Purple Actions

By Ravenhull, in X-Wing

Based on people's analysis, I'm leaning towards the purple action being something that you MAY spend a force to do ON TOP OF your normal action. Another way of putting it would be: Vader may treat all of his actions on his action bar as being purple.

This would mean that the jedi fighter would be able to exchange a force token for an evade token on top of some other action (probably a focus). This makes it a strong evasion tank.

I'm not sure how many people will use the base craft without the stat-adjusting configuration. The stat adjustments bring it closer to being an X-wing. The difference being that it can boost or barrel roll without doing anything fancy. I wonder why the rebels didn't just get as many of these as they could...

4 minutes ago, BDrafty said:

Based on people's analysis, I'm leaning towards the purple action being something that you MAY spend a force to do ON TOP OF your normal action. Another way of putting it would be: Vader may treat all of his actions on his action bar as being purple.

This would mean that the jedi fighter would be able to exchange a force token for an evade token on top of some other action (probably a focus). This makes it a strong evasion tank.

I'm not sure how many people will use the base craft without the stat-adjusting configuration. The stat adjustments bring it closer to being an X-wing. The difference being that it can boost or barrel roll without doing anything fancy. I wonder why the rebels didn't just get as many of these as they could...

Pretty sure the Jedi pilots were a big factor in how useful these ships were. Rebels had a bit of a lack of those (though not as lacking as we once thought, still pretty close to statistically 0 of them).

1 minute ago, CaptainIxidor said:

Pretty sure the Jedi pilots were a big factor in how useful these ships were. Rebels had a bit of a lack of those (though not as lacking as we once thought, still pretty close to statistically 0 of them).

Also the Empire had a whole secret police force tasked with looking out for these things so that they could kill the jedi.

Also, I just remembered that it couldn't jump into hyperspace without the special external ring thing that it docked with...

I regret my post.

6 minutes ago, BDrafty said:

I wonder why the rebels didn't just get as many of these as they     could  

Might not have been many left and KDY (the manufacturers of the Delta 7 and most of the Star Destroyers) was staunchly Imperial in its loyalties.

4 hours ago, Forgottenlore said:

Just to make sure everyone is on the same page,

the “regens a force point” idea is that “during your perform action step, you can do any of your actions like normal, but if you do “this” action, you get a force point back”

while the free action idea is “you do an action as normal, and then can spend a force point to do “this” action, pseudo push the limit like”

right?

Right.

5 hours ago, Forgottenlore said:

Regenerating a force by doing something that helps seems broken, and contrary to 2nd’s design philosophy. The only thing that makes me think it might be the case is the symmetry, do a red action, gain this token, do a purple action, gain this other token.

I don’t think it would be broken, as it’s restricted to a defensive action (and it’s the second edition evade, so no adding a fourth result to your three greens) on a ship with no innate way of getting an offensive action as well, or an action that affects another ship. Basically they can control which actions are purple to stop you combining it with too much other stuff.

12 minutes ago, mazz0 said:

I don’t think it would be broken, as it’s restricted to a defensive action (and it’s the second edition evade, so no adding a fourth result to your three greens) on a ship with no innate way of getting an offensive action as well, or an action that affects another ship. Basically they can control which actions are purple to stop you combining it with too much other stuff

Maneuver, then Boost or barrel roll by spending the Force token, then evade and get the Force token back... Effectively a free, stress less Boost > Evade or Barrel Roll > Evade. Every turn. If that is what this, purple actions, turns out to be then the lowest init + Delta 7B should be as expensive as the lowest init TIE Defender bare, scaling up from there...

Edited by Hiemfire

The purple evade is very likely to require spending a force token to minimise defensive token stacking.

Is it possible it's just as simple as:

You need to have an active force token in order to be able to do the action

(sorry if someone else mentioned that)

3 minutes ago, gadwag said:

The purple evade is very likely to require spending a force token to minimise defensive token stacking.

Why?

The tie V1's don't have anything like that and have access to force tokens, focus, and evade.

Edited by Icelom
2 minutes ago, gadwag said:

The purple evade is very likely to require spending a force token to minimise defensive token stacking.

I just.

I would 9/10 never ever do that?

If I can keep the force charge and reposition or focus instead of using the charge and my action for an evade?

You’re not wrong it’s possible, but I doubt it. They’re much more likely to make it broken and price it through the roof, considering how popular the ship/it’s pilots are.

1 minute ago, SpiderMana said:

I just.

