So what’s exciting around here?

By mazz0, in Star Wars: Imperial Assault

X-Wing’s got Aethersprite, Armada’s got the Executor - what have we got on the horizon to bankrupt us in Imperial Assault land?

If you've got everything that is out right now, there ain't much on the horizon to suck your bank account. Some of us (me included) are holding out hope for another expansion announcement or at least a blister wave in the spring and an app campaign some time in 2019, but there's nothing official to look forward to.

Thought I’d have herd if there was anything, but I haven’t been following closely for a while.

Well, that’s at once boring and a relief! Still, hopefully we’ll see prequel stuff in round six - meesa wants an army of droidikas, but can’t afford one right now!

Im playing several campaigns, checking here for rules that might pop up during the game. having fun generally. good times.

im only waiting for a big campaign booklet, with several different campaigns for people who own everything

I'm pretty sure any future content for IA (...other than battlemats) will need to be produced by the community - I'd love to be wrong, but at this point I doubt it.

I'm trying to do my bit towards making generating that content possible and/or easier...

You've certainly done well in that! (Even if I am unable to use it at the moment)

I think we can expect more App Content (one or two a year maybe), but at this point I don't think there will be much more physical content.

20 hours ago, Bitterman said:

I'm trying to do my bit towards making generating that content possible and/or easier...

Your “bit?” I’m pretty sure what you’ve done is called “laying the foundation.” You’ve dug the hole, poured the concrete, and even through up the support beams. I would say you didn’t stop there either.

Edited by Uninvited Guest

Doesn’t it really depend on how Legion does? I would assume the slowdown in releases was due to not wanting to compete directly with Legion. Now that Legion is out and going, maybe we can hope for more IA content?

2 hours ago, H Town Playa said:

Doesn’t it really depend on how Legion does? I would assume the slowdown in releases was due to not wanting to compete directly with Legion. Now that Legion is out and going, maybe we can hope for more IA content?

People are probably gonna tell you that Legion and IA have no affect on each other.

I don't agree with that. though, and I think it's a bit naive to think that these games live in isolated bubbles.

20 hours ago, Bitterman said:

I'm pretty sure any future content for IA (...other than battlemats) will need to be produced by the community - I'd love to be wrong, but at this point I doubt it.

I'm trying to do my bit towards making generating that content possible and/or easier...

You are the best, man! We owe you a great-great thanks. :)

23 hours ago, Spidey NZ said:

im only waiting for a big campaign booklet, with several different campaigns for people who own everything

That's basically what the app is for.

33 minutes ago, subtrendy2 said:

People are probably gonna tell you that Legion and IA have no affect on each other.

I don't agree with that. though, and I think it's a bit naive to think that these games live in isolated bubbles.

They aren't isolated bubbles, but they don't really directly compete with each other either, considering that IA sales are mostly driven by its campaign mode. There's skirmish, but they're pretty different games comparing with Legion that draw different types of gamers. It'd be like saying Armada and X-Wing directly compete with each other (they don't).

Edited by miguelj

While these games may be vastly different in play they are directly competing for my time and money. Unfortunately, I’m not going to spend money on both of these games and I am already heavily invested in IA. I am interested in Legion, but I’m not opening my wallet again to add the entire Legion set to my collection. But if IA came out with another big box and blisters....

1 hour ago, miguelj said:

That's basically what the app is for.

then probably just more updates to that then

The app is good for a lot of people, I'm sure; but me, I like playing as the Imperial player (in a regular group of five), it's not a chore that I'm desperate for a computer to do for me (supporting at most four players).

I'm not against them doing more stuff for the app, because the world does not revolve around me; but for me it's completely irrelevant.

11 hours ago, Bitterman said:

The app is good for a lot of people, I'm sure; but me, I like playing as the Imperial player (in a regular group of five), it's not a chore that I'm desperate for a computer to do for me (supporting at most four players).

I'm not against them doing more stuff for the app, because the world does not revolve around me; but for me it's completely irrelevant.

I've enjoyed playing the Imperial Player more than a Rebel.

