pilot.

Again, I know Ezra, Sabine and Hera all flew one during Rebels, but I'm pretty averse to the idea of just putting the Ghost crew in everything with a Rebel logo. They already have a ton of ships between the Ghost, TIE Fighter and the two Phantoms. Not to mention the crew cards.

Honestly, I think we need a new film, book, comic or game to give us more a fleshed out Y-Wing pilot before a Y-Wing squadron pack happens.

Yea, Verlain replaces Keyan as that Y-Wing pilot, though I hope we will still get him as a pilot for the B-Wing or something to at least pay homage to the game series that this game takes inspiration from.

If Leia is to get to be a pilot I imagine it will either be the N1 if it is cross faction or as an extra pilot for the Falcon's rerelease. It would be nice if she was actually a pilot for the game.

No argument there for the most part, but I would not be opposed to Hera in an X-Wing as Green Leader if they released another expansion for it, so long as we got Blue Leader too. Though, there are more pilots I'd want back before her like Hobbie and Wes.

1 minute ago, Animewarsdude said:

I'm thinking that they might use Wave 4 to try and bring balance to the factions with ship numbers. Something like:

Rebels: Saw's Rebels, HWK-290

Imperials: TIE Reaper

Resistance: Resistance Bomber

First Order: TIE/sf Fighter, Upsilon Shuttle

Republic: V-Wing/Eta-2 or BTL-B Y-Wing

CIS: Tri-Droid Fighter or Hyena Bomber

I know that everyone's been speculating wildly since seeing the 2e only packaging for Saw's and the Reaper, but why does everyone seem to think it's imminent rather than something to come further down the line.

I'd be incredibly disappointed as a Rebel player if we only had one re-released ship 3 waves after the first.

The apparent 'sneaking in' of the Striker and Scum Z-95 has thrown my predictions somewhat, but I still firmly believe that Wave 4 will be the Millennium Falcon and A-Wing for Rebels, TIE Interceptor and Shuttle for Imperials and Y-Wing and Scyk for Scum. I have no thoughts yet on whether the ST and PT factions will also be getting a release then.

My reasoning is twofold.

1) It seems reasonable, given the lack if information in general, to assume that as Wave 1 followed the original 1e wave for Empire and Rebels that the next re-release wave will do the same. Granted, Scum threw the Fang Fighter in there but I suspect that's because the Fang is one of the very, very few Scum ships that has actually appeared on screen via Rebels. It's more recognisable to the 'modern' Star Wars fan than the Z-95, Star Viper, HWK and Scyk (the other original Scum ships from 1e) and the Scum Y-Wing releasing at the same time as the Rebel Y-Wing could potentially have been confusing.

The Lambda was, of course, in 1e Wave 3 but with the Firespray dropped and moved to a medium base, the Lambda gets moved up the timetable.

2) That selection fills gaps in the current 2e faction make up. All three OT factions have a medium base ship (U-Wing, Reaper and Firespray), Rebs and Imps currently have two small base ships and no large ships, and Scum has only one small base ship and a large ship (Lando's Falcon). The Rebel Falcon and Lambda shuttle would therefore give the Rebs and Imps the large base they're currently lacking.

It also shores up some rough equivalents in role. Rebs and Imps get their Interceptor to match the Fang, Scum gets a bomber to match the Rebel Y-Wing and a cheap, agile fighter to match the Imps' TIE Fighter.

Again, the Mining TIE, Striker and Z-95 have kinda thrown a big ol' wrench in that reasoning, and I basically have no idea what's going on with Scum. It's potentially telling that the Z-95 is another Most Wanted ship, though. Means we're going to be two from four, so earlier than later releases for the Scum Y and HWK to bring us 4 for 4 seem likely to me.

Reasonably confident on the choices for Rebs and Imps, though.

11 minutes ago, Animewarsdude said:

Yea, Verlain replaces Keyan as that Y-Wing pilot, though I hope we will still get him as a pilot for the B-Wing or something to at least pay homage to the game series that this gam  e takes inspiration from.

Oh for sure. It's killing me that Maarek made it back and Keyan didn't. Keyan's also a B-Wing pilot in Armada, so it just seems so wrong that they dropped him. But with both his artwork and ability going to different pilots, I can't help but feel it's unlikely. Maybe they're reworking him to have a Force ability, but that seems even less likely. The amount of "who is this random dude with Force powers" complaints would be unreal.