I would 9/10 never ever do that?

If I can keep the force charge and reposition or focus instead of using the charge and my action for an evade?

You’re not wrong it’s possible, but I doubt it. They’re much more likely to make it broken and price it through the roof, considering how popular the ship/it’s pilots are.

If it permitted the action's use while stressed? I think gadwag's hypothesis might be alittle much.

2 minutes ago, Hiemfire said:

If it permitted the action's use while stressed? I think gadwag's hypothesis might be alittle much.

Yeah, spending the charge to evade even while stressed is a reasonable option in my opinion. Not my top, but it wouldn’t absolutely shock me.

30 minutes ago, Hiemfire said:

Maneuver, then Boost or barrel roll by spending the Force token, then evade and get the Force token back... Effectively a free, stress less Boost > Evade or Barrel Roll > Evade. Every turn. If that is what this, purple actions, turns out to be then the lowest init + Delta 7B should be as expensive as the lowest init TIE Defender bare, scaling up from there...

It’s good, certainly, and you’ve got your force tokens left for forcusing, but it does mean no focus or target lock that round, limiting your likely damage output.

It’s the “ maaaaybe that’s too powerful” aspect of it that makes me think the bonus action for a token guess is slightly more likely.

And it’s thematic - Jedi use the force for defence, never for attack (cough, ahem), so it makes sense they find doing so a lot easier.

4 minutes ago, mazz0 said:

It’s good, certainly, and you’ve got your force tokens left for forcusing, but it does mean no focus or target lock that round, limiting your likely damage output.

It’s the “ maaaaybe that’s too powerful” aspect of it that makes me think the bonus action for a token guess is slightly more likely.

Pretty much my feelings right now.

15 minutes ago, mazz0 said:

And it’s thematic - Jedi use the force for defence, never for attack (cough, ahem), so it makes sense they find doing so a lot easier.

Or being able to do so under stress, which is the bases for my hypothesis on the purple actions. Remember, Palp/Sidious provides his ship with a purple Coordinate. Being able to do that while the ship is stressed for a force charge is pretty **** close to battle meditation.

Edited by Hiemfire

Yep. I think force token to do this as a bonus action, even while stressed, is not unlikely.

Here is my list of compiled ideas from earlier in the thread:

  1. A purple action can be preformed as a free action after completing another action at the cost of a Force token, or as a normal white action.
  2. A purple action can be preformed even while stressed at the cost of a Force token.
  3. A purple action can be preformed after a partially completed maneuver at the cost of a Force token.
  4. A combination of 1, 2 and/or 3.
  5. When you preform this action recharge a force token.
  6. A force token must be spent to use the action at all.  

At this point, I think 2 is most likely followed by 1 and then 5. 3 and 4 are "ehhh's" but 4 could be cool. 6 is no way in my book as outlined below:

54 minutes ago, gadwag said:

The purple evade is very likely to require spending a force token to minimise defensive token stacking.

I addressed this idea in another thread/post in depth:

On 11/9/2018 at 1:29 PM, GeneralVryth said:

There has been some speculation on whether the purple Evade on the Aethersprite means it can take the Evade action for free at the cost of spending a Force token (or just spend an action normally to do a white Evade), or that it requires spending a Force token to take the Evade action.

I believe the answer is the former (and it will work for all Force actions) and here is the thinking behind it.

First let's assume the latter situation is true, and that the Aethersprite's ship ability is you can preform a free Boost or Barrel Roll action after fully executing a maneuver by spending a Force token (which is what it looks like so far). This means that an Aethersprite trying to be evasive and not be hit could either:

  • Spend a Force token and its action to take the Evade action. (Which is worse than a white Evade on one of the most agile ships in Star Wars)
  • Or, it could spend a Force token to Boost/Barrel Roll to try and get out of arc, and take a Focus action which will give it a Focus token that on a 3 agility will provide a larger number of final evade results on average than an Evade token.
  • Or, it could spend a Force token to Boost/Barrel Roll to try and get out of arc, and the other Boost\Barrel Roll action to get it further out of arc.

Now let's assume the former situation is true. The same evasive Aethersprite could do the following:

  • Spend a Force token to take a free evade action and take a Focus action. (In effect using a ship specially built for Force users to trade the flexibility of a Force token for the defensive ability of an Evade token)
  • Or, it could spend a Force token to Boost/Barrel Roll to try and get out of arc, and take a Focus action.
  • Or, it could spend a Force token to Boost/Barrel Roll to try and get out of arc, and the other Boost\Barrel Roll action.

