So I've made a few Uglies for X-wing (X-TIEs and Chir'daki) and have a couple of Y-wings coming this week to make some Y-TIEs and TYE-wings, so I made some rules for them. I view these as playing in very casual/fun games and possibly campaign games like HoAC. Any thoughts?
X-TIE
Base Stats
Dial used- Z-95 Headhunter
Att- 2 Agil- 2 Hull- 3 Shield- 0
Actions- Focus, Target Lock, Barrel Roll
Upgrade slots (all)- Torpedo, Astromech, Modification
Pilots/points:
- 1 Desperate Merc (24 points)
"Only the truly desperate will use these cobbled-together starships. Their lasers are still deadly though..."
- 2 Cartel Bravo (26 points)
"Disposable ships for disposable pilots. You have to earn a better ship in the cartels."
Talent slot added
- 3 "Lost Cause" (28 points) Battered Warrior
Talent slot added
"When attacking, if you have 2 Damage cards, add 1 [hit] result."
- 3 "Requiem" (28 points) Lucky Cartel Goon
Talent slot added
"When you receive your first face-up Damage card, immediately flip it over before resolving its effects."
Chir'Daki "Deathseed"
Base Stats:
Dial used- TIE Striker
Att- 3 Agil- 3 Hull- 3 Shield- 1
Action- Focus, Evade, Barrel Roll
Ship Ability- "Extra Thrusters" During the End phase, you may receive one stress to perform a [boost] action, even if you are already stressed.
Upgrade slots (all)- Modification, Modification
Pilots/points:
- 2 Twi'lek Privateer (31 points)
"A hybrid of a TIE fighter and X-wing, the Deathseed is a well-manufactured starfighter that combines the best of the firepower and maneuverability of each of its forbearers."
- 3 Free Ryloth Warrior (34 points)
"The Free Ryloth movement constantly fought a guerilla war against their Imperial occupiers."
Talent slot added
- 3 Cham Syndulla (37 points) Free Ryloth Leader
Talent slot added, 2 recurring [charge] added
"During the Activation phase, you may spend 2 [charge] to decrease the difficulty of your maneuver."
- 4 Tal'dira (39 points) Twi'lek Rogue
Talent slot added
When attacking from your [bullseye arc], and you are also in the defender’s [front arc], you may change up to two [hit] results to [crit].
Y-TIE
Base Stats:
Dial used- TIE Bomber
Att- 3 Agil- 2 Hull- 5 Shield- 2
Actions- Focus, Target Lock, Reload (Red)
Upgrade slots (all)- Torpedo, Astromech, Device, Illicit, Modification
Pilots/Points:
- 1 Rim-world bandit (28 points)
"Replacing the Y-wing ion cannons with more laser cannons give the Y-TIE more firepower than either the Y-wing or the TIE fighter."
- 3 Syndicate Raider (32 points)
"Y-TIEs are commonly used by many unsavory characters because of their low price but decent performance compared to mainstream starfighters."
Talent Slot added
- 3 "Overkill" (35 points) Hyperspace Highwayman
Talent slot added
"When attacking with a secondary weapon, you may gain 1 [Ion] to add 1 die to the roll."
- 4 "Mercy Blow" (35 points) Friendly Fighter
Talent slot added
"When you destroy a friendly ship, recover 1 shield."
TYE-wing
Base Stats:
Dial used- Y-wing
Att- 2 Agil- 1 Hull- 4 Shield- 0
Actions- Focus, Barrel Roll (red)
Upgrade slots (all)- Illicit, Modification
Pilots/Points:
- 1 Corsair Recruit (22 points)
"Also known as the DIE-wing, these ramshackle fighters are best used against unarmed prey."
- 2 Blazing Claw pirate (24 points)
"Even pirates look down on the TYE-wing, but when you are down on your luck any ship is better than nothing."
Talent slot added
- 2 "Last Laugh" (28 points) Explosive Pirate
Talent slot added
"When destroyed, every ship at Range 0-2 must roll 2 dice and suffer 1 damage for each [hit]/[critical] result."
- 3 "Shadow" (29 points) Blazing Claw Ace
Talent slot added, 2 recurring [charge] added
"When you defend, spend 2 [charge] to change 1 of the attacker's dice to a [blank] result."