How limiting is Magva Yarro?

By emeraldbeacon, in X-Wing Rules Questions

Card_Pilot_57.png

Just how many rerolls could a ship get away with, if Magva Yarro is on patrol? Obviously, most of the time, she stops Target Locks from having their full effect. But there are more possibilities of interactions that are less obvious. It seems like her ability falls into one of three possibilities:

  1. Magva Yarro's statement covers the entire attack phase, and only one die may be rerolled, no matter the source.
  2. Magva Yarro only covers each individual modification, but still only allows one die to be rerolled.
  3. Magva Yarro only covers each individual modification, so you could roll two different dice, one at a time, each with a different modification source.

Let's look at Han Solo (Rebel Pilot). Does she stop his full reroll? If so, and Han only rerolls 1 die with his pilot ability, can he reroll that die again with a target lock... or reroll a DIFFERENT die instead?

Alternately, say Boba Fett (with the Marauder title) is shooting out of his rear arc at Range 1. Given that Boba Fett would have two separate sources of rerolls, this raises the question of what he's allowed to do... maybe he can only reroll a single die. But maybe he could roll one with his pilot ability, then a different one with the Marauder title.

Opinions?

Han is the only genuine question here.

Everything else is easy: you can only reroll 1 die. it doesn't matter how many sources of rerolls you have, once you've used one of them to reroll one die, further rerolling is impossible.

Han is just a mess, because FFG in their infinite wisdom gave him a rule breaking ability without defining exactly which rules it breaks and how.

If we're parsing what the opportunity is here, in "once per opportunity" the timing window is "a ship defends."

Boba Fett in the Marauder with a Target Lock would only be able to reroll one die during the entire course of attacking a qualifying defender.

Thinking about Magva Yarro, I've come to support Han not being effected--he'd still reroll all dice with his ability, but couldn't reroll more than one with a Lock. Suppose Magva only allows Han to reroll one die. Who chooses which die? Probably Han. Instead of Han rerolling all dice, hits and blanks, he'd reroll only one blank.

Now, I've always thought Magva had an absolute trash-tier ability. The first reroll provides the most value, and each subsequent reroll provides significantly less, and most folks focus anyhow. She got buffed from 1e, since she now also works when she herself defends, but I still think she's a bad ship, and taking her over Cassian (who's three points cheaper) is going to be a major mistake.

But Han transforming Magva's anti-modification ability into a form of stronger dice modification is fundamentally unjust. I can't think of any other case where a ship makes things actively worse. Not that you're making mistakes, or flying bad, or missing out on synergies, or just running something of very slim benefit, but worse simply for existing.

Can I justify the ruling? Han's reroll doesn't count as a reroll, so it doesn't count for Magva. But it'll count as modification, so when Midnight has Han locked, no one can touch the dice. Han requires at times somewhat contradictory thinking.

There is literally never going to be a right answer with Rebel Han. He's an epistemological zombie, rerolling and not rerolling, alive and dead at the same time. A rules argument for any Han question is always going to have a lot of evidence supporting any conclusion, since "does not count as" is probably worse than the whole "ignore, but don't ignore-ignore" with obstacles. Given that there cannot be a clean, clear answer from the text of the cards, given these contradictions, the best we can do is try to make the game fair. When there isn't any other solution, think about what's right. Transforming Magva from a dice-hindrance to a dice-buff isn't right.

Reading the last sentence on his ability, Han's "reroll" does not count as a reroll for other game effects. So when using his ability he would have to reroll all, but if he had a target lock, etc he would only be able to reroll a maximum of 1 die.

HanSoloRebelPilotCard.png

Yeah I don't see where this is confusing at all in regards to Han vs Magva. Magva limits rerolls. Han's ability is explicitly not a reroll (in game terminology, physically with the dice that is what you are doing of course).

She has no interaction with Han's ability for the same reason she doesn't affect Focus: it's not a reroll.

As far as the rest I agree with the consensus: when Magva is involved on any given attack the attacker may choose exactly 1 die to reroll (assuming they have a mod allowing a reroll of course) and reroll only that 1 die.

The FAQ in the back of the rules reference helps explain that Magva's ability would limit Han Solo's pilot reroll.

Q: If a card such as Han Solo [YT-1300, Scoundrel for Hire] or Saturation Salvo instructs a player to reroll “all dice” or a specific number of dice but there are not enough eligible dice, what happens?

A: The player rerolls as many eligible dice as possible. In the case of Han Solo [Scoundrel for Hire] and other effects that reroll “all dice,” this means that if 1 or more dice are for any reason ineligible to be rerolled or modified, Han Solo still rerolls the available dice that are eligible.

The "This does not count as rerolling for the purpose of other effects" clause refers to game effects, i.e. the one reroll per die limit. But abilities that reference rerolls still treat Han Solo's ability as a reroll.

It still leaves the question of whether Magva's ability would let Han reroll a die with his pilot ability, then spend a target lock to reroll the same die, since there's no precedent on Magva's limitation being one *die* or one *reroll*. My bet would be on it being one die.

I'm thinking one reroll, because of this...

Screenshot_20181201-083312_Adobe Acrobat.jpg

Solo reroll is still a reroll. It just allows another reroll down the line.

So in this case he can reroll only one. But that same die COULD be rerolled again.

Or?

Edited by Green Knight
12 minutes ago, Green Knight said:

Solo reroll is still a reroll. It just allows another reroll down the line.

So in this case he can reroll only one. But that same die COULD be rerolled again.

Or?

That actually sounds about right.

But magva is an 'other effect' that Han doesn't count as a reroll for. So she doesn't limit him. Is the obvious and entirely legitimate counterargument. Both have validity and neither is obviously correct. Needs clarification from above.

18 hours ago, thespaceinvader said:

But magva is an 'other effect' that Han doesn't count as a reroll for. So she doesn't limit him. Is the obvious and entirely legitimate counterargument. Both have validity and neither is obviously correct. Needs clarification from above.

Note the word, "cannot", nothing can alter that. As specifically stated in the Rules Reference.

Han can only reroll eligible dice. Magva says a ship CANNOT reroll more than 1 die. Regardless of Han's ability, Cannot limits him to a single die, that can be rerolled again.

On 12/1/2018 at 7:19 PM, thespaceinvader said:

But magva is an 'other effect' that Han doesn't count as a reroll for. So she doesn't limit him. Is the obvious and entirely legitimate counterargument. Both have validity and neither is obviously correct. Needs clarification from above.

Here's the other reason this ought to be the interpretation:

If Magva restricts Han's reroll, Han is massively buffed. He could reroll only his one blank results. I know "intent" arguments are sometimes a bit squishy, but clearly, Magva is not designed to make your opponent's reroll abilities work BETTER.

Han's zombie "reroll that isn't a reroll" causes so many ****ing problems, let's not add one here, where the fact that it isn't a reroll can be used to prevent a massive violation of the intent of Magva's ability, not when there's a perfectly obvious and valid counterargument.