13 minutes ago, Animewarsdude said:

If Leia is to get to be a pilot I imagine it will either be the N1 if it is cross faction or as an extra pilot for the Falcon's rerelease. It would be nice if she was actually a pilot for the game.

Bleh. I know it's in Shattered Empire but I really don't like the idea of the N-1 as a Rebel ship. It's just so detached from their aesthetic, and I can't see how it would be anything other than either a worse A-Wing (which Rebs really don't need) or a better A-Wing (which would piss me off).

Tbh I'm not crazy about Republic (inevitably) getting it. It was never a Republic ship. I'd prefer it if they kept the PT factions to Clone Wars only, but obviously the fact that Seps already have the Sith Infiltrator and Trade Federation Vultures mean that's out.

You're right that it's a way more fitting ship for Leia than the Y-Wing, though.

Leia in the Falcon would be fine. I guess she had her hand on the stick during Empire while Han and Chewie are trying to fix the Hyperdrive, if nothing else.

19 minutes ago, Animewarsdude said:

No argument there for the most part, but I would not be opposed to Hera in an X-Wing as Green Leader if they released another expansion for it, so long as we got Blue Leader too. Though, there are more pilots I'd want back before her like Hobbie and Wes.

Hera in the B-Wing makes more sense to me. She has more of a connection to it than to the X-Wing, and her ability would be fun as **** on a B-Wing. I'm expecting Hera and Gina Moonsong to be the pilots added in the B-Wing re-release.

But yeah, there's still loads of X-Wing pilots I want to see. General Merrick with his Blue Leader X-Wing would be amazing. I'd still like to see Theron Nett get his due as Garven Dreis' wingman too. Rogue One's Barion Raner would be cool, seeing as he's a stone cold badass .

24 minutes ago, GuacCousteau said:

I know that everyone's been speculating wildly since seeing the 2e only packaging for Saw's and the Reaper, but why does everyone seem to think it's imminent rather than something to come further down the line.

I mostly throw it in their for my prediction to a) because its Imperial counterpart release would keep Rebels and Imps at 4 ships, and b) because it keeps the Rogue One theme with the Striker. I'd prefer to have something else, specifically anything for Rebels with alt sculpts, cool new paintjobs, or stuff bringing back favorite pilots back like Keyan or Tycho.

24 minutes ago, GuacCousteau said:

The apparent 'sneaking in' of the Striker and Scum Z-95 has thrown my predictions somewhat, but I still firmly believe that Wave 4 will be the Millennium Falcon and A-Wing for Rebels, TIE Interceptor and Shuttle for Imperials and Y-Wing and Scyk for Scum. I have no thoughts yet on whether the ST and PT factions will also be getting a release then.

My reasoning is twofold.

1) It seems reasonable, given the lack if information in general, to assume that as Wave 1 followed the original 1e wave for Empire and Rebels that the next re-release wave will do the same. Granted, Scum threw the Fang Fighter in there but I suspect that's because the Fang is one of the very, very few Scum ships that has actually appeared on screen via Rebels. It's more recognisable to the 'modern' Star Wars fan than the Z-95, Star Viper, HWK and Scyk (the other original Scum ships from 1e) and the Scum Y-Wing releasing at the same time as the Rebel Y-Wing could potentially have been confusing.

The Lambda was, of course, in 1e Wave 3 but with the Firespray dropped and moved to a medium base, the Lambda gets moved up the timetable.

2) That selection fills gaps in the current 2e faction make up. All three OT factions have a medium base ship (U-Wing, Reaper and Firespray), Rebs and Imps currently have two small base ships and no large ships, and Scum has only one small base ship and a large ship (Lando's Falcon). The Rebel Falcon and Lambda shuttle would therefore give the Rebs and Imps the large base they're currently lacking.

It also shores up some rough equivalents in role. Rebs and Imps get their Interceptor to match the Fang, Scum gets a bomber to match the Rebel Y-Wing and a cheap, agile fighter to match the Imps' TIE Fighter.

Again, the Mining TIE, Striker and Z-95 have kinda thrown a big ol' wrench in that reasoning, and I basically have no idea what's going on with Scum. It's potentially telling that the Z-95 is another Most Wanted ship, though. Means we're going to be two from four, so earlier than later releases for the Scum Y and HWK to bring us 4 for 4 seem likely to me.

Reasonably confident on the choices for Rebs and Imps, though.

