So my local tabletop group has started doing the Corellian Campaign on board game night. Most of us are new to armada, and my first battle went REALLY well. (defending against hyperlane assault, only 4 intercepter squadrons died, vs all rebel squadrons and 1 capship- all defensive victory points achieved)
I'm told that the campaign caps at 500 points per list (from a starting value of 400), so i'm looking for opinions about my final build.
Name: Rakaydos Fleet
Faction: Imperial
Commander: Admiral Sloane
Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Minefields
Imperial II (120)
• Admiral Sloane (24)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Avenger (5)
= 166 Points
Gozanti Cruisers (23)
• Comms Net (2)
• Boosted Comms (4)
= 29 Points
Gozanti Cruisers (23)
• Comms Net (2)
• Boosted Comms (4)
= 29 Points
Quasar Fire II (61)
• Ruthless Strategists (4)
• Boosted Comms (4)
= 69 Points
Raider II (48)
• Disposable Capacitors (3)
• Overload Pulse (8)
= 59 Points
Squadrons:
• 4 x TIE Interceptor Squadron (44)
• Lambda Shuttle (15)
• Colonel Jendon (20)
• Maarek Stele (21)
• 3 x TIE Defender Squadron (48)
= 148 Points
Total Points: 500
The shuttles give the Gozantis ridiculus command range, Ruthless strategist on a red range anti-fighter (backed by Tie Defender health on the other end) should be able to achieve fighter superiority relatively quickly, and Defenders (especially Steele) backed by sloan and the Raider tear down defense tokens for the ISD to rip the enemy apart.
With fighter casualties, the Gozantis can shift to supporting the ISD and quasar fire, with Engineering points and navigate tokens.