ARC-170 in two factions

By BowTiesRCool, in X-Wing

No, ffg has been very clear on that, they do what they want and they don’t always listen to us... specially to non american people. If world is doing 80% (including us) of extended format and us 55% of standard, standard wil be hard pushed.

my top rebel lists include Shara or Norra in an Arc-170, so I hope they don't exclude them from rebels. I will have all republic ships also though

On 11/10/2018 at 5:03 AM, Vontoothskie said:

Firesprays were taken from imperials.

Tie Fos, Tie SFs, Silencers, and Upsilons too

Rebels lost T-70s and Bombers.

it would have been exactly like that to have the ARC170 removed from Rebels

Ahhh. I see your point.

Yeah, I mean, the old ones have a rebel paint scheme, but I can see why old models shouldn't be the reason things are in a faction or not.

I think it probably came down to, "why not?". The rebs have some pilots that old and a couple ships in the hanger from some sympathetic politicians/ex generals.

I guess it's just the "rule of cool".

I know I'd be sad if I HAD to buy into Republic in order to field my ol ARC.

The ARC was the first expansion I bought from 1Ed, so definitely some nostalgia there.

So, Apparently I might be a minority here, but Rebel Arc-170s are pretty **** cool. Also, while we are on the topic, I feel the Imperial Fleet needs some Arc-170s as well, painted shades of grey, white with black Imperial Logos on the wings and black wing tips. This is to represent the 501st in the Early days of the empire, who were Clone Troopers who had the latest upgrades to the Arc-170, V-Wing Interceptors before the Tie Fighters were released. This is just one man's opinion though, tell me what you think below in the comments! Oh god, ive been watching to many youtube videos lately! SAVE ME!

23 hours ago, Zeoinx said:

So, Apparently I might be a minority here, but Rebel Arc-170s are pretty **** cool. Also, while we are on the topic, I feel the Imperial Fleet needs some Arc-170s as well, painted shades of grey, white with black Imperial Logos on the wings and black wing tips. This is to represent the 501st in the Early days of the empire, who were Clone Troopers who had the latest upgrades to the Arc-170, V-Wing Interceptors before the Tie Fighters were released. This is just one man's opinion though, tell me what you think below in the comments! Oh god, ive been watching to many youtube videos lately! SAVE ME!

I think we all think they're cool, we just also kinda like exclusivity a bit, and for me the main draw would have been the drama when we saw it was missing which would clearly imply the Republic was coming, but before they'd actually said so so there was still a little doubt. Would have made for exciting times.

Yeah, I think it would be cool to have late republic ships as early imperial ones. Probably not cool enough to want to go and buy them all twice though

Edited by mazz0

I guess, unlike the First Order and Resistance ships, ARCs had nowhere to "go" if they'd been taken out of the Rebel forces, invalidating purchases previous customers made. So they got grandfathered into the Rebels because the Republic faction was still under wraps.

It's quirky, but when it comes to it I can accept a quirk over making a 1E ship literally unplayable until the 3rd wave. People are (understandably) upset about losing the Firespray from the Imperials and lore-wise I do think it'd have been cool to keep Rebel Nym. But the dropping of the ARCs would be even more egregious than those losses.

Edited by Ktan
9 hours ago, Ktan said:

I guess, unlike the First Order and Resistance ships, ARCs had nowhere to "go" if they'd been taken out of the Rebel forces, invalidating purchases previous customers made. So they got grandfathered into the Rebels because the Republic faction was still under wraps.

It's quirky, but when it comes to it I can accept a quirk over making a 1E ship literally unplayable until the 3rd wave. People are (understandably) upset about losing the Firespray from the Imperials and lore-wise I do think it'd have been cool to keep Rebel Nym. But the dropping of the ARCs would be even more egregious than those losses.

youre right, but they made all of epic unplayable until at least 4th wave if at all. i just think they really botched 2.0 entirely. if theyd spent another 2 months figuring it out then we wouldnt be having do many problems as a result of poor planning.

like it appears z95s are rebel and scum but cant be played by the republic... which makes no sense at all

1 hour ago, Vontoothskie said:

youre right, but they made all of epic unplayable until at least 4th wave if at all. i just think they really botched 2.0 entirely. if theyd spent another 2 months figuring it out then we wouldnt be having do many problems as a result of poor planning.

like it appears z95s are rebel and scum but cant be played by the republic... which makes no sense at all

Was epic ever well supported? I see a lot of complaining about it considering I don’t feel like they’ve actually changed how they act towards it... they’re still pretty much just ignoring it.

And the Republic has plenty of time to gain access to the Z-95. They wanted to release more new ships rather than repackaging Headhunters, Y-Wings, and ARCs. It’s much more appealing to buyers that way.

