Happy Friday - Let's talk B-Wings

By Cubanboy, in X-Wing

Hello and Happy Friday,

Today let's talk about the lovely B-Wing!

What would you like to see done different with it when the adjustments come Jan and what do you want from it as a single wave ship?

keep flying crazy goodness we are so close to wave 2 ?

Some form of Auto Blasters maybe?.?

Removal of the upgrade slot tax would be a good start.

In an actual pack, some more cannon options are a must. Hopefully something to make use of the double-cannon slots (along with the gunboat getting their second one back).

The upgrade from 1st edition that gives the crew slot would be interesting as well. I don't think there's any particularly interesting options to go into that crew slot right now, so maybe something nice to slot in there.

Happy Friday!!

I’ve actually been having some success with the two unique pilots. Still needs more testing, but i’ve been thus far pleased with how they preform. More games will give me a feel if they need some sort of adjustment. Can’t speak on the genetics as I have yet to use them.

What I would like from the standalone expansion is something to take advantage of it’s two cannon slots. The super laser we see in Rebels could work nicely. Another idea is reintroduce Linked Batteries as a way to double tap like the old TIE/D title. Hera as a pilot could be nice, though I would prefer her in an A-Wing.

Slight reduction in points would be nice, with a few of the options that the others have discussed. Ten and Braylen are pretty good right now and with small adjustments will be loads of fun to continue playing.

I love to see snap shot reborn as an autoblaster cannon to give some life to the generic B-wings.

I don't mind if they tone it down to 'you cannot attack again this round' to stop the double tap. With FCS or AS a 3 dice attack on a ship before it actions would really give the low initiative knife fighters a unique mechanic. Make it double cannon for all I care! I want it :P

8 minutes ago, BVRCH said:

I love to see snap shot reborn as an autoblaster cannon to give some life to the generic B-wings.

I don't mind if they tone it down to 'you cannot attack again this round' to stop the double tap. With FCS or AS a 3 dice attack on a ship before it actions would really give the low initiative knife fighters a unique mechanic. Make it double cannon for all I care! I want it :P

I can hear the screams of rage from A-Wing and Gunboat players now if they release that as a double slot cannon. Not that the Iggies would mind. :)

I haven't flown 2.0 Bees yet, but plan to try this weekend. I've been having fun with a Corran/Esege/ion Y-wing build and want to trade out Esege for Ten and see how it goes.

There will probably be some cool new cannon that is especially good on b-wings when the b-wing expansion is released.

There's no mangler cannon in the game yet, maybe the new version of that?

Ten Numb with those 1 tallon rolls is a squirrelly SOB

Edited by hargleblarg
Error: B wings have 1 speed talon rolls, not k turns
8 minutes ago, Hiemfire said:

I can hear the screams of rage from A-Wing and Gunboat players now if they release that as a double slot cannon. Not that the Iggies would mind. :)

Gunboats have reloadable torps and spacejam slams, and nobody puts upgrades on A-wings anyway do they? :P

Just now, BVRCH said:

Gunboats have reloadable torps and spacejam slams, and nobody puts upgrades on A-wings anyway do they? :P

I think Gunboat players would enjoy a 3 dice, activation phase cannon that shoots someone who moves in its arc on the Xg-1, their disarm wouldn't lock it out. There are at least a few A-Wing players that have been "requesting" Snap Shot return to give them something to make the ship "good"...

3 minutes ago, Hiemfire said:

I think Gunboat players would enjoy a 3 dice, activation phase cannon that shoots someone who moves in its arc on the Xg-1, their disarm wouldn't lock it out. There are at least a few A-Wing players that have been "requesting" Snap Shot return to give them something to make the ship "good"...

Yeah if we're being serious it would be a good mechanic for any of those ships. The B-wings have been out of it for so long I feel like they're a little bit more deserving. I'm just being selfish for my favourite ship.

1 minute ago, BVRCH said:

Yeah if we're being serious it would be a good mechanic for any of those ships. The B-wings have been out of it for so long I feel like they're a little bit more deserving. I'm just being selfish for my favourite ship.

The Dial, Sensor and 3 dice primary has me looking at it seriously as a secondary to the MGT for me when it comes out. I like zippys and knife fighters and the B-Wing can out knife fight a Kihraxz, which is nothing to sneeze at.

32 minutes ago, hargleblarg said:

Ten Numb with that 1K is a squirrelly SOB

Isn’t it a 2K? 1T’s?

