New obstacles in Wave III: Ion Clouds?

By PhantomFO, in X-Wing

3 minutes ago, PaulRuddSays said:

To what end?

Might give a boon to targeting ships it's near, or have a dial reveal function as @Hiemfire suggested.

There's no reason for it to have a guide on more than one side unless it allows it to move (without rotating). I can't think of anything else that would be a reason for it to have those.

Wookieepedia also says they were used to repair ships during the war. So that may be a function as well.

6 minutes ago, CaptainIxidor said:

Might give a boon to targeting ships it's near, or have a dial reveal function as @Hiemfire suggested.

There's no reason for it to have a guide on more than one side unless it allows it to move (without rotating). I can't think of anything else that would be a reason for it to have those.

Machina Deru was a Legends Sith art involving manipulation of droids and other machinery. Either effect for spending a force point (single dial if they go that way) would work.

3 minutes ago, Forgottenlore said:

Wookieepedia also says they were used to repair ships during the war. So that may be a function as well.

Possibly.

If it is an ion cloud, I think it will be something simple, like you get ion tokens based upon ship size for passing through/landing.

Things I could see going either way:

- Roll for damage/take auto damage/not take any damage at all. I would lean towards no damage.

- Fairly certain it will obstruct attacks

- Not sure if you should be able to shoot if you land on it. I could see that one going either way.

Edited by HanScottFirst

If it is a nebula/gas cloud of some sort, I could see it being pretty intense.

Probably not stress, but auto damage? Also, you can shoot if landed on it, but take a damage if you do?

There was a Rebels episode with a nebula cloud (or something like it). The ships were melting in it, and shooting in/near it was dangerous. If I remember correctly.

If it is an Ion Cloud, I would love to see it deal auto-ions when encountered, but that would be too useful for my Gunrunners. Best bet would be a stress and roll an attack dice and gains ions based on result. Small ship gains 1, medium gains 2, large gains 3. Would make Static Discharge Vanes useful. Or give 4 ion tokens so the ship stays ionized and still pass a token...

If it is not an Ion Cloud, maybe something else that gives a jam token and 1 damage on a die roll? Lowers agility for a turn? Roll 1 less attack dice? Opponent gets to boost your ship in a direction of their choice? Force void that prevents the use of Force abilities within range 0-1? Too many possibilities!!!

Looks more nebula like to me, or tibanna gas. Maybe if you land on it you roll for stress like debris. However you can fire from it but have to roll to see if you take damage from that.

or

Perhaps if you fire through them or at them (remember we can target obstacles now) they have a chance to explode and cause nearby damage to surrounding ships?

If these new obstacles were to apply some sort of "effect" to the ship when overlapping other than damage, there should be a token representing this effect. Comparing the accompanying tokens from the Servants of Strife pack:
swz29_spread.png
with the Guardians of the Republic pack:
swz32_spread.png
There does not seem to be a plausible common denominator token = that is 3 of the same tokens for the 3 debris identical in both pictures (It cannot be ion as there are only 2 ions top, it cannot be weapons disabled as there are none bottom, it cannot be tractor as there are only 2 tokens top etc. - only stress have a sufficient amount of tokens supplied but we already have that effect).

Conclusion, the effect is most likely auto-damage upon overlap i.e. hit or crit, unless FFG is somehow more creative..

how about... choosing between dealing 1 face-down damage card or getting 3 ion tokens?

31 minutes ago, Sciencius said:

If these new obstacles were to apply some sort of "effect" to the ship when overlapping other than damage, there should be a token representing this effect. Comparing the accompanying tokens from the Servants of Strife pack:
swz29_spread.png
with the Guardians of the Republic pack:
swz32_spread.png
There does not seem to be a plausible common denominator token = that is 3 of the same tokens for the 3 debris identical in both pictures (It cannot be ion as there are only 2 ions top, it cannot be weapons disabled as there are none bottom, it cannot be tractor as there are only 2 tokens top etc. - only stress have a sufficient amount of tokens supplied but we already have that effect).

Conclusion, the effect is most likely auto-damage upon overlap i.e. hit or crit, unless FFG is somehow more creative..