Man this thread is a wild ride. So I'm seeing a lot of arguments against cross faction stuff in general, and that just doesn't make sense to me. I know that a lot of you are concerned with faction identity and making sure things still feel unique, but as others have stated most of that comes down to pilot abilities and how they and the ship fit into their faction as a whole. Just because the Rebels have ARC's or Tie's doesn't mean they are going to fly the same as the Republic or the Empire. It's an opportunity for the devs to rethink a ship and find a new role for it.

Back to the topic that was brought up, I can't think of any piece of media that shows rebel pilots flying ARC-170's. I know FFG did publish a book with player options for the Age of Rebellion RPG that included the ARC as a ship you could fly, with the implication being that the Rebels either stole or scavenged a few of them. It's not a perfect justification for putting them on Rebels in the first place, but it works since it feels like something the Rebellion would probably do. Swiping some older, decommissioned, but still reliable ships should sound pretty familiar if you know how they got their Y-wings.

I like cross faction ships, and honestly there are plenty that are faction locked now, that don't necessarily have to stay that way. I'd love a Rebel Lambda with a Shuttle Tideriam title and crew versions of Luke and Han to stick on it. I'm one of those people who wouldn't mind the Firespray showing up on the CIS faction, or the N-1 getting added to Rebels and Republic. To the people that suggested Imperial variants of the Republic ARC and V-wing, so much yes. More cards like Maul, BT-1, and 0-0-0 who can shift from faction to faction under the right circumstances wouldn't be unwelcome either. I'd argue that cross faction ships are a fantastic place to showcase just how different factions can be. People have already gone over the differences between the Reb and Imp Tie/ln's and the 3 different versions of the YT-1300, but the same topic could be discussed on the HWK-290's, Y-wing's, and Z-95's. Even if the raw stats of the ship's don't change from one faction to the next, many other things do. We're talking different pilot abilities that lend to different strategies, different wing-man options, and different upgrades available. The nice thing about a game like this though, if you don't want your Rebels to fly Tie's they don't have to. Live and let fly, guys.

Honesty i don't mind cross faction ships.. so long as they are separate expansions (rebel ARC vs Republic ARC, Scum Headhunter vs Rebel Headhunter, Scum Y-wing vs Rebel Y-wing) rather than shoehorned into a single expansion (Scurrg H-6)

we have a lot of examples of ships being used by different groups over the timeframe of the star wars sagas, so i don't have issues with with say, the Rebels getting Republic and Separatist hardware during the GCW. we know they got a hold of some stuff (Y-wings, a Pelta class Frigates, Nu class shuttles, etc.) so them getting others, like the ARC, seems reasonable. i'd rather just that each faction get a full expansion to best showcase how each faction uses it.

20 hours ago, mazz0 said:

I think we all think they're cool, we just also kinda like exclusivity a bit, and for the the main draw would have been the drama when we saw it was missing which would clearly imply the Republic was coming, but before they'd actually said so so there was still a little doubt. Would have made for exciting times.

Yeah, I think it would be cool to have late republic ships as early imperial ones. Probably not cool enough to want to go and buy them all twice though

In honesty, if FFG were to release a 30 dollar 3 or 4 faction Arc-170 pack, one Imperial, one rebel, and one republic, but the republic one could have a bit of a "war torn" paint job compared to the typical Republic single faction expansion, id buy it just to have a Imperial Arc-170 pre-painted. Especially if its painted to the same level of quality we come to expect.

The Arc was such a quality heavy fighter that even the 501st kept using it up untill the release of the cheaper to maintain, and mass produced Tie Fighter. That says a lot, especially if you consider that they could have used Z-95s, V-wing, or just use a frigate with heavy Anti Starfighter weapons to screen capitol ships instead. This can easily be defined in gameplay by giving each faction some unique upgrades for the ship. Republic Arcs can have cheaper point cost, as the ships were still being heavily maintained and produced at the time. Imperial's having slightly better pilots *As they were elite clone pilots who grew up using these starfighters. and maybe giving them a unique maneuver in them, where rebels could have better shield generators, or even shield regen tech built into them. Scum could allow some unique weapon systems, such as giving the Arc-170 Ion Cannons in place of its rear gun and Missiles, or maybe a bit heavier armor, giving it more hull points. The Arc as a platform for upgrades is in a unique poition I feel due to its size compared to most ships, the crew slot, and its age / role as a multi role heavy starfighter.

Edited by Zeoinx

I emphatically do not want the Republic ships in the Imperial roster. Honestly you could just do up the ships the Empire used in the beginning (ARC-170 and inevitable V-wing) in Imperial colors, fly Anakin in his repainted Eta-2 and you'd have it thematically.