Nera Dantels. New ability, of course, but I miss my dagger squadron leader...

blue squadron / AdvSen / x4 / git good

Edited by jlittle576

I'd like to see a reduction to the generic cost. Right now, there aren't too many viable upgrades for them (though running them with ions and HLC is fun as ****). I'd LOVE to see Linked Cannons return as an upgrade (and XG-1 Gunboats get their second cannon back).

At the Mynock open someone ran 2 with selfessness, Biggs, and bylen. Works pretty well in the current torp meta.

Named b-wings are doing pretty well, Ten Numb can keep turning and turning. Probably a slight cost reduction but just slight.

Maybe a sensor that fits with the b-wing doing lots of reds.

Before a red maneuver you may perform a target lock action on a ship in your primary attack arc.

3-4pts? It should mostly favour b-wings and other ships with a lot of reds that want to keep jousting.

6 hours ago, Hiemfire said:

Some form of Auto Blasters maybe?.?

You mean the one canon that was never used. :P

Granted I can see why FFG was scared of it and put it at range 1. Take a look at TLTs, heck Autoblasters had a better chance of hitting but it was so restrictive it could never be used that well. IT might have been better if it were range 2-3 and did the TLT 2x 3 dice attack. I guess it shows how easily something from 6 feet under the power curve could spiral out of control on top of the meta.

If they release a really good 2 slot cannon (say all focus results become hits), I think the named pilots can stay on their current points and generics will only need a 1-2 drop.

No good cannon, a 1-2 points drop for the named guys and 3-4 for the generics.

They are still really slow, but the two named pilots are just a squeak too expensive to be really in contention. For 50 points (58 with Adv sen) you can get so much more for the points...

That said, the two named pilots abilities are super good. I think Braylen edges it because he gets defensive rerolls, can end up focus stressed, and if he still has his token at i4, thats a double modded 3 dice attack.

I'd like to see their upgrade slots trimmed though, they are unnecessarily extensive!

I'll say it every time the B-Wing is mentioned until I'm blue in the face, but making them a 3 dice primary was a mistake from the outset and 2e missed the opportunity to correct that.

The B-Wing is supposed to be weird. It's supposed to be different. The B-Wing should have a 2 or even 1 primary and relied on cannons and ordnance. The double cannon slot in 2e is a nod to that idea. B-Wings should be cheap as platforms, then customised to the gills with upgrades. One cannon for long range engagements and one for short would have been perfect.

There is no magic cannon that will come along and fix the B-Wing because FFG shot themselves in the foot by forcing any cannon shot to compete with a 3 dice primary that comes with no caveats.

But with all that in mind, I guess I'm still hoping they find something along those lines to improve it. Cannons do at least get the range 1 bonus now, so a return of autoblasters in some form would be great. Either as a 3 dice range 1 only attack with some built in dice mods to make it better than the primary, or even as a four dice range 1 only attack with some restriction like being unable to spend target locks, or turning all crits to hits. Autodamage is bad, and shouldn't be brought back, but I'd like to see B-Wings have an actual reason to take a range 1 cannon.

Currently, all cannons give the range 3 defensive bonus, but there's no reason they have to. Those rules are no longer inherent to the upgrade type, and instead depend only on the presence of a symbol on the card. You could also produce a range 3 only cannon in the normal forward arc that denies the range 3 defence bonus. Personally, I think they should have already done that with ion cannon to make it worth taking, but here we are.

I'd love to have an actual reason to take a B-Wing with autoblasters and ion cannon, but I don't see it happening sadly. Ion cannon sucks now.

/E2 as a 1 point configuration could probably make a comeback. There's not really any crew I'd like to put on there at the moment other than maybe Jyn Erso on Ten, or Nien Nunb on Braylen but that doesn't mean there can't be.

Some sensor or modifcation that gives some bonus to barrel rolling would be nice too. Shaking a target lock like old school Black One, for example. Just feels like the barrel roll on a B-Wing is meant to represent rotating the ship around the cockpit, and now that everyone and their dog has barrel roll, I'd like it to feel a little special on the B-Wing again.

Ten makes for a nice support/jouster if you equip him with Squad Leader. I throw a HLC on him as well, and he adds nice action economy to your list, as well as making your opponent wary of placing their ships in his bullseye arc. As others have mentioned, the 1 Talon Roll is an excellent move that really keeps him in the fray. Have had great success with him so far.