I've been flying this fun little build invented by @MikeEvans for a while now:
Wedge Antilles (52)
Swarm Tactics (3)
R2 Astromech (6)
Servomotor S-foils (0)
Garven Dreis (47)
Servomotor S-foils (0)
Lieutenant Blount (30)
Heff Tobber (45)
Intimidation (3)
Advanced Sensors (8)
“Zeb” Orrelios (1)
Tactical Officer (2)
Electronic Baffle (2)
Pivot Wing (0)
Total: 199
View in Yet Another Squad Builder 2.0
However, I find it incredibly difficult to actually get the enemy to bump into Heff, which makes him into a really expensive arc-locked Coordinate platform for large portions of the game. Therefore, I'm thinking a lot about improving the Wedge/Garven dynamic instead, like this:
Wedge Antilles (52)
Swarm Tactics (3)
R2 Astromech (6)
Servomotor S-foils (0)
Garven Dreis (47)
Elusive (3)
Servomotor S-foils (0)
AP-5 (30)
Esege Tuketu (50)
Barrage Rockets (6)
Seismic Charges (3)
Total: 200
View in Yet Another Squad Builder 2.0
That way, Garven gets more staying power and the Focus mechanic switcheroo between them gets more pronounced. The downside is that Esege is a clear "first target" and bad at defending, meaning he will go down pretty quickly. So, what do you guys think?