Your reasoning makes fair sense and I'd be down with it so long as we don't get a pure rerelease like the Striker and Z-95, especially since the A-Wing and Tie Interceptor need some love in the form of new/more pilot options. The Falcon would be good to see and would have a new/modified model to keep it line with the other Falcons and gain the engine light bit on the back, I'd hope the Lambda would have a slightly different sculpt to have a more curved cabin rather than the angular one we have, but the other ships I'd imagine would be just repaints.

I do think the PT and ST factions will get releases though to bring them into balance with original factions by giving them more options.

24 minutes ago, GuacCousteau said:

Oh for sure. It's killing me that Maarek made it back and Keyan didn't. Keyan's also a B-Wing pilot in Armada, so it just seems so wrong that they dropped him. But with both his artwork and ability going to different pilots, I can't help but feel it's unlikely. Maybe they're reworking him to have a Force ability, but that seems even less likely. The amount of "who is this random dude with Force powers" complaints would be unreal.

A number of pilots have different abilities so I'm just hoping they come up with something for him. Maybe they could take inspiration from his Armada card so he gets 2 rerolls on ships that are not shielded. It would make him more accurate/likely to hit than other B-Wing pilots even more so if you boost it to a 3 rerolls with FCS and would make him real scary with Pro torps.

24 minutes ago, GuacCousteau said:

Bleh. I know it's in Shattered Empire but I really don't like the idea of the N-1 as a Rebel ship. It's just so detached from their aesthetic, and I can't see how it would be anything other than either a worse A-Wing (which Rebs really don't need) or a better A-Wing (which would piss me off).

Tbh I'm not crazy about Republic (inevitably) getting it. It was never a Republic ship. I'd prefer it if they kept the PT factions to Clone Wars only, but obviously the fact that Seps already have the Sith Infiltrator and Trade Federation Vultures mean that's out.

You're right that it's a way more fitting ship for Leia than the Y-Wing, though.

Leia in the Falcon would be fine. I guess she had her hand on the stick during Empire while Han and Chewie are trying to fix the Hyperdrive, if nothing else.

Well, the N1 was used during the Clone Wars. Padme used it shortly before at the start of ATOC, shows up in Clone Wars, and is in a Forces of Destiny episode I think. The Sith Infiltrator is a little odd but makes sense when you consider the faction is rather short on medium and large ships, but as for the Vulture droids that was actually the color used in earlier Clone Wars material. It isn't their Sep colors but the games and comics that came out around ATOC and leading up to ROTS had them in Trade Federation colors, as can be seen in the video below.

Edited by Animewarsdude
6 minutes ago, Animewarsdude said:

I mostly throw it in their for my prediction to a) because its Imperial counterpart release would keep Rebels and Imps at 4 ships, and b) because it keeps the Rogue One theme with the Striker. I'd prefer to have something else, specifically anything for Rebels with alt sculpts, cool new paintjobs, or stuff bringing back favorite pilots back like Keyan or Tycho.

Right, I think I'm with you. You're talking about re-releasing it basically as a stalling tactic. Reb and Imp players get a release, but it doesn't actually put anything new in the game?

I still don't think it's likely. Saw's and the Reaper are already second edition releases. It's got gunky models, incorrect cards and extra unplayable cards for anyone new to X-Wing with 2e, but it's a second edition release nonetheless. Wasting a whole wave and what amounts to a repackaging this soon doesn't sound like a smart business play on FFG's part to me. What's the market for such a re-release? Who's going to buy it when existing product is still on shelves?

To me it's far more likely that those new boxes are just going to be what the eventual re-print comes in when the current stock runs out.

I look at the Striker the other way around. Rather than having a follow on Reaper re-release to continue the Rogue One updates, releasing the Striker as a 'bonus' with the Clone Wars stuff completes the Rogue One releases started by the Reaper and Saw's (yes, yes, the U-Wing...) and keeps us mostly era current.

12 minutes ago, Animewarsdude said:

Your reasoning makes fair sense and I'd be down with it so long as we don't get a pure rerelease like the Striker and Z-95, especially since the A-Wing and Tie Interceptor need some love in the form of new/more pilot options. The Falcon would be good to see and would have a new/modified model to keep it line with the other Falcons and gain the engine light bit on the back, I'd hope the Lambda would have a slightly different sculpt to have a more curved cabin rather than the angular one we have, but the other ships I'd imagine would be just repaints.

Agreed, and I think it's likely.

