But to my original point, and in comparison the the Rebel Tie/ln that's been brought into the convo. At least Sabine's TIE is something that's been seen on screen, so thematically it makes sense. Has there ever been a time in the era of the Rebel faction where we saw a ARC-170 fly for the rebels? I'm not the biggest SW nerd, so I may be missing something.
ARC-170 in two factions
9 minutes ago, BowTiesRCool said:Has there ever been a time in the era of the Rebel faction where we saw a ARC-170 fly for the rebels? I'm not the biggest SW nerd, so I may be missing something.
Not to my knowledge.
Mostly, I would guess Rebels would have, in fact, lost access to the ARC 170 if that would not have tipped FFG'S hand about the prequels.
And now it's too late to pull it off the line.
Edited by Darth MeanieBut there is an instance of the RESISTANCE flying one, in that Poe comic with the ramshackle squad.
9 hours ago, joeshmoe554 said:Rebel:
T-70 X-Wing, MG-100 Star Fortress SF-17,Scurrge H6 BomberImperial:
TIE/FO, TIE/SF, Upsilon Shuttle, TIE Silencer,Firespray-Class Pursuit CraftScum: Nothing.
Well most of that is going to Resistance and 1st Order but it is kind of odd that they dropped on some of the double faction ships, since now we also have triple faction ships.
In all honesty though...who cares?
The ridiculously simplistic state line present in the game is going to make ships play similarly regardless of which faction they belong to
The real distinguishing factor is access to unique, faction-specific pilot abilities and/or upgrades
Having an ARC in two factions really doesn't do anything to blur the line between them. The two ARCs will probably play nothing alike... provided the rebel ones ever see play at all
I mean, I like Rebels using clone wars era tech.
Especially since like, y'know. They would, and it's the X-Wing's daddy to boot.
14 hours ago, Icelom said:What ships were held out of the conversion kit?
That would have seriously pissed off rebel players.
Firesprays were taken from imperials.
Tie Fos, Tie SFs, Silencers, and Upsilons too
Rebels lost T-70s and Bombers.
it would have been exactly like that to have the ARC170 removed from Rebels
12 hours ago, Skitchx said:But a tie was stolen by rebels in Star Wars Rebels.
as was every ship by everyone in the EU. Doesnt mean a thing to a faction based game system
I'm not sure ARC-170 is really gonna be in 2 factions, except for casual matches.
The "2nd edition" game mode is going to become the standart mode for tournaments soon, with more content added. If FFG never rereleases some ships, like Rebel ARC (and I firmly belive they won't), those will slowly totally go out of the game.
And that's not necessarily a problem, since less content per faction (but more factions, so with time an overall bigger content for the game) is less likely to create future problematic interactions for game balance.
6 hours ago, Vontoothskie said:as was every ship by everyone in the EU. Doesnt mean a thing to a faction based game system
But I should mean something for a game based on the lore of an IP.
FFG doesn't have to go crazy with it, but Sabine's TIE and Shuttle Tydirium are not that off-base to be in a game based on STAR WARS for ***** and giggles.
Also, for all those complaining the Rebels got screwed in Wave 3, multi-faction ship releases are the way to fix this. If they allow some cross over, 1 ship can cover 2 factions. The ARC could have had pilots for both the Republic and the Rebels. The Z-95 could have been for Scum and Rebels.
4 hours ago, Darth Meanie said:But I should mean something for a game based on the lore of an IP.
FFG doesn't have to go crazy with it, but Sabine's TIE and Shuttle T ydirium are not that off-base to be in a game based on STAR WA RS for ***** and gigg les.
Also, for all those complaining the Rebels got screwed in Wave 3, multi-faction ship releases are the way to fix this. If they allow some cross over, 1 ship can cover 2 factions. The ARC could have had pilots for both the Republic and the Rebels. The Z-95 could have been for Scum and Rebels.
I'm in agreement with meanie here. I'm all for faction identity, but there's no reason you can't play with that for crossover ships. The Rebel TIE Fighter has 4 okay pilots while the Imperial can fly any number of them with amazing abilities that work together and synergise.
Gameplay should always come first, but lore should at least inform gameplay to an extent. I mean this is a Star Wars game we play and in Star Wars we've seen the Tyderium and Sabine's TIE. Granted, we don't want to go crazy with it, but just a ship here or there is nice.
The Falcon is actually a good example, it's the same ship, but it plays very differently in all three factions it appears in. That's variety while also informing lore.
Now if the Rebel TIE Fighter had a generic pilot or 8 pilots then I would certainly agree that it's a little silly. However, as it stands, it checks out.
14 hours ago, Giledhil said:The "2nd edition" game mode is going to become the standart mode for tourna ments soo n
Uh, no? Half of the major tournaments, sure, but even then it’s just a way to keep the factions balanced in terms of number-of-ships-playable. It’ll grow as they rerelease stuff, and in a few years I doubt they’ll bother having two formats, or the limited format will have changed considerably by then.
On 11/9/2018 at 10:16 PM, HolySorcerer said:How would rebel players feel if scum and the empire had x-wings?
Pretty much fine?
I’d also like a Lambda shuttle for Rebels, and I’d be happy to see many of the Republic ships in Imperial grey.
