My current project....
TIE/ph Phantom - •“Echo” - 67
•“Echo” -
Slippery Trickster
(50)
Juke (4)
Collision Detector (5)
Afterburners (8)
TIE/sa Bomber - •Major Rhymer - 41
•Major Rhymer -
Scimitar Leader
(34)
Crack Shot (1)
Adv. Proton Torpedoes (6)
TIE/D Defender - •Rexler Brath - 91
•Rexler Brath -
Onyx Leader
(84)
Juke (4)
Fire-Control System (3)
Total: 199/200
Not set on the upgrade spread, trying various things. Pilot wise, Echo and Rex are nailed on, both are brilliant. Rhymer is maybe slightly less of a fixture.
Played a few games with them. Initial idea was that Rhymer goes fast and draws attention, the other 2 split, run and flank. Rex and Echo are capable of doing major work if they're allowed room to position.
However, I've actually had decent impact from Rhymer, if he is ignored. He can flank and come in later for a killer blow. The roll into lock is key. So the other 2 draw attention, split and run for position. Rex can handle himself and Echo is impossible to pin down.
Upgrades then. Rhymer lean for the stealth approach. I tried him fatter but he'll mostly either APT and die, or just die, so might as well be cheap.
Rex just needs a little attack buff.
Echo... I was wanting him skinny so he can skulk and not get focussed, but after using him a bit, he doesn't have a lot of trouble escaping attention, so load him up- Catch him if you can! With Col Det and Afterburners, good luck with that
Bid schmid, Rex'll shoot 1st.
Other options.
Echo- Outmanoeuvre. Krennic/FCS.... Vader!
Rex- AdvS, HLC, Homing Missiles.
Rhymer- Curve ball. He was the star player in one game with Elusive and 5th Bro aboard, but I seriously messed up Rex and Echo, so the competition wasn't fierce. But putting 4 crits and a hit into his target, then 5k-ing behind everyone to recharge Elusive was A Good Trick.
Edited by Cuz05
Also: Prockets are always fun.