23 hours ago, miguelj said:

They aren't isolated bubbles, but they don't really directly compete with each other either, considering that IA sales are mostly driven by its campaign mode. There's skirmish, but they're pretty different games comparing with Legion that draw different types of gamers. It'd be like saying Armada and X-Wing directly compete with each other (they don't).

I've seen people ask whether they should buy X-Wing or Armada.

I've seen people ask whether they should buy Legion or IA.

It's not a question of if the products might compete with each other- it's a matter of how significant the effects are.

One thing that could be help to reboot the interest for this game could be a new cycle of expansions from a Imperial perspective where the "heroes side" are Imperials players and the rebel player is the enemy with a rebel agenda and so.

On ‎11‎/‎17‎/‎2018 at 10:19 PM, The Laughing Man2 said:

One thing that could be help to reboot the interest for this game could be a new cycle of expansions from a Imperial perspective where the "heroes side" are Imperials players and the rebel player is the enemy with a rebel agenda and so.

Interesting. You'd need a lot more rebel "squaddie" and "heavy" units. (which might also be a way for people playing rebel list in a skirmish t oget more of some of those figures). You'd need re-tooled side missions to get some of the unique Rebel figures as Villains (and probably not all of them). You may want more strategic, less tactical Rebel Villains like Ackbar, Mon Mothma, Madine, etc. for some campaigns. You'd want more tactical, mid-level Imperial functionaries (non-canon) as hero characters. Agent Blaise, Kayn Samos, Captain Terro, RGC are some obvious ones. Might also want an Inquisitor (as opposed to the GI), additional Bounty Hunters, etc. And of course, you'll need Green side missions to get the existing Imperial and Merc units as allies.

Be interesting to see how much content they could reuse in the process.

On ‎11‎/‎18‎/‎2018 at 4:19 PM, The Laughing Man2 said:

One thing that could be help to reboot the interest for this game could be a new cycle of expansions from a Imperial perspective where the "heroes side" are Imperials players and the rebel player is the enemy with a rebel agenda and so.

Yes and no, I think the Imps could very well be against a Scum/Merc opponent. It could be more akin to a special ops team from two or three different units - Stormie elite, commando/sniper elite, and a named junior officer type - versus a Hutt crime expansion. Let's face it, not every Imperial soldier is a rabid homicidal looney, many would be actually trying to do the right thing.

I think I remember a Soontir Fel quote saying as much when asked if they were on the 'right' side, he said he was charged with keeping the peace and that's against the pirates as well as the Rebel Alliance.

From the right angle, I think an Imperial campaign would be good and useful to the game (a few more named/special characters never goes awry).

(This is where I keep saying the same thing, hoping one day it will be true) And we could open up having a Nar Shadaa scenario and have 4-LOM and Zuckass as part of the bad guy cadre.

On 11/18/2018 at 5:19 AM, The Laughing Man2 said:

One thing that could be help to reboot the interest for this game could be a new cycle of expansions from a Imperial perspective where the "heroes side" are Imperials players and the rebel player is the enemy with a rebel agenda and so.

Still amazed they've not done this yet.

Just now, Bitterman said:

Still amazed they've not done this yet.

I get why they don't, but we have to be in a position to get over ourselves. I mean we immediately assume WW2 Germans are Bad and WW2 Allies are Good, to try and show otherwise would be ideological suicide (especially for Disney), but to show they are both sides professional and 'doing their job' goes some way, and why Imperial 'villains' are redeemable (like one particular Agent), or just plain too cool to not like/admire (Thrawn).

Yeah, I use the term "cycle" instead of "wave" because you will need Rebel Agenda cards, rebel class cards, Imperial characters, rebel big boss, news missions, etc... So something between the core set and a big extension to start the "Imperial cycle" or maybe a "conversion kit" with all the cards needed to make old figs playable in the Imperial cycle (and we know how FFG love selling these refit kits!!)

Rogue One went a small way to show that not all Rebels are good people. Cassian was shown (and known) to have done his fair share of Wetwork.

BUT, that said. I don't think there are as many people who want to be Imperial "Heroes" as there are people who want to be Rebels.

The market isn't there for it I don't think...