Of course there are other options in both scenarios as well, but look how much more balanced the second set of options are in comparison to the first. Also, how much more they fit the feeling of hyper agile ship specifically built for a Force user to take full advantage of their abilities.

Given all of that I think it's very likely a purple action is an action you can take normally, or can take for free at the cost of a Force token. The force user's equivalent of a linked action. This has other implications as well since we can upgrade cards with a purple coordinate action, which will make Jedi pilots good at efficiently giving orders to their co-pilots.

Thoughts?

Edited by GeneralVryth

how about: Whenever you spend a force point you get a free evade action?

My money is still on recharging a force token when you do a purple action.

Which essentially is the equivalent of evade + calculate, or evade + a single use of a reactive force power.

8 minutes ago, Jehan Menasis said:

My money is still on recharging a force token when you do a purple action.

Which essentially is the equivalent of evade + calculate, or evade + a single use of a reactive force power.

I do like this one. Even the generic Jedi can re-position and still have solid mods, but they’re weighted towards defense.

Edit: yet another variable: “after you perform this action you may receive one stress to recover one force charge.” Honestly any of the suggestions that people think are broken could be brought into check considerably by adding stress to the equation.

Edited by SpiderMana
On 11/13/2018 at 6:54 PM, GeneralVryth said:

Here is my list of compiled ideas from earlier in the thread:

  1. A purple action can be preformed as a free action after completing another action at the cost of a Force token, or as a normal white action.
  2.  A purple action can be preformed even while stressed at the cost of a Force token.
  3. A purple action can be preformed after a partially completed maneuver at the cost of a Force token.
  4. A combination of 1, 2 and/or 3.
  5. When you preform this  action recharge a force  token.
  6. A force token must be spent  to use the action   at all.  

At this point, I think 2 is most likely followed by 1 and then 5. 3 and 4 are "ehhh's" but 4 could be cool. 6 is no way in my book as outlined below:

On 11/13/2018 at 6:54 PM, GeneralVryth said:

There has been some speculation on whether the purple Evade on the Aethersprite means it can take the Evade action for free at the cost of spending a Force token (or just spend an action normally to do a white Evade), or that it requires spending a Force token to take the Evade action.

I believe the answer is the former (and it will work for all Force actions) and here is the thinking behind it.

First let's assume the latter situation is true, and that the Aethersprite's ship ability is you can preform a free Boost or Barrel Roll action after fully executing a maneuver by spending a Force token (which is what it looks like so far). This means that an Aethersprite trying to be evasive and not be hit could either:

  • Spend a Force token and its action to take the Evade action. (Which is worse than a white Evade on one of the most agile ships in Star Wars)
  • Or, it could spend a Force token to Boost/Barrel Roll to try and get out of arc, and take a Focus action which will give it a Focus token that on a 3 agility  will provide a larger number  of final evade results on average than an Evade token.
  • Or, it could spend  a Force token to Boost/Barrel Roll to try and get out of arc, and the other Boost\Barrel Roll action to get it further out of arc.

Now let's assume the former situation is true. The same evasive Aethersprite could do the following:

  • Spend a Force token to take  a free evade action and   take  a Focus  action. (In effect using  a ship specially  built for Force users to trade the flexibility of a Force  token for the defensive  ability of an Evade  token)
  •   Or, it could spend a Force token to  Boost/Barrel Roll to try and get out of arc, and take a Focus action  .
  • Or, it could spend a Force token to Boost/Barrel Roll to try and get out of arc, and the other Boost\Barrel Roll action.

Of course there are other options in both scenarios as well, but look how much more balanced the second set of options are in comparison to the first. Also, how much more they fit the feeling of hyper agile ship specifically built for a Force user to take full advantage of their abilities.

Given all of that I think it's very likely a purple action is an action you can take normally, or can take for free at the cost of a Force token. The force user's equivalent of a linked action. This has other implications as well since we can upgrade cards with a purple coordinate action, which will make Jedi pilots good at efficiently giving orders to their co-pilots.

Thoughts?

I'm gonna disagree with you and everyone who's on the more optimistic end of things. 2 is one that I could see, but it feels really unlikely to me. I feel that it's going to be option 6 for a couple of different reasons.

