Rebels Lurking...

By Bucknife, in X-Wing

Nope. OG Star Wars for life.

I will certainly pick up Resistance and if it’s only to finally get access to I5 A-Wings.

Locally, I've seen Xwings (esp wedge + Luke protons; disgusting) and Sabine ofc

But also Moldy Crow (Jan...who needs Torps? Also fully modified I 5 ship) and Norra (Y)

Which is honestly about as much variety as I see, sadly. Everyone's so fixated on I 5 that you really only regularly see 3/4 ships per faction anyway

23 hours ago, Force Majeure said:

I think Wedge is a very viable and very capable pilot/ship. I feel part of the issue with his poor showing at tournaments is that higher level players have gravitated towards factions that overall have better efficiency and hence win more games more easily. Once those outlier have been dealt with in the January points adjustments, we'll have a better picture of just how good or "bad" Wedge is.

I get where you're coming from, but I think Wedge's "good/bad" metric is purely points dependant. His ability is _great_, an he's in a platform that can be made to survive.

16 hours ago, ficklegreendice said:

Locally, I've seen Xwings (esp wedge + Luke protons; disgusting) and Sabine ofc

But also Moldy Crow (Jan...who needs Torps? Also fully modified I 5 ship) and Norra (Y)

Which is honestly about as much variety as I see, sadly. Everyone's so fixated on I 5 that you really only regularly see 3/4 ships per faction anyway

You’re right. I5 or bust. And rebels got artificially crippled by removing high Initiative pilots on many platforms like the „Bombers“ Y, K and B, where i can maybe see where they’re coming from, as well as the A-Wing where this decision makes no sense whatsoever. (Note that i got nearly stoned to death when i made a complaint thread about this fact)

Fact is that Rebels got treated this way for some obscure faction identity reasons. They are not to be the arc-dodging ace faction but relying on mutual support and sacrifice. These things unfortunately got also nerfed into oblivion, are limited by rigid formation flying or get overshadowed by more important things like simple point cost and action efficiency, mobility, initiative and statlines. All of which are areas where they fall a little short at the moment.

I also find it complete BS to say that of all Factions they should have the least high Initiative pilots from a lore perspective, but in gameplay, this really comes to bite them too now as people try desperately to make the few top pilots they do have work because they see that this is what works in the other factions.

in short. If FFG thinks this Initiative crippling thes did with Rebels was a good idea or necessary, they would have needed to leave some other strengths to the faction. Instead, shield regen is all but gone, they do control worst of all factions now, and have no one except Luke and Sabine with decent action efficiency. Clearly a well done job ?

4 hours ago, ForceM said:

You’re right. I5 or bust. And rebels got artificially crippled by removing high Initiative pilots on many platforms like the „Bombers“ Y, K and B, where i can maybe see where they’re coming from, as well as the A-Wing where this decision makes no sense whatsoever. (Note that i got nearly stoned to death when i made a complaint thread about this fact)

Hold it - Ywing has I5 Nora. Don’t tell me they don’t have high init “bombers”.

I’m a little salty about Tycho’s disappearance, fair, but the rest of this is pretty extreme I think.

Every single time FFG has pushed new content out, there’s always been one faction weaker than the others. Always. It’s the problem of trying to build a balanced ecosystem with that many moving parts. I’m hardly surprised to see them struggle now.

Patience. Within a meta cycle or two, your “chosen” faction will be top of the world for some new upgrade that breaks the game with the right interactions. The only ones who ever had a prolonged domination were the jumpmasters, because they were unwilling to alter points, dial, or upgrade slots for the longest time. That’s not an issue in 2.0.

There are several aspects to Initiative, and high init. being good. One of those is being able to take actions with perfect board state information. Not only do rebels have some of the best tools to deny this(Cassian crew letting you look at dials reliably), but they also have the best tools to grant actions at high init. (Fenn being the only unrestricted I6 coordinate, and Lando and Jake also in faction). Rebels also have the only ways to spread damage between friendly ships, which is stronger than you think, and can help negate the effects of high Init. the meta is not I5 or bust. You need a way to handle and I5, but that does not need to be an I5.

58 minutes ago, ScummyRebel said:

Hold it - Ywing has I5 Nora. Don’t tell me they don’t have high init “bombers”.

I’m a little salty about Tycho’s disappearance, fair, but the rest of this is pretty extreme I think.

Every single time FFG has pushed new content out, there’s always been one faction weaker than the others. Always. It’s the problem of trying to build a balanced ecosystem with that many moving parts. I’m hardly surprised to see them struggle now.

Patience. Within a meta cycle or two, your “chosen” faction will be top of the world for some new upgrade that breaks the game with the right interactions. The only ones who ever had a prolonged domination were the jumpmasters, because they were unwilling to alter points, dial, or upgrade slots for the longest time. That’s not an issue in 2.0.

The problem with Rebels runs deeper this time. They are artificially made inefficient by this faction identity thing they wanted to promote.

Sadly, now there is no easy fix to this. Even if they upped and downed some costs, unless they really overdo it, i don’t see Rebels getting back up so soon.

16 minutes ago, Do I need a Username said:

There are several aspects to Initiative, and high init. being good. One of those is being able to take actions with perfect board state information. Not only do rebels have some of the best tools to deny this(Cassian crew letting you look at dials reliably), but they also have the best tools to grant actions at high init. (Fenn being the only unrestricted I6 coordinate, and Lando and Jake also in faction). Rebels also have the only ways to spread damage between friendly ships, which is stronger than you think, and can help negate the effects of high Init. the meta is not I5 or bust. You need a way to handle and I5, but that does not need to be an I5.

Yeah, and every top 16 so far says, you’re either I5, or you are a control heavy swarm, or you have very cheap double mod proton torps en masse, or of outstanding quality. Or a combination of the 3.

Rebels in that category have Wedge with Torps or Jan and they have Luke. And that’s just too little to compete because the other factions have cheaper and better options.

Ask yourself why we see none of the options you give there.

Fenn is ridiculously overprice. Unplayable in the current state.

Cassian is a non-factor because they can’t exploit the information he gives well enough.

Mitigating damage and spreading it is much worse than what the others do. Not take damage!

Lastly, Rebels can be action efficient mostlyin rigid formation flying, while other factions are just as efficient without these restrictions and are therefore able to fly circles around them.

Rebels are in a bad place for sure but cost decreases on some of their support ships and large ships will help. The thing that I find funny is that the Imps got the best support ability(Sai) when that’s supposed to be the Rebels thing. Comparing Sai and someone like Benthic with a similar ability makes Rebels sad.