Been away for a bit but I love 2.0 and the flavor of fluffy teams it encourages. I know it won't last forever but I wan't to fly it while I can. Inferno is pretty slick, but they need a kick to get the job done. It seemed like this was a great job for the reaper, coordinating or jamming while getting in close to use the slicer on jammed pilots to keep locks and evades to a minimum. I know swapping hask for how is popular, but I am holding on to the originals as long as possible. Seyns got the afterburners to try to get those early crits, but it may put her out of formation. Also, I am thinking ditch the stealth device for a shield upgrade. Thoughts, feelings?
TIE/ln Fighter - •Iden Versio - 42
•Iden Versio -
Inferno Leader
(40)
Predator (2)
TIE/ln Fighter - •Gideon Hask - 32
•Gideon Hask -
Inferno Two
(30)
Predator (2)
TIE/ln Fighter - •Del Meeko - 32
•Del Meeko -
Inferno Three
(30)
Predator (2)
TIE/ln Fighter - •Seyn Marana - 39
•Seyn Marana -
Inferno Four
(30)
Marksmanship (1)
Afterburners (8)
TIE Reaper - Scarif Base Pilot - 50
Scarif Base Pilot - (41)
Tactical Officer (2)
ISB Slicer (3)
Stealth Device (4)
Total: 195/200
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