The tokens you refer to all have red Agility symbols, so an Agility debuff making the ship with the token (and possibly having been in the clouds recently IF the two are connected) easier to hit. Do people not look at the pilot cards anymore aside from the numbers?

On 11/10/2018 at 8:03 PM, Hiemfire said:

The tokens you refer to all have red Agility symbols, so an Agility debuff making the ship with the token (and possibly having been in the clouds recently IF the two are connected) easier to hit. Do people not look at the pilot cards anymore aside from the numbers?

I am sure everybody looks at the pilot-cards, however the l ow resolution of the pictures in the article do make them hard to make out - I am not convinced they do look like the "agility-arrow" on the pilot cards.

Regardless, their numbers to not match the number of obstacles or ships in the pack Servants of Strife-pack, so they are unlikely to be connected to the new obstacle type. Rather, they more likely belong to a new unspoiled secondary weapon.

Another example of FFG's cash grabbing. They lied about being able to be a single faction. We saw it with various upgrade cards like 0-0-0 and of course the core set. If you want the new debris, you have to purchase yet another faction.

Edited by Lace Jetstreamer
On 11/12/2018 at 4:21 AM, Lace Jetstreamer said:

Another example of FFG's cash grabbing. They lied about being able to be a single faction. We saw it with various upgrade cards like 0-0-0 and of course the core set. If you want the new debris, you have to purchase yet another faction.

Didnt they say you could stay in one faction to eventually have all the upgrade cards? Their promise was for cards only and was "eventualky" not "immediately"

Also you dont know if future releases of imperial, rebel, etc faction ships wont come with the cloud tokens.

On 11/9/2018 at 1:33 PM, CaptainIxidor said:

Might give a boon to targeting ships it's near, or have a dial reveal function as @Hiemfire suggested.

There's no reason for it to have a guide on more than one side unless it allows it to move (without rotating). I can't think of anything else that would be a reason for it to have those.

Perhaps it is something to do with the experimental cloaking device they mention? Could also be some type of deployment effect like the hyperspace markers in the core set.

If the original factions get squadron packs like people are speculating, they’ll likely come with more of these things. Just have an ounce of patience.

On 11/9/2018 at 3:33 PM, CaptainIxidor said:

Might give a boon to targeting ships it's near, or have a dial reveal function as @Hiemfire suggested.

There's no reason for it to have a guide on more than one side unless it allows it to move (without rotating). I can't think of anything else that would be a reason for it to have those.

It's five-sided, too, which would allow it to move in interesting ways without needing to turn. Maybe something like moving 1 in any direction during the Systems Phase?

On 11/12/2018 at 3:49 AM, Sciencius said:

I am sure everybody looks at the pilot-cards, however the l ow resolution of the pictures in the article do make them hard to make out - I am not convinced they do look like the "agility-arrow" on the pilot cards.

Regardless, their numbers to not match the number of obstacles or ships in the pack Servants of Strife-pack, so they are unlikely to be connected to the new obstacle type. Rather, they more likely belong to a new unspoiled secondary weapon.

Unless they share an effect with a new weapon. Then we wouldn't expect the number to match, necessarily.

On 11/12/2018 at 4:21 AM, Lace Jetstreamer said:

Another example of FFG's cash grabbing. They lied about being able to be a single faction. We saw it with various upgrade cards like 0-0-0 and of course the core set. If you want the new debris, you have to purchase yet another faction.

Please link to where FFG stated that every single faction would have every single obstacle.

33 minutes ago, JJ48 said:

It's five-sided, too, which would allow it to move in interesting ways without needing to turn. Maybe something like moving 1 in any direction during the Systems Phase?

Unless they share an effect with a new weapon. Then we wouldn't expect the number to match, necessarily.

Please link to where FFG stated that every single faction would have every single obstacle.

Yet, with three ships and three obstacles and only 2 tokens in the Servants Of Strife seems unnecessarily cheap it would be the equivalent of only supplying 2 stress tokens to 3 ships when all 3 could k-turn in the same round.

