Tie defenders in 2.0

By Jaden Ckast, in X-Wing

Just now, Jo Jo said:

What do you run on them?

Vessery does seem a bit pricey to me due to ship initiative. I4 is kind of like the old PS 5 thru 7 in 1.0.

I ran Ryad with Juke, Advanced senors, Ion cannon, and Vessary with marksmanship, Fire-control system, and HLC. Not sure if this is the best list, but I stomped a list with Norra (ARC) and three Xwing list.

I like them but they are a tad too expensive as although you can whiz around and not be hurt much, I think the problem is with them killing enough to be worth their points.

I really miss the double tap with the ion cannon, which was my faviourate list in 1.0

Also Vess seems a bit rubbish as he requires there to be teammates to be getting the target locks... but with him being so expensive he won't have much in the way of wingmen.

Defenders are insane. Most shocking change I've seen in 2.0 honestly. And Brath is a complete monster. He's fully capable of soloing whole squads by himself. I've beat him with guri moving last plus bumping but otherwise he's stomped me. I'm in the under costed camp.

I do think adv sensors is pretty mandatory. Its like a different ship because AS frees them from the 3+ maneuvers which is the only thing keeping them semi predictable and in check. I hope they stay right where they are.

Gonna try this next time:

TIE/D Defender - •Colonel Vessery - 105
•Colonel Vessery - Contemplative Commander (88)
Juke (4)
Advanced Sensors (8)
Cluster Missiles (5)

TIE Advanced x1 - •Darth Vader - 95
•Darth Vader - Black Leader (70)
Advanced Sensors (8)
Cluster Missiles (5)
Supernatural Reflexes (12)

Total: 200/200

Who cares for the I6 bid. Vessery will block if need be.

(Cluster missiles are here to provide higher damage against I1-3 swarms to clear them out faster, but HLC on Vessery is tempting)

On 11/10/2018 at 3:08 PM, JasonCole said:

Rexler-juke, Whisper-juke, Soontir-juke. 200 points. Pure mayhem.

Can confirm, this list kicks booty. I didn't even fly it very well and I won twice without losing a ship. Need some more reps but so far it's a blast. Only question is whether it'll survive the points adjustment in January.

47 minutes ago, DXCrazytrain said:

Can confirm, this list kicks booty. I didn't even fly it very well and I won twice without losing a ship. Need some more reps but so far it's a blast. Only question is whether it'll survive the points adjustment in January.

I think all 3 pilots and frames are fine points-wise. Juke is the risky bit. Whisper gets extra good if you staple Vader and Advance Sensors or Collision Detector to her, but then her points increase (duh), and you lose Fel, so frankly, I don't think we'll see a Whisper increase.

If Redline was in the list, we'd be super screwed, because I'm thinking he's going up about 4-6 base points.

On 11/12/2018 at 9:35 AM, Cuz05 said:

I should qualify my Vessery overpriced opinion by saying 'in comparison to the others'. Rex and Ryad feel slightly superior to me. Vessery could be the cheapest of the 3 and I wouldn't have considered it odd at all.

My beloved Vess is a bit hard to use in 2.0. I have a tough time giving him squadmates that can lock AND stay alive. He may be a good idea for a double defender list. Or just throw Redline into the mix somehow.

On 11/10/2018 at 1:46 PM, Sciencius said:

TIE Defenders are overcosted.

Let me show you why: Place 5 Barrage bombers/Jonus against 3 Delta Defenders (!) in a joust. The Bombers are I2 and the Deltas I1 so the Bombers shoot first and focus fire. Lets even assume the first 2 Bombers with focus and Jonus rerolls(!) misses completely on the first two shoots and only strips, first focus, and then evade from the target TIE Delta, which is now token-less and will get destroyed by the 3 remaining barrage shoots with focus and Jonus rerolls. The remaining 2 TIE Deltas WILL need have to take out a bomber with 6 hull before end of turn, which requires the 2 TIE defenders to both roll a minimum of 3 hits each and the target bomber to completely whiff both defences, if the Deltas do not achieve this the Defenders have lost the match as they are now hopelessly outgunned.

That is 3 Delta Defenders having a hard time, requiring the TIE Delta to be costed at 66pt to squeaze ind 3 Deltas in 200pt, presently the TIE Delta are priced at 72pt.....

I had no idea that this game was just slapping ships together and seeing what is rolled. That must be why Supernatural Vader is so good in his finishes, because his 3 agi and 3 red magically bail him in a joust.

Rexler is great and can fit in a list with 2 other great imp ships (such as Redline, Whisper, Soontir, a dandy support Lambda, Duchess, etc.). But the token stacking and cost are obvious end-game effects. You have to be smart about positioning and your reposituonal actions.

9 minutes ago, JasonCole said:

I think all 3 pilots and frames are fine points-wise. Juke is the risky bit. Whisper gets extra good if you staple Vader and Advance Sensors or Collision Detector to her, but then her points increase (duh), and you lose Fel, so frankly, I don't think we'll see a Whisper increase.

If Redline was in the list, we'd be super screwed, because I'm thinking he's going up about 4-6 base points.

Yeah, the concern is Juke going up. Since the list is already at 200 there isn't any room to absorb a price increase.

2 hours ago, JasonCole said:

I think all 3 pilots and frames are fine points-wise. Juke is the risky bit. Whisper gets extra good if you staple Vader and Advance Sensors or Collision Detector to her, but then her points increase (duh), and you lose Fel, so frankly, I don't think we'll see a Whisper increase.

If Redline was in the list, we'd be super screwed, because I'm thinking he's going up about 4-6 base points.

