Resistance Chewbacca got a wildly important buff

By nikk whyte, in X-Wing

4 minutes ago, AllWingsStandyingBy said:


Well, point-for-point they already made the Scum Falcon radically cheaper than it's Rebel counterpart (or the Decimator). Might as well do the same with the Resistance Falcon. Gotta move 'dem new ships!

with less attack and 2 less shields and the scum pilot aren't as generally good as Rebel Han or Lando, but including that wouldn't support your conclusion.

1 minute ago, MasterShake2 said:

with less attack and 2 less shields and the scum pilot aren't as generally good as Rebel Han or Lando, but including that wouldn't support your conclusion.


Nice trolling. I'll still bite:

Scum Han Falcon + Trick Shot + Lando's Falcon Title + Autopilot Drone = 74pts

That's 8 Hull + 5 Shields (plus a completely bonus 'freebie' 2 Hull on the shuttle) with the possibility for pretty easily obtained 4-5 die attacks .

So you're getting all of that for 18pts cheaper than a butt-naked Rebel Han or Rebel Lando.


PS : like, I guess the Mynock Open's Top 20 having a Scum Han Falcon present without a Rebel YT-1300 to be seen for miles around is just a fluke, too, huh?

3 hours ago, AllWingsStandyingBy said:


Nice trolling. I'll still bite:

Scum Han Falcon + Trick Shot + Lando's Falcon Title + Autopilot Drone = 74pts

That's 8 Hull + 5 Shields (plus a completely bonus 'freebie' 2 Hull on the shuttle) with the possibility for pretty easily obtained 4-5 die attacks .

So you're getting all of that for 18pts cheaper than a butt-naked Rebel Han or Rebel Lando.


PS : like, I guess the Mynock Open's Top 20 having a Scum Han Falcon present without a Rebel YT-1300 to be seen for miles around is just a fluke, too, huh?

I wouldn't say "easily obtainable". Observing a few games and doing some math, it came out to about an average of 2.5ish dice attack per turn (it was about a 2.7 something decimal). A lot of games also showed why it's not exactly undercosted as it would struggle to break attack 2 on the right target on key turns which is probably why it's only sporadically seeing competitive play. It also lacks the passive mods on every dice roll possible with Rebel Han.

And, yeah, I would actually call a top 20 a fluke TBH. Neither ship is really becoming a meta staple or throwing up consistent performances to do a baseline power level comparison other than to say "Large based turrets seem out of favor right now".

7 hours ago, theBitterFig said:

That all makes enough sense. Mostly, when comparing QD, it's more about the scale of bonus attacks which are needed, if the shell is effective enough. Corran is so pricey, and his bonus attacks aren't necessarily even bonus attacks, since he can't attack the next round. Chewie is... probably a bit closer to Corran, but might be OK enough.

It sounds like we're pretty much in agreeance. I'm slightly more pessimistic about his potential, you're slightly more optimistic. I agree with your comment, Quickdraw to me is the best double tap we've seen in the game, its the easiest to pull off, and at least in 1e; allowed for some decent dice mods. He is toned down in 2e, but he is the top of the scale in bonus attacks in my opinion, Corran is the bottom of the scale. I personally think Chewie is closer to Corran than Quickdraw.

7 hours ago, theBitterFig said:

Mostly, I think there's a decent shot that Chewie "isn't that bad" and fun lists with him can kinda work, not really that Chewie is large-tournament-top-tables.

As to Chewie needing a bunch of upgrades, maybe, but Scum Han Solo doesn't really need too many. Title and Trick Shot are the only two which are mandatory, but scum does have potent cheap crew and gunners. I can half imagine a Chewie which goes pretty lean. Not a lot of meat on those porgs.

I think Chewie in a list as an extra will be fine. I think basing a whole list around his ability will be bad. Hence why his point cost is so important. I don't expect him to be tournament level, and I do think some people will have some fun with him, but I still think his ability is fundamentally bad, not just in terms of competitive viability. It's thematic as **** which is great, but Chewie's crew ability is a much better design overall.

I didn't say Chewie needs a bunch of upgrades, I said I think he will need a few, he certainly won't be naked. You mentioned 2 upgrades that are almost mandatory on Scum Han, I think the same will be of Chewie, most likely being the title and Han crew. The title to keep the clunker moving with all those red actions, and Han to weather a few extra shots. In my mind thats still going to be quite a few extra points on top of his base cost. That's where he differs from Scum Han, Han is not only i6 letting him dodge much more easily, but he's not always the main target either, and this is how we come back to cost. Han is relatively cheap and you can get some great ships next to him within the scum faction. If Chewie was that cheap he might be quite good, but I highly doubt he will be since many consider Han too cheap (in comparison other large bases). I personally think all other large bases need to drop rather than Scum Han go up, but either way the resistance Falcon has an extra red die so I imagine it still won't be quite that cheap.

