Hi guys, there’s not much to say so her it is. By the way, I won’t be making any units or leaders I haven’t already made, which is around 24 for units and 16 for leaders. Here are the links for my other expansions-
Rebel Leaders-
Ashoka Tano- 1 Intel, 2 Spec Ops, 1 Small Logistics
Sabine Wren- 1 Land, 1 Space, 1 Spec Ops, 2 Small Spec Ops
Imperial Leaders-
Agent Kallus- 2 Land, 1 Space, 2 Small Spec Ops, 2 Intel
Admiral Konstantine- 2 Space, 1 Land, 1 Logistics, 1 Small Logistics, 1 Diplomacy, 2 Small Intel
Rebel Leader Recruit Cards-
(Sabine Wren) Hit and Run (Assignment, Spec Ops 1)- Attempt this mission in any system with units in that system. If successful, immediately begin a combat in any system with the troops in the system you attempted that mission in. After you roll your dice and apply damage, end the combat and send the troops in the combat to the system you attempted this mission in.
(Ashoka Tano) Fulcrum Agent (Assignment)- Resolve this mission in any loyal system. Choose two probe cards that have already been drawn and put them anywhere in the probe deck.
Imperial Leader Recruit Cards-
(Agent Kallus) Whip It Out Of Them! (Assignment, Intel 2)- Resolve in any system with a captured leader in it. Draw four cards from the probe deck.
(Admiral Konstantine) Evasive Maneuvers! (Special)- Use whenever the opposing player plays a tactic card. If that tactic card deals damage, you may remove any type of dice from your opponent rolls equal to the damage that card does.
Rebel Units-
MC80B- 1 Blue Square, 2 Green Dice, 4 Red Health, 4 Transport Value
T4-B Battle Tank- 1 Yellow Square- 2 Black Dice, 1 Red Die, 3 Red Health
Imperial Units-
HAVw Juggernaut- 1 Yellow Square, 1 Black Die, 1 Red Die, 5 Health
Speeder Bike- 1 Yellow Circle, 1 Black Die, 1 Red Health, This unit may block this first hit dealt against it.
Rebel Cinematic Tactic Cards-
Switch To Rockets!- You may change up to three of your black dice to red dice, ignoring any limitations (requires T4-B Battle Tank). Instead of doing this, You may change up to three of your red to black dice, ignoring any limitations.
Backup Deflectors- You may play another tactic card this turn. It must have the ability to block damage. Double the amount of damage that tactic card blocks (requires MC80B). Instead of doing this, you may add 1 to the block value.
Imperial Cinematics Tactic Cards-
Armored Transport- Any units you own that are made with a yellow triangle cannot be damaged. They may not attack. If they do, they are no longer invulnerable (requires HAVw Juggernaut). Instead of doing this, any units made with a blue triangle that you own cannot be damaged this turn. They cannot attack this turn.
Expert Maneuvering- After your opponent rolls his dice, you may force him to reroll any number of his dice (requires Speeder Bike). Instead of doing this, you may force your opponent to reroll one of his dice.