5 hours ago, SpiderMana said:and in a few years I doubt they’ll bother having two formats
That's exactly my point. In a few years there will be only "2nd edition" format, and I think then some ships will be kept out and not rereleased (or at lesat not for every factions that had access to them).
I won't be surprised if ARC stays Republic only then (and sad if Z95 is scum only for now on...).
2 hours ago, Giledhil said:That's exactly my point. In a few years there will be only "2nd edition" format, and I think then some ships will be kept out and not rereleased (or at lesat not for every factions that had access to them).
I won't be surprised if ARC stays Republic only then (and sad if Z95 is scum only for now on...).
Yeaaah no.
On 11/9/2018 at 9:59 PM, joeshmoe554 said:Rebel: T-70 X-Wing, MG-100 Star Fortress SF-17, Scurrge H6 Bomber
Imperial: TIE/FO, TIE/SF, Upsilon Shuttle, TIE Silencer, Firespray-Class Pursuit Craft
Scum: Nothing.
Yeah, that’s indeed pretty unfair because it makes scum the faction with the most ships and options now.
And they still keep getting new stuff like the mining Tie and so on.
Time to break up Scum into Black Sun amd other Subfactions i suppose ?
I wouldn't be surprised if the next ship that rebels get is a dual release of the N1 for both Republic and Rebels.
8 minutes ago, markcsoul said:I wouldn't be surprised if the next ship that rebels get is a dual release of the N1 for both Republic and Rebels.
I'm not so certain about that...as much as I REALLY want Leia in an N1. FFG seems to want to break away from new releases that cross factions preferring to bring out a different version of that ship for each faction ala the Falcon.
The Republic already have crossover with the ARC-170 and presumably, the Y-Wing, when that comes out for the Republic, giving Rebels the N1 as well, would present too many crossover ships between the Republic and Rebels. As much as it makes sense, I'd rather a few for flavour, but let's try and keep the republic their own thing.
That being said, I would have no objections to any of that...I just have objections to the bellyaching we'd get as a result of such choice.
On 11/10/2018 at 12:46 PM, Giledhil said:The "2nd edition" game mode is going to become the standart mode for tournaments soon
I'll believe it when I see it. They would lose so many players it's not even funny. I can see them doing a themed tournament once in a while, with a limited selection of ships, but I seriously doubt they'll risk alienating a large part of the player base by excluding the conversion kits.
2 minutes ago, Okapi said:I'll believe it when I see it. They would lose so many players it's not even funny. I can see them doing a themed tournament once in a while, with a limited selection of ships, but I seriously doubt they'll risk alienating a large part of the player base by excluding the conversion kits.
I somewhat agree. I think we'll see a ratio of 2:1 in favour of expanded. So we'll get two expanded events for every second edition event and there should be second edition only events since there will be a lot of people just getting into the game and if they only have 2.0 content they don't have as many options as someone who has been playing through 1.0 and got conversion kits. That in turn alienates them.
Maybe down the line when 90% of the content has been re-released, maybe then they'll switch to second edition only. However, when this will occur we don't know. FFG has not shown us a 'standard wave' yet. Wave 1 and 2 had conversion kits. Wave 3 had squadron packs for the new factions. Wave 4 MIGHT be the first normal wave we get. However, given the amount of stuff they've done for Wave 3, it seems they were not kidding about a stepped-up release schedule. At a guess we might be getting a wave every 3 months that will comprise of approximately 8 new ships.
22 hours ago, Darth Meanie said:But I should mean something for a game based on the lore of an IP.
FFG doesn't have to go crazy with it, but Sabine's TIE and Shuttle Tydirium are not that off-base to be in a game based on STAR WARS for ***** and giggles.
Also, for all those complaining the Rebels got screwed in Wave 3, multi-faction ship releases are the way to fix this. If they allow some cross over, 1 ship can cover 2 factions. The ARC could have had pilots for both the Republic and the Rebels. The Z-95 could have been for Scum and Rebels.
We aren't getting any crossover for Wave 3. The ARC-170 is coming with 6 pilots according to the spread and its product description, 4 unique Clone Pilots and 2 Generics at Int 2 and 3. And the Z-95 will only have the same 4 pilot card options as in the Scum Conversion pack. And just look to the Y-Wing which was released for Rebels in wave 1 and how it didn't have crossover with the Scum Y-Wing, they will likely just rerelease ships for their specific factions with ships that are in the new canon/actively used with named pilots getting another 1-2 pilots added to them.
4 hours ago, Okapi said:I'll believe it when I see it. They would lose so many players it's not even funny. I can see them doing a themed tournament once in a while, with a limited selection of ships, but I seriously doubt they'll risk alienating a large part of the player base by excluding the conversion kits.
i suspect that it'll become the standard once they've released all the 1st ed ships in their proper 2.0 expansions. so it will probably be awhile. they've already got the TIE striker on the way in wave 3. i suspect they'll be sticking one or two re-releases of the kind into each new wave. wave 1 and 2 were hijacked largely by the need to include the conversion kits for the 1.0 content, and wave 3 all the clone wars stuff. wave 4 ought to have a lot more re-releases in it.
Edited by mithril209817 minutes ago, mithril2098 said:i suspe ct that it'll become the standard once the y've released all the 1st e d ships i n their proper 2.0 expansions.
And at that point there won’t be a difference between the 2 formats, right?
the standard competitive format will be determined mostly by what the competitive community is willing to play ?