8 minutes ago, BVRCH said:

It sounds like we're pretty much in agreeance. I'm slightly more pessimistic about his potential, you're slightly more optimistic. I agree with your comment, Quickdraw to me is the best double tap we've seen in the game, its the easiest to pull off, and at least in 1e; allowed for some decent dice mods. He is toned down in 2e, but he is the top of the scale in bonus attacks in my opinion, Corran is the bottom of the scale. I personally think Chewie is closer to Corran than Quickdraw.

One thing which is really good about 2e Chewie's ability is the action he gets. That'll keep his action economy up there.

The more I think about it, one thing which severely hampers Corran is that the E-Wing in general is pretty over-priced. A 75-ish point Chewie... hrm. 3/1/8/3 turret... Certainly less overpriced than an E-Wing, if that's where it falls.

7 minutes ago, theBitterFig said:

One thing which is really good about 2e Chewie's ability is the action he gets. That'll keep his action economy up there.

The more I think about it, one thing which severely hampers Corran is that the E-Wing in general is pretty over-priced. A 75-ish point Chewie... hrm. 3/1/8/3 turret... Certainly less overpriced than an E-Wing, if that's where it falls.

That's another reason I think the title is going to be a big deal for him. It'll allow him to do those actions even whilst being stressed, and between the red actions and the s-loops I imagine he'll be stressed a bit. If you were to miss his trigger due to being stressed you'd be pretty disappointed.

Yeah I agree. The E-wing is way overpriced. If Chewie is 75ish and with say Han and the title is 90pts, that leaves enough points for 3x 35pt RZ-2s. I think that's really where he needs to be.

Hrm.

Chewie at 72. Han at 6 points, title at 6 points, Trick Shot at 1. 85 with title, 79 without. I think that's probably kinda playable. You can get two moderately-equipped X-Wings in the remaining points, or an X-Wing and two decent A-Wings.

Heck, you could even run Chewie + 4A, if everyone is as naked as Chewie is in the films. That's oddly kind of appealing. I'm not dropping $80 on A-Wings, but still.

So, any thoughts on this now that the actual points have been out for quite some time? It seems the conversation died as soon as the speculations were no longer accurate.

I'm going to try running Chewie with Electronic Baffle and 4 RZ2 Green Squadron Experts. I think it's got potential if I can keep the walking carpet alive for long enough.

This is what I’ve been running for a bit now:

Heroes At Work

(61) Chewbacca [Scavenged YT-1300]
(5) Agile Gunner
(2) Contraband Cybernetics
Points: 68

(44) Red Squadron Expert [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
(1) Heroic
Points: 45

(44) Red Squadron Expert [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
(1) Heroic
Points: 45

(29) Finn [Resistance Transport Pod]
(8) Perceptive Copilot
(1) Heroic
(4) Advanced Optics
Points: 42

Total points: 200

Use mechanics

On 11/29/2018 at 5:38 PM, theBitterFig said:

I'm not dropping $80 on A-Wings, but still.

Chuckles in powerful 5A hindsight

6 hours ago, JBFancourt said:

This is what I’ve been running for a bit now:

Heroes At Work

(61) Chewbacca [Scavenged YT-1300]
(5) Agile Gunner
(2) Contraband Cybernetics
Points: 68

(44) Red Squadron Expert [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
(1) Heroic
Points: 45

(44) Red Squadron Expert [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
(1) Heroic
Points: 45

(29) Finn [Resistance Transport Pod]
(8) Perceptive Copilot
(1) Heroic
(4) Advanced Optics
Points: 42

Total points: 200

Go for cheaper ships. You want as many things to die as possible, so maybe cram in Dead Man's Switch Colossus Station Mechanics as you can and then put as many upgrades on chewie as you can?

1 hour ago, Npmartian said:

Chuckles in powerful 5A hindsight

Go for cheaper ships. You want as many things to die as possible, so maybe cram in Dead Man's Switch Colossus Station Mechanics as you can and then put as many upgrades on chewie as you can?

The problem with that is the target priority. Chewie’s clearly the lynchpin. ALL of these ships hit hard and each take a bit to kill. Normally if they chase Chewie I only need one bonus shot anyway to carry the game....

It works fantastically. A bit more like QuickDraw tho..... only 1-2 extra shots. But when you have 4 3-die attacks it’s pretty big.

I've run the following two lists and it worked really well:

- Chewbacca (Heroic, Perceptive Copilot, Agile Gunner, Shield Upgrade)
- Finn (Heroic, Pattern Analyzer)
- Tallissan Lintra (Heroic, Marksmanship)
- L'ulo L'ampar (Heroic, Predator)
198 points

- Chewbacca (Heroic, Agile Gunner)
- Jarek Yeager (Heroic, R5 Astromech)
- Kazuda Xiono (Heroic R5 Astromech)
- Zizi Tlo (Heroic, Advanced Optics)
196 points

I get the argument that "more ships is better" with Chewie, but I make most of my lists according to what I actually have in my collection so... I've experimented online with different squads over the past several months of course though. I really like @JBFancourt's list as well.

18 hours ago, Npmartian said:

Chuckles in powerful 5A hindsight

I mean, I've still only bought 3, and barely have flown them. :P