First off, making the purple action simply cost a force to be taken at all is the most intuitive and simple ruling, that can be easily understood in seconds. Red actions don't require any thought to be deciphered. We all knew the second we saw red actions, that they would inflict a stress on the ship as a cost for taking it. Seeing the purple actions and assuming that losing the only purple resource you have as a cost seems quite logical. It keeps the games mechanics consistent. white action, no cost. colored action, take a bad token or lose a good one of the matching color.

Second, We do have some precedent for force sensitives not being allowed access to evade under a very specific circumstance. Vader's Tie Advanced X1 doesn't have an evade of any kind. Even the Reaper and the Aggressor can do it, despite being way less agile than the X1. it is one of three ties that don't have it. the others are the Bomber and the Punisher, which of course shouldn't have it for obvious reasons, but why did the Tie X1 lose it when it was there in 1.0? Because Vader has 3 recharging force, that's why. It's safe to assume that Anakin will still be at 3 force on the Delta 7, and let's not forget Brilliant Evasion will be a thing too. combo that with and evade token and just one remaining force charge and you've got yourself 3 possible dice mods on defense. seems like a bit much. Making evades harder on agile ships has gotta be because of top tier force users in my mind. The Inquisitors have access to evades, but none of them are on Vader's level, seeing lower initiatives and force values on all of them.

Third, evade is not the only purple action that we're aware of. The other is coordinate, and it's on two different cards. Palp has it, and it would appear to be on a Force talent as well. Picture a generic Jedi Knight using the ship ability to boost or roll into position and follow it up with not only recharging his force but passing an action on to a friendly too. That sounds dumb, and only gets worse the higher the initiative of the ship that carries it. let's try a different scenario, do we really want an I6 getting to double repo and then coordinate a friendly for the low low price of two force? Purple coordinate should really be a bigger part of the discussion, because how this action color functions will greatly affect the balance of cards like Palp crew. This is the big one that clinches it for me. no free coordinate at the cost of force, no taking it for a force even while stressed, and certainly no recharging force off the back of coordinate's please.

Sorry to be so long winded. not trying to be rude or anything, just wanted to weigh in on this one. I am planning on getting into Republic ASAP, so I'm very interested in this topic.

@Hippie Moosen I don't want you to be right, here :P

29 minutes ago, Hippie Moosen said:

I'm gonna disagree with you and everyone who's on the more optimistic end of things. 2 is one that I could see, but it feels really unlikely to me. I feel that it's going to be option 6 for a couple of different reasons.

First off, making the purple action simply cost a force to be taken at all is the most intuitive and simple ruling, that can be easily understood in seconds. Red actions don't require any thought to be deciphered. We all knew the second we saw red actions, that they would inflict a stress on the ship as a cost for taking it. Seeing the purple actions and assuming that losing the only purple resource you have as a cost seems quite logical. It keeps the games mechanics consistent. white action, no cost. colored action, take a bad token or lose a good one of the matching color.

Second, We do have some precedent for force sensitives not being allowed access to evade under a very specific circumstance. Vader's Tie Advanced X1 doesn't have an evade of any kind. Even the Reaper and the Aggressor can do it, despite being way less agile than the X1. it is one of three ties that don't have it. the others are the Bomber and the Punisher, which of course shouldn't have it for obvious reasons, but why did the Tie X1 lose it when it was there in 1.0? Because Vader has 3 recharging force, that's why. It's safe to assume that Anakin will still be at 3 force on the Delta 7, and let's not forget Brilliant Evasion will be a thing too. combo that with and evade token and just one remaining force charge and you've got yourself 3 possible dice mods on defense. seems like a bit much. Making evades harder on agile ships has gotta be because of top tier force users in my mind. The Inquisitors have access to evades, but none of them are on Vader's level, seeing lower initiatives and force values on all of them.

Third, evade is not the only purple action that we're aware of. The other is coordinate, and it's on two different cards. Palp has it, and it would appear to be on a Force talent as well. Picture a generic Jedi Knight using the ship ability to boost or roll into position and follow it up with not only recharging his force but passing an action on to a friendly too. That sounds dumb, and only gets worse the higher the initiative of the ship that carries it. let's try a different scenario, do we really want an I6 getting to double repo and then coordinate a friendly for the low low price of two force? Purple coordinate should really be a bigger part of the discussion, because how this action color functions will greatly affect the balance of cards like Palp crew. This is the big one that clinches it for me. no free coordinate at the cost of force, no taking it for a force even while stressed, and certainly no recharging force off the back of coordinate's please.