Edited by impspy

There's no guarantee that FFG will actually re-release the ARC as a Rebel ship... it may just be limited to being a hangover from 1.0 in the conversion kit.

After all, like Nym in the Scuurg, all ARC pilots have been named; it's never had any generic pilots.

10 minutes ago, DexterOnone said:

There's no guarantee that FFG will actually re-release the ARC as a Rebel ship... it may just be limited to being a hangover from 1.0 in the conversion kit.

After all, like Nym in the Scuurg, all ARC pilots have been named; it's never had any generic pilots.

yes, but we can always have more

...such as the pilots stolen by the X and B, who actually have good ****** abilities now and were sadly replaced by losers :(

8 hours ago, DexterOnone said:

There's    no guarantee that FFG will actually re-release the ARC as a Rebel ship... it may just be limited to being a hangover from 1.0 in the conversion  kit   .

Even if the Rebels don't get anything new, we're still very likely to see a Rebel ARC expansion for 2.0. We still don't have Wave 2 in hand, and we are just now getting wave 3 announcements, so it's waaay too early to say FFG isn't rereleasing everything like we were told they would. Remember that the Rebel ARC came very late in 1.0 and any new players will likely want access to everything that returning players got in their conversion kits, even if it's not amazing on the table. Everything in those conversion kits will be rereleased based on the info we were given. Give them some time to figure out the release schedule people.

10 hours ago, Hippie Moosen said:

Even if the Rebels don't get anything new, we're still very likely to see a Rebel ARC expansion for 2.0. We still don't have Wave 2 in hand, and we are just now getting wave 3 announcements, so it's waaay too early to say FFG isn't rereleasing everything like we were told they would. Remember that the Rebel ARC came very late in 1.0 and any new players will likely want access to everything that returning players got in their conversion kits, even if it's not amazing on the table. Everything in those conversion kits will be rereleased based on the info we were given. Give them some time to figure out the release schedule people.

Just to play devils advocate, their wording is " With the exception of the plastic ships in the Aces expansions, the ships brought into second edition via conversion kits will eventually be re-released as ship expansion packs in X-Wing Second Edition .", which doesn't specifically state that they'll be re-released for the same faction... ;)

On ‎11‎/‎13‎/‎2018 at 5:00 AM, Zeoinx said:

So, Apparently I might be a minority here, but Rebel Arc-170s are pretty **** cool. Also, while we are on the topic, I feel the Imperial Fleet needs some Arc-170s as well , painted shades of grey, white with black Imperial Logos on the wings and black wing tips. This is to represent the 501st in the Early days of the empire, who were Clone Troopers who had the latest upgrades to the Arc-170, V-Wing Interceptors before the Tie Fighters were released. This is just one man's opinion though, tell me what you think below in the comments! Oh god, ive been watching to many youtube videos lately! SAVE ME!

Nah, the Imps should get this:

http://starwars.wikia.com/wiki/Alpha-3_Nimbus-class_V-wing_starfighter

On ‎11‎/‎13‎/‎2018 at 4:24 PM, SpiderMana said:

Was epic ever well supported? I see a lot of complaining about it considering I don’t feel like they’ve actually changed how they act towards it... they’re still pretty much just ignoring it.

And the Republic has plenty of time to gain access to the Z-95. They wanted to release more new ships rather than repackaging Headhunters, Y-Wings, and ARCs. It’s much more appealing to buyers that way.

Yeah, but it should be the CW variant:

http://starwars.wikia.com/wiki/Clone_Z-95_starfighter

On ‎11‎/‎13‎/‎2018 at 7:04 PM, Hippie Moosen said:

Man this thread is a wild ride. So I'm seeing a lot of arguments against cross faction stuff in general, and that just doesn't make sense to me. I know that a lot of you are concerned with faction identity and making sure things still feel unique, but as others have stated most of that comes down to pilot abilities and how they and the ship fit into their faction as a whole. Just because the Rebels have ARC's or Tie's doesn't mean they are going to fly the same as the Republic or the Empire. It's an opportunity for the devs to rethink a ship and find a new role for it.

I like cross faction ships, and honestly there are plenty that are faction locked now, that don't necessarily have to stay that way. I'd love a Rebel Lambda with a Shuttle Tideriam title and crew versions of Luke and Han to stick on it. I'm one of those people who wouldn't mind the Firespray showing up on the CIS faction, or the N-1 getting added to Rebels and Republic. To the people that suggested Imperial variants of the Republic ARC and V-wing, so much yes. More cards like Maul, BT-1, and 0-0-0 who can shift from faction to faction under the right circumstances wouldn't be unwelcome either. I'd argue that cross faction ships are a fantastic place to showcase just how different factions can be. People have already gone over the differences between the Reb and Imp Tie/ln's and the 3 different versions of the YT-1300, but the same topic could be discussed on the HWK-290's, Y-wing's, and Z-95's. Even if the raw stats of the ship's don't change from one faction to the next, many other things do. We're talking different pilot abilities that lend to different strategies, different wing-man options, and different upgrades available. The nice thing about a game like this though, if you don't want your Rebels to fly Tie's they don't have to. Live and let fly, guys.

