A Few New Ideas...

By SpiderMana, in X-Wing Squad Lists

-3x Supernatural Jedi Knights (I know it's a better upgrade on high-initiative ships, but I just. Don't. Care.)

-4x Generic ARCs

-Plo (BETTER BE IN THAT COMBO PACK) with 2 or 3 ARCs

-Anakin and literally every other Republic Ace I can fly him with, let's be honest.

What did I miss here?..

4 minutes ago, Carnor Rex said:

What did I miss here?..

Preliminary info dump for the Wave 3 (per the banner on the FFG main page) Clone Wars Era X-Wing release, + Rerelease of the TIE Striker and single ship expansion release (took them long enough) of the Scum Z-95.

https://www.fantasyflightgames.com/en/news/2018/11/9/enter-the-clone-wars/

4 hours ago, SpiderMana said:

-4x Generic ARCs

I figure something like 45-46 points for generic arcs (X-Wing Garven is 6 points more than an Init 2 Blue Squadron, and 51 in an ARC, so 51-6 = 45), which might mean Veteran Turret Gunners on each. That'd be neat if that fits. A bit more beef than a 4X squad, a bit more arc coverage, but less mobility. Could be fun.

//

I came up with a meme ability for a hypothetical Plo Koon once: "At the start of the combat phase, roll a red die. On a {Crit} result, all other friendly ships now join the enemy squad."

Review_SCPloKoon_stillC.JPG