I've actually been running it with Redline instead of Soontir. Rexler + Juke, Whisper + Juke, Redline + ProTorps (197). Redline has a nice punch at the start and draws a lot of fire (as the easiest target) to get Rexler and Whisper into the endgame. And Redline boosting around can be surprisingly hard to finish off. Definitely not expecting it to stay under 200 after the points adjustment, though.

I’ve been running a list with rexler, marek, and Soontir. The combo of marek filtering for crits and then rexler flipping them back up is brutal. Popped a Firespray in a single round.

14 minutes ago, Forgottenlore said:

I’ve been running a list with rexler, marek, and Soontir. The combo of marek filtering for crits and then rexler flipping them back up is brutal. Popped a Firespray in a single round.

What's the ept on Maarek?

15 minutes ago, DXCrazytrain said:

What's the ept on Maarek?

I’ve had crack shot and fire control system on him, but the crack shot hasn’t been worth it. Would like to put something to increase his survivability some, but don’t have the points. Rexler has juke and FCS, and Soontir Predator. Been thinking about swapping out Soontir for Duchess to free up some points.

49 minutes ago, Forgottenlore said:

I’ve had crack shot and fire control system on him, but the crack shot hasn’t been worth it. Would like to put something to increase his survivability some, but don’t have the points. Rexler has juke and FCS, and Soontir Predator. Been thinking about swapping out Soontir for Duchess to free up some points.

Does Elusive not fit on Maarek? It's great when it works... Depends how much you plan to turnaround ofc. And how good you are at not rerolling blanks into blanks :D

1 hour ago, Forgottenlore said:

I’ve had crack shot and fire control system on him, but the crack shot hasn’t been worth it. Would like to put something to increase his survivability some, but don’t have the points. Rexler has juke and FCS, and Soontir Predator. Been thinking about swapping out Soontir for Duchess to free up some points.

Lone Wolf could help at a critical moment.

I always use Marksmanship on Maarek! Although it is situational useful, when it works it can really hurt...

2 hours ago, Cuz05 said:

Does   Elusive not  fit  on Maarek?    

1 hour ago, DXCrazytrain said:

Lone   Wolf cou  ld help at a cr  itical m  oment.  

Either of those would be good, but I need to free up some points to fit them, that’s why I’m thinking of downgrading Soontir to Duchess.

Just to clarify, Maarek gets to draw 3 cards for each crit that gets through, right?

On 11/10/2018 at 7:50 PM, Hiemfire said:

Right there is the issue, not the cost of the Defenders. TIE Bombers will likely go up in cost.

Yeah i gotta +1 this really.

I have flown Juke Rexler quite a bit, and tried the Countess and Vessery a few times, and don't find them overcosted for what they do. There are counters, like Palob, but all in all the ship feels priced rather correctly if you fly against most lists.

The matchups they don't perform is when they run into stuff that jams or steals the evade, or just the stuff that is extremely undercosted for its effectiveness, like Bombers, and of course Cloak n' Choke Whisper. But these are really some of the power meta picks, and will most likely see some increases. Against the rest, at least the Defenders that can equip Juke are doing just fine. I wouldn't touch a defender without a talent slot anyway because Juke is really staple on them, so i can't speak for the Deltas in that regard.

1 hour ago, Prosk_019 said:

Just to clarify, Maarek gets to draw 3 cards for each crit that gets through, right?

Yeah, draw 3 and pick the one that applies.

On 11/20/2018 at 8:43 PM, player3010587 said:

1) I had no idea that this game was just slapping ships together and seeing what is rolled. 2) That must be why Supernatural Vader is so good in his finishes, because his 3 agi and 3 red magically bail him in a joust.

1) I am very happy I have helped you understand the basics of this game, because that is precisely how this game works - each pilot and the upgrades have a squad cost assigned, and the total squad cost has to be less than 200 in X-wing version 2.0, when added or "slapped" together (as you say), and outcomes of battle are determined by dice roll, the attacker rolls red dice, the defender rolls green dice. ;)

Then later on, when you have learned the game you should learn about jousting math both average and extremes, and what is required to PS-kill a ship if you focus fire, that will help you to understand if you should joust your enemy list or not. By learning this you will also start to get a feel for when a ship is overcosted or undercosted. Good luck :)

2) In the STARWARS Universe "magic" is called the "Force" - "It's an energy field created by all living things. It surrounds us and penetrates us, it binds the galaxy together" - the rest you write simply does not make much sense...

Edited by Sciencius

DDJ

(46) Colonel Jendon
(5) Director Krennic
(2) Tactical Scrambler
Points 53

(72) Delta Squadron Pilot
(3) Fire-Control System
Points 75

(72) Delta Squadron Pilot

*Prototype*
Points 72

Total points: 200

Need to get it on the table, but there's my stab at Defenders

Only issue I have is how hard palob curbstomps them

4 minutes ago, ficklegreendice said:

DDJ

(46) Colonel Jendon
(5) Director Krennic
(2) Tactical Scrambler
Points 53

(72) Delta Squadron Pilot
(3) Fire-Control System
Points 75

(72) Delta Squadron Pilot

*Prototype*
Points 72

Total points: 200

Need to get it on the table, but there's my stab at Defenders

Only issue I have is how hard palob curbstomps them

You can't Krennic Defenders.

EDIT: actually, where the **** does it say that?

Edited by impspy
2 minutes ago, impspy said:

You can't Krennic Defenders.

🤨 Citation required...

Just now, Hiemfire said:

🤨 Citation required...

Yeah I just realized that; must be the fog of 1.0 hanging over my head lol