FFG deliberately released fewer pilots for the Interceptor, B-Wing and A-Wing in the conversion than we had in 1e. There's no way that sticks. Most wave 1 ships either retained the same number of unique pilots (TIE Fighter) or gained pilots (Firespray, Y-Wing, Fang). The X-Wing and TIE Fighter technically lost 2 named pilots each, but they both had loads of pilots in 1e. Wave 1 brings them down to a consistent level per expansion pack.

I don't think the four named pilots in each standalone wave 1 release (except the swarmy TIE Fighter) is coincidence. I absolutely think that's the standard pattern for such releases and I fully expect we'll get that for the A-Wing and Interceptor.

The Striker I understand - it was late 1e, and therefore already slightly more balanced towards the 2e style, and it had a higher than usual number of pilots in 1e anyway.

I still don't understand why the Scum Z-95 standalone only has two named pilots. The timing of the release in general is weird. Really feels like FFG just want to get it out the way and don't want to spend time designing and testing new content for it.

The A-Wing and Interceptor are A listers. They'll get that time.

25 minutes ago, Animewarsdude said:

Maybe they could take inspiration from his Armada card so he gets 2 rerolls on ships that are not shielded. It would make him more accurate/likely to hit than other B-Wing pilots even more so if you boost it to a 3 rerolls with FCS and would make him real scary with Pro torps.

I really doubt it.

Keyan's Armada ability works because every single ship in the game has shields. He's balanced as a finisher, as being part of a combo that lets him do extra damage to a ship that's already taken co-ordinated fire. It's also balanced as part of an intricate economy of activations (Keyan wants to go last, but also wants to be activated by a squadron pusher so that he can move and shoot) and mechanics - redirect is an option, or example. The presence of Keyan can force an opponent into a redirect they don't really want to do so that the hull zone facing Keyan has shields to prevent his ability.

This is not the case at all in X-Wing, and would mean Keyan absolutely wrecks unshielded TIE Fighters. Which is neither themey, nor a real translation of his Armada role.

It's more likely they'd take a leaf out of the E-Wing's book (the long range locking being similar-ish to the Snipe ability - they're long range specialists) and give him something similar in tone. I'm thinking turning a hit to a crit on a defender without tokens, or maybe a blank to an eye. Sort of like Opportunist - something that benefits from shooting later and helps finish off opponents that have already been attacked.

32 minutes ago, Animewarsdude said:

Well, the N1 was used during the Clone Wars. Padme used it shortly before at the start of ATOC, shows up in Clone Wars, and is in a Forces of Destiny episode I think.

Not by the GAR, though.

It's less about timing and more about faction identity.

It's also pure personal preference. I'd just rather the Republic faction be the Jedi and the Clone Army, and stick to those ships that were officially part of the Republic military, rather than the 'privately owned' ships of member states.

As I said, I fully expect it will happen anyway. People just want the mini of a cool ship. And FFG will definitely want to capitalise on a Battle of Naboo theme.

I just prefer the V-19s, ARCs and V-Wings as my Republic fighters.

2 hours ago, Animewarsdude said:

Rebels: Saw's Rebels

Imperials: TIE Reaper

Didn't these 2 come with both 1st ed and 2nd ed cards/carboard when they were released earlier this year???

I've seen a few people suggest future squadron packs such as "u-wing with two x-wings" and I'm honestly not sure we'll see a mixed size box like that without either a price increase or only having one of each ship in the pack (similar to Heroes of Resistance pack in first).

10 minutes ago, Hiemfire said:

Didn't these 2 come with both 1st ed and 2nd ed cards/carboard when they were released earlier this year???

They came out for both 1st and 2nd edition but have errors and the like. I mostly listed them to keep the Imperials to 4 ships. keep the theme of the Striker from Wave 3 and it would be something that FFG could push out like the Z-95 without doing any real update to it while they hopefully add new pilots to other rereleases. But I think that @GuacCousteau was right and that the striker is more continuing on the theme of them to get the Rogue One stuff aside from the proper U-Wing rerelease out of the way.

Scarif Pack with two blue T65s.

If keeping price points consistent is the priority (i.e. a squad pack is always $40 for ships that would retail separately for $60) then your squad packs would be three small ships OR two medium ships OR one large ship + one small ship.

Two ship squad packs seem unlikely to me (especially a large + small for the price of a large...?) so I would assume that if they do include a non-small ship in a squad pack they will pack it with two small ships and just increase the cost by $10-$20. You're still effectively getting an additional ship for the price point. But even more than that, I'd assume first and foremost that they'll stick to 3 small ships for squad packs.

