6 hours ago, svelok said:When you have a creature with 1 captured amber, 3 wounds, and +2 power, it gets... messy.
QFT
Magic is old school design so there really aren't many things that you are tracking.
Newer games are full of design concepts that do not mesh well with dice unless specifically designed to do so.
It was somewhat difficult for me to grasp this idea of no dice having played a bunch of different games from the mid 90's onward.
Once you see how the design concepts are built around specific tokens, beads, dials, etc it becomes clear that it was done to support the game concepts by using a variety of easily identifiable markets to denote different things.
You don't run the risk of playing that person using crimson dice for one thing and then blood red for something else and the burnt tomato for another thing and rusty red for that other thing..... And so on.
It's not the 90's anymore folks. Design concepts have evolved and we all just need to get onboard with it.