Sorry to be so long winded. not trying to be rude or anything, just wanted to weigh in on this one. I am planning on getting into Republic ASAP, so I'm very interested in this topic.

This guy nailed it

20 minutes ago, Hippie Moosen said:

I'm gonna disagree with you and everyone who's on the more optimistic end of things. 2 is one that I could see, but it feels really unlikely to me. I feel that it's going to be option 6 for a couple of different reasons.

First off, making the purple action simply cost a force to be taken at all is the most intuitive and simple ruling, that can be easily understood in seconds. Red actions don't require any thought to be deciphered. We all knew the second we saw red actions, that they would inflict a stress on the ship as a cost for taking it. Seeing the purple actions and assuming that losing the only purple resource you have as a cost seems quite logical. It keeps the games mechanics consistent. white action, no cost. colored action, take a bad token or lose a good one of the matching color.

Second, We do have some precedent for force sensitives not being allowed access to evade under a very specific circumstance. Vader's Tie Advanced X1 doesn't have an evade of any kind. Even the Reaper and the Aggressor can do it, despite being way less agile than the X1. it is one of three ties that don't have it. the others are the Bomber and the Punisher, which of course shouldn't have it for obvious reasons, but why did the Tie X1 lose it when it was there in 1.0? Because Vader has 3 recharging force, that's why. It's safe to assume that Anakin will still be at 3 force on the Delta 7, and let's not forget Brilliant Evasion will be a thing too. combo that with and evade token and just one remaining force charge and you've got yourself 3 possible dice mods on defense. seems like a bit much. Making evades harder on agile ships has gotta be because of top tier force users in my mind. The Inquisitors have access to evades, but none of them are on Vader's level, seeing lower initiatives and force values on all of them.

Third, evade is not the only purple action that we're aware of. The other is coordinate, and it's on two different cards. Palp has it, and it would appear to be on a Force talent as well. Picture a generic Jedi Knight using the ship ability to boost or roll into position and follow it up with not only recharging his force but passing an action on to a friendly too. That sounds dumb, and only gets worse the higher the initiative of the ship that carries it. let's try a different scenario, do we really want an I6 getting to double repo and then coordinate a friendly for the low low price of two force? Purple coordinate should really be a bigger part of the discussion, because how this action color functions will greatly affect the balance of cards like Palp crew. This is the big one that clinches it for me. no free coordinate at the cost of force, no taking it for a force even while stressed, and certainly no recharging force off the back of coordinate's please.

Sorry to be so long winded. not trying to be rude or anything, just wanted to weigh in on this one. I am planning on getting into Republic ASAP, so I'm very interested in this topic.

I like hearing an opposing perspective, especially one well thought out. I really hope your wrong, but hope shouldn't be a part of the equation.

You make a good point of an intuitive and simple action. On that front I think option 5 and 6 are probably the most intuitive on my list, neither really being more intuitive than the other. Red actions give red stress, versus purple actions recharging purple, is about the same as purple actions costing purple.

On the second point, the Advance x1 is an interesting point. My counterpoint would be the problem with the connection to Vader isn't that he has Force, but that his pilot ability scales well with more action options. And you mentioned the Advance v1 has Evade and is pretty much a force user only ship.

On the third point, that is why I have been arguing the effect will be something that makes sense for all actions. As for your concerns about those scenarios being overpowered, my response is maybe? If the pilots/upgrades are expensive enough it won't matter. The effect combos you mention aren't really game breaking, they don't make you immune or guarantee perfect strings of hits or misses. They could certainly be very efficient but that can be easily moderated with price. That said recharging the force is probably the least powerful of the positive options since it will always be worth less than an action that isn't calculate, and so if action chains are a concern I could see this being the solution. Though as I wrote that I had a horrible nightmare of a coordinate chain recharging Force for multiple pilots with a net action cost of 0. So that is probably a strike against the action chain.

In summation, I think if option 6 is what happens you won't see the purple evade ever used, it just won't be worth it. And the talents/crew that give the purple coordinate will either need to be very cheap or have some other effect to make them worth it. Which overall would be sad. The chance to add an interesting new mechanic connected to the force, that instead is just a cost that results in the mechanic itself being rarely used. I would rather see purple actions be powerful and have to pay for it versus another cost that people will ignore by not using the things it's connected to. With the realization that the coordinate could get silly with option 5 (unless there is some rule against it), I am going to stick with my belief that it's option ``1, it's powerful, but it uses a limited resource that will be in high demand on Force pilots.