9 hours ago, Animewarsdude said:

I'm thinking that they might use Wave 4 to try and bring balance to the factions with ship numbers. Something like:

Rebels: Saw's Rebels, HWK-290

Imperials: TIE Reaper

Resistance: Resistance Bomber

First Order: TIE/sf Fighter, Upsilon Shuttle

Republic: V-Wing/Eta-2 or BTL-B Y-Wing

CIS: Tri-Droid Fighter or Hyena Bomber

Saw's Rebels and the Tie Reaper would let them keep a Rogue One theme with Wave 3's Tie Striker and would be an easy repackage since all they'd need to do is update the cards, and Saw's Rebels could be repackaged under the Squadron Pack branding. The HWK-290 could be another ship but it would be a way to give both the Rebels and Scum something and make it so that Scum players don't need to shell out for a Conversion Set to get the Moldy Crow title. The Resistance Bomber, Tie/sf Fighter, and Upsilon would make it so that the Resistance and FO would then both have 2 small ships and 1 large ship option. And lastly the Republic and CIS will obviously get another ship for wave 4. This would get the factions closer to having the same amount of ship options in 2.0 only, with everyone having 4 ship options aside from the ST era ones with 3 each and Scum which is already a bit ahead of everyone.

Well with the Rebels and Imperials the obvious goal is to re-release the ships which has not been placed into 2nd edition (that includes faction variants). For the 4 new factions they are going to need simply more ships so that comes with different challenges.

On 11/11/2018 at 5:44 PM, Stealthcmc1974 said:

Resistance could have Black One alongside 2 Red RZ-2 A-Wings, as well as 2 boxes for all the Aces from the show as someone mentioned earlier.

Blue Squadron for the Rebels, or maybe Phoenix Squadron, would be great ideas. Not sure about the other factions though.

I actually really like the Black One idea. Another idea is Black One with a red A-wing and a red T-70 that Kaz from Resistance has been flying.

If they do this I would LOVE to have a heads up NOW so I don’t fill up on close-out 1.0 ships simply to buy more of them later. ☹️

On 11/12/2018 at 6:49 AM, GuacCousteau said:

It seems the least likely of all the Rebel options, but more than anything I would love a Rogue Squadron Pack. Wes, Hobbie, Corran and Ooryl in X-Wings, Tycho and Pash Cracken in A-Wings.

YES. PLEASE. With Corran in his green Cor-Sec X-wing. This is the only thing I've ever wanted from this game: to be able to field a LEGIT Rogue Squadron.

....and maybe the Pulsar Skate. I think the rebels need one more freighter-class vehicle.

On 11/12/2018 at 1:03 AM, Forgottenlore said:

Something called a “squadron pack” would also be a good place to introduce “squadron upgrades”, or whatever you want to call them, that encourage thematic lists. It’s been an oft suggested addition, and these new packs seem custom built to add them.

I think it's a bad idea... (for competitive) for casual sure you can make your own however so not needed per say.

Why is it bad you ask? because it either does 1 of 2 things, makes the ships overpowered when they are combined and get a squadron bonus or if they are not overpowered with the squad upgrade then the ships themselves will be underpowered if they are not flying with there squads as they need the squad upgrade bonus to make them on par with everything else and are to weak without it.

Squad upgrades add extremely difficult if not impossible balance questions. (the IG's kind of had that in 1.0 already and how many times did you see 1? never as they needed the squad bonus to bring there power up to a more competitive level. In second its a bit different as the IG Crew is a good card even without its squad bonus so you see some 1 IG builds with the crew on another ship to give it a boost but really not that much)

55 minutes ago, Icelom said:

Valid concerns

Depends how they do it. The problem with the IG-2000 was that the ability was free. If the ship had been cheaper but the title to allow you to share abilities had cost points you might have seen individual aggressors.

For a while now (in a few of their games) they have been experimenting with upgrades that interact with another ship that has the same upgrade. Armada has several, and the Synchronized Console upgrade in the republic ARC pack looks to be along the same lines. As long as each ship is getting charged points for whatever the effect is, it should be doable.

A greater concern, I suspect is that such a mechanic would probably need to be balanced to a particular sized game, and would become more powerful as you scaled up. Two aggressors was powerful, 4 in epic was bonkers. So such a mechanic might limit the game’s ability to be played at different scales.