Yeah, this. People get so pissy about gameplay >> fluff (in this case faction identity} that they ignore that this game is based on a certain IP and should feature themes from that IP as well.

On ‎11‎/‎13‎/‎2018 at 8:19 PM, mithril2098 said:

Honesty i don't mind cross faction ships.. so long as they are separate expansions (rebel ARC vs Republic ARC, Scum Headhunter vs Rebel Headhunter, Scum Y-wing vs Rebel Y-wing) rather than shoehorned into a single expansion (Scurrg H-6)

I don't see how that makes any sense for FFG. The cardboard is the cheap part; if you can have players from multiple factions pulling the same SKU, that would be ideal IMHO. Even if they toss the unwanted pilots.

The main loss would be faction-themed livery, but they could occasionally rotate paint jobs.

Edited by Darth Meanie
On 11/9/2018 at 6:45 PM, Darth Meanie said:

If you ask me, there should be MORE cross faction ships. I would like to see the stolen Lambda in-game, and I'm an Imperial player.

This sounds like a great idea in a scenario or campaign. In standard battles, though, we really don't need every single ship in every single faction.

On 11/10/2018 at 11:15 PM, mazz0 said:

I’d also like a Lambda shuttle for Rebels, and I’d be happy to see many of the Republic ships in Imperial grey.

I believe that's what paint is for.

On 11/11/2018 at 5:29 AM, ForceM said:

Time to break up Scum into Black Sun amd other Subfactions i suppose ?

If they removed Scum completely, we wouldn't have to deal with this problem at all. Just sayin'...

On 11/11/2018 at 10:39 AM, Ebak said:

The Republic already have crossover with the ARC-170 and presumably, the Y-Wing , when that comes out for the Republic, giving Rebels the N1 as well, would present too many crossover ships between the Republic and Rebels. As much as it makes sense, I'd rather a few for flavour, but let's try and keep the republic their own thing.

Didn't Republic Y-Wings look a bit different? I'm thinking they'll have be a different model.

6 hours ago, DexterOnone said:

Just to play devils advocate, their wording is " With the exception of the plastic ships in the Aces expansions, the ships brought into second edition via conversion kits will eventually be re-released as ship expansion packs in X-Wing Second Edition .", which doesn't specifically state that they'll be re-released for the same faction... ;) 

This scenario locks new players out of an entire ship type on one of the core factions. Granted it's not the best ship out there, but I highly doubt that FFG would do something like that when they've stated every ship in the kits will be getting re-released . If everything in the conversion kits is getting a re-release, that would include those 4 ship cards. I suppose we could see their ship cards show up in some kind of pack minus the mini, but if the Z-95 they just announced is any indicator, we're getting at least one expansion on each ship for each faction it's on.

Edit: forgot to point out that the ARC expansion states it has six ship cards, and looking at the spread, none are Rebels.

Edited by Hippie Moosen

From what very little we can see of the republic ARCs, it's already created a vast gulf of difference between it and its rebel counterpart

Just compare Stinker and purple coordinate crew with the rebellion pilots which, apart from the ****-show that is Garven "why ain't I in my Xwing?" Dreis, are completely self-absorbed

Edited by ficklegreendice
5 hours ago, JJ48 said:

If they removed Scum completely, we wouldn't have to deal with this problem at all. Just sayin'...

Maybe, but you'd probably have an even bigger issue since most of the current Scum ships worked more often along side with the Empire more than they did with the Rebels, and aren't you a primarily Rebel player??? Bossk/Oiccun sounds like a fun pairing... ?

2 minutes ago, Hiemfire said:

Maybe, but you'd probably have an even bigger issue since most of the current Scum ships worked more often along side with the Empire more than they did with the Rebels, and aren't you a primarily Rebel player??? Bossk/Oiccun sounds like a fun pairing... ?

I consider myself an Imperial player. We don't need their Scum.

1 minute ago, JJ48 said:

I consider myself an Imperial player. We don't need their Scum.

It looks like your boss disagreed...

2 minutes ago, Hiemfire said:

It looks like your boss disagreed...

That boss helped the Rebels kill Palpatine. Clearly he doesn't prioritize the Empire's interests.

4 minutes ago, JJ48 said:

That boss helped the Rebels kill Palpatine. Clearly he doesn't prioritize the Empire's interests.

Not really sure about that, it did save the Empire from IG-88 making use of its new toy... :)