Educated Guess List (or The System is Down)

By JLank, in X-Wing Squad Lists

Total theory crafting- have not flown this or anything like it. Hoping you can help me refine it. The idea is to take maximum advantage of System phase information by using Sense and Informant to reveal maneuvers, and using ships that can all use that information to determine their location accordingly:

Inquisitor (40)

Sense (6)

Echo (50)

Informant (5)

Juke (4)

Duchess (42)

Predator (2)

Ved Foslo (47)

Fire Control System (3)

The idea is that between Sense and Informant, Echo can make a very educated decision about his (her?) decloak. Even if out-initiatived, Duchess and Ved can make changes to their maneuvers with the ore knowledge of opponent dials from the System phase. Other upgrades are sprinkled in to taste, but open to suggestions. Anyway hoping to have the chance to test it soon. Thanks for your input!

Edited by JLank

Collision detector on Echo.

3 hours ago, Blademaster72 said:

Collision detector on Echo.

Yeah I suppose that does allow you to maximize your rest-positioning more. You could drop Juke on Echo and put Collision detector in to come in right at 200.

Coming back to this concept. The idea here is that Sense and Informant give good System phase board knowledge to choose Echo’s decloak maneuver and bomb placement. Echo is going to be a real end game hassle to nail down, while the bomber threat can’t really be ignored. The 3 low initiative ships other than Echo will have good info to set up blocks as well. No bid doesn’t hurt it as you generally want to move first anyhow.

Echo w/ Informant, Juke, Stealth Device (70)

Inquisitor w/ Sense (46)

2x Scimitar Squad w/ Proton torps, Proton bombs (42 x2)

200 points total

Alright one more take on this, maximum goofy jank:

Omicron Group Pilot

Cienna Lee

Freelance slicer

ST-321

Whisper

Juke

Informant

Collision Detector

Grand Inquisitor

Sense

Collision Detector

Total 197

Once again you are using Sense and Informant to look at opponent dials during System phase, which can be used to inform the decloak positioning. OGP can use also use that knowledge when coordinating at Ini 1 to hand out a reposition, triggering Cienna if desired. Between decloak, coordinate, and Cienna you have a ton of reposition options available after having gained knowledge of an opponent dial or two. The Lambdas coordinate action gives it a lock via title that can be spent to give out a jam via freelance slicer, or for offense if not. Not sure that Ini bid is important as prelnowledge could be just as useful to set up blocks.

Possible changes: Echo might be the better choice here to get maximum use out of bendy decloak. Also could drop slicer and title on shuttle to get a stealth device on the phantom.

There you go, a ridiculous jank list that may very well drop right away to a torpedo alpha strike... but if it works I’ll be grinning ear to ear.

Edited by JLank

If your going for the double bomber setup, the second one you posted, I would say consider taking bombs (at least) if not expert bombadier. You would have to drop 14 points somewhere to fit it on both of them, but being able to sense and then drop your bomb with a 1/2 straight or a 1/2 bank would make your bombs super accurate and just trap people between bombs and Echo smacking people to death. Then again, bombs may not be your thing, just a suggestion! Looks really cool otherwise!

Best,

On 11/23/2018 at 1:23 AM, JLank said:

Alright one more take on this, maximum goofy jank:

Omicron Group Pilot

Cienna Lee

Freelance slicer

ST-321

Whisper

Juke

Informant

Collision Detector

Grand Inquisitor

Sense

Collision Detector

Total 197

Once again you are using Sense and Informant to look at opponent dials during System phase, which can be used to inform the decloak positioning. OGP can use also use that knowledge when coordinating at Ini 1 to hand out a reposition, triggering Cienna if desired. Between decloak, coordinate, and Cienna you have a ton of reposition options available after having gained knowledge of an opponent dial or two. The Lambdas coordinate action gives it a lock via title that can be spent to give out a jam via freelance slicer, or for offense if not. Not sure that Ini bid is important as prelnowledge could be just as useful to set up blocks.

Possible changes: Echo might be the better choice here to get maximum use out of bendy decloak. Also could drop slicer and title on shuttle to get a stealth device on the phantom.

There you go, a ridiculous jank list that may very well drop right away to a torpedo alpha strike... but if it works I’ll be grinning ear to ear.

Don't forget that the System Phase is done in order of Pilot Skill (Initiative) and that the condition assigned by Informant triggers at the PS of the ship it is on. You want your Phantom to be the highest PS possible to take advantage of it.