And come to think of it, considering the theoretical but perfectly valid situation where you bring all 3 tokens to a tournament, and you and your opponent runs over the obstacles in the same turn with all ships, then you would infact need upto 16 tokens to "legally" represent the gamestate on the board - a TO's nightmare and a situation FFG would not want to bring them self in.

The only other obstacle that requires a token is the debris-token, which requires a stress-token, which every ships comes with out of the box - and was introduced at a time where all players have a huge pile of stress-tokens.

I think we can now safely conclude that the new token does not have anything to do with the new obstacle type.

Edited by Sciencius
On 11/15/2018 at 10:42 AM, NeonWolf said:

Perhaps it is something to do with the experimental cloaking device they mention? Could also be some type of deployment effect like the hyperspace markers in the core set.

I doubt it. It looks like a Dark Eye probe droid.

latest?cb=20160914003700

Also, somewhat amusingly, one of them left Maul's service to stay with his "new friend" on Tatooine- a labor droid whom it saved, and then later saved it. I doubt that will come across in the mechanics of the droid in-game, though. :D

WHAT IF...

The new red tokens forced you to go (not go?) straight. I know that's similar (opposite?) to the effect of the ion token, but it seems to make sense wtih the fact that there is an arrow on the new red token. (I'm also assuming that the new red tokens and the new obsticles are related). This new image got me thinking along those lines.

181121065436678925.png

Also very excited about Plo Koon. I'm a fan.

7 minutes ago, BDrafty said:

WHAT IF...

The new red tokens forced you to go (not go?) straight. I know that's similar (opposite?) to the effect of the ion token, but it seems to make sense wtih the fact that there is an arrow on the new red token. (I'm also assuming that the new red tokens and the new obsticles are related). This new image got me thinking along those lines.

181121065436678925.png

Also very excited about Plo Koon. I'm a fan.

The Token has a slightly different version of the arrow used to indicate the Agility stat. It might have something to do with maneuvers, but I've got a strong feeling it is a straight up debuff to Agility or the number of green dice rolled (there is a difference) that sticks around (square red token), unlike tractor tokens (round orange token) which are removed at the end of the round.

12 minutes ago, BDrafty said:

WHAT IF...

The new red tokens forced you to go (not go?) straight. I know that's similar (opposite?) to the effect of the ion token, but it seems to make sense wtih the fact that there is an arrow on the new red token. (I'm also assuming that the new red tokens and the new obsticles are related). This new image got me thinking along those lines.

181121065436678925.png

Also very excited about Plo Koon. I'm a fan.

That would be interesting.

I have to agree with @Hiemfire that it looks like the agility symbol. It'll probably deduct from defending in some way. That's kind of boring in my opinion but it's what's being indicated by the look of the token. Hopefully it isn't just reducing agility by 1, but something more interesting. I'm not sure how to make that more interesting, though.

Just now, CaptainIxidor said:

That would be interesting.

I have to agree with @Hiemfire that it looks like the agility symbol. It'll probably deduct from defending in some way. That's kind of boring in my opinion but it's what's being indicated by the look of the token. Hopefully it isn't just reducing agility by 1, but something more interesting. I'm not sure how to make that more interesting, though.

And stress is interesting? :)

7 minutes ago, Hiemfire said:

And stress is interesting? :)

I should have clarified. With tractor tokens doing that as well, it's not interesting. There's already a very similar effect in game. Since that's true, why not use Tractor if that's all it will do, with a note in the rules that tractor tokens given by obstacles don't cause the boost/roll effect? Yes, this will remain between turns since it's a square red token but it's still very similar.

Edited by CaptainIxidor

Persistent de buff to agility seems pretty powerful, what if it’s conditional in some way? You’re -1 agl if you dialed in a straight, or turn, or something?

1 minute ago, Forgottenlore said:

Persistent de buff to agility seems pretty powerful, what if it’s conditional in some way? You’re -1 agl if you dialed in a straight, or turn, or something?

If they make it easily clearable (like stress, though doing so can be costly in other means) it becomes less of an issue. The removal trigger could be as simple as "At the end of the engagement phase, if you have any (x) tokens, then remove 1 (x) token."