Best Army Build for Newbies Games # 2 - 5

By Blutsteigen, in Mutant Chronicles

Greetings all Muties,

Playing a second game with a mate tonight, and am a bit conflicted on what to do the yank the hook already in his mouth.

He needs more than 3/3/3 strategy, the guy plays 10mm historicals so he picks up quick, to give you some perspective. But we want time for veggie burgers and jager, and my experiences are limited as well. so yoda says, "balanced time, you must have."

4/4/4 perhaps?

Well, this entirely depends on how much time you actually have, but I'd probably bump it to 5/5/5 and use some victory zones. It sounds like your buddy would like the strategic element that they offer. However, they seem hard to manage if you don't have many units in play, hence my 5/5/5 suggestion.

Have fun, let us know how it goes!

I'd even suggest 7/7/7 if you have the figs for it.

Speaking of which what figs do you have? Does he like combos or good solid forces? how has he reacted to command cards? All of the answers would affect my army build and depending on the figs you have you can easily make a force to exploit each type i've mentioned (and still have a quick fun game(s))

He has the starter and a few packs. I have just about every booster minus the brotherhood.

We are going with 4/4/4 and 3 objectives. I appreciate the feedback urging caution toward too many objectives in a small game. I was going to suggest 5, but we are dropping it to three. We will probably modify our builds and play twice if we feel like it.

Thanks for the feedback; it will be a good time regardless. Here we go...

4/4/4 Algeroth List:

Dark Gommorian
Bronze Technomancer
Decoy
Order Tokens x 2
Silver Necromutant Tormentor
Gommorian Emasculator
order tokens x 2
Golgotha
Alakhai the Cunning
Dark Aura
Order token x 1
9 Actions Total / 5 Tokens
Specials – Barrage: 3 actions
~~~~Battle report on saturday~~~

Quite a few comments about this build :

First, Decoy has nothing to do here. It's surely a mistake : it's a Tactics command card, and no Algeroth fig has Tactics, if I remember correctly.

The bronze technomancer doesn't bring a lot for now, since most Algeroth's foes don't use a lot of yellow dice, I'd rather take an Infernal Corroder (proxy it): his enhanced guard works well to cover the Emasculator. Of course, if you intend to play against the Brotherhood (with yellow-heavy Sacred warrior or Mortificator Shadow), it can be a good choice.

And I'm not a great fan of Golgotha either : her range is very limited, so it takes a lot of time for her to get to her foes (unless you play her with Necrovisual Symbiosis), and her ability to hit multiple foes is very limited in small scale games (limited range means limited choice of targets). I'd rather take a Ravager, since you don't need her Dark Symmetry icon, and Alakhai already brings 3 command icons.

Dark Aura is an interesting card, but I's still take Invoke Frenzy over it : it comboes awesomely well with the Emasculator's Barrage, and you even have the two silver orders to buy it back.

Algeroth is a melee heavy faction, but most of the time, when you rush too agressively, you may get mauled by more defensive/quick faction... It's easier to turtle, waiting for later in the game to go on the offensive while the Emasculator, possibly covered by a guarding Infernal Corroder, kills your opponents units from afar... If you want to go for a more offensive gameplay, then bring meat shields (Necromutants), with command cards triggered by their death, like Apocalypse, to slow down your opponent's advance. Though I don't think it's very usable in small scale games.

Hope those comments can be helpful !

Paptimus said:

... wise words ...

What Pap said. :) Although, I don't think Invoke Frenzy would be worth buying back in a 4/4/4... you're already dedicating a gold token to the Emasculator just for the barrage, and burning two silvers for the buyback is effectively shutting yourself down for the rest of the round. It's a great combo, but very expensive to keep up.

Heh, I have a feeling that the Infernal Corroder will be a staple in almost every Dark Legion build once he comes out. It's such a great defensive unit.

I agree that the buyback for Invoke Frenzy is steep. But I was suggesting pure cheese turtling ! From the second round on, you wait for your opponent, keeping your Corroder on guard with a bronze order, shooting Barrage with your Frenzy-boosted Emasculator, while your other units are waiting for enemy units to get at Beastial speed range (by the way : I think beastial speed should be taken to replace Decoy ;) ).

It's not the only strategy possible for Algeroth, but it's one of the safest in small games (where you can't afford to lose meat shields, even when they're Necromutants).

And I agree : the Corroder is by far the best Algeroth bronze fig !

Well, I'm not a friend of proxying when trying to make someone hooked to a game, as it gives, I think, a bad image of the game.

Talking 'bout the question about the the newbies games, I really like the idea of using 3 victory zones to show that the game is always changing and to give it an extra point while playing, and I would deffinetly not recommend the 3/3/3 mode. I'd go for 5/5/5 or 6/6/6 as it gives the chance to use lots of figs, a good amount of orders and a few cards(see, nobody is going fo try hard command card combos in their first game).

When playing with my brother a 6/6/6,he used this team a few times before we got the Necrotech to use reinforments (I don't remmember the command cards, sorry);

Gold:

-Alakay

-Golgotha

-Gold Necromutant

-gold order x2

-Gold command card

Silver:

-Gomorian

-Ezoghoul

-Tekron Warmaster

-silver order x2

-Silver command card

Bronze:

-Tecnomancer

-Necromutant

-Bronze orders x2

-2 bronze command cards (one of them the bestial speed, or whatever is called in English [got the game translated to spanish], for the Ezoghoul and Golgotha to charge +3).

Hope you find it helpfull!

also don't forget that you are not limited to one x of non uniques so you could have 2 of your favorite bronze unit and/or my favorite at least 2 beastial speeds command cards. (i love not buying the first one back, making the opponett think he is done with it and then popping out the second one)

4/4/4 Algeroth List:
Gommorian Frenzy
Bronze Technomancer
Bronze Orders x 3
Necromutant Tormentor
Gommorian Emasculator
order tokens x 2
Golgotha
Alakhai the Cunning
Invoke Frenzy
Order token x 1
10 Actions Total/6 Tokens
Specials – Barrage: 3 actions
The above is my revised list. I didn't want to lose aura, but invoke Frenzie's buyback was ideal.
Yes, Decoy was a mistake. Thankfully I've never made that error before.
I don't have many figs, so the Bronze Techno had to stay. He still is some ranged attack, at least. and I am also not a fan of proxying.
Had to keep Golgotha as well. This build is meant to attract positive attention about the game, and as a result, I wanted both dynamic figs as wellas color scheme synergy (Alakhai and Golgotha make quite the cute couple he he).
Thanks everyone, I will let you know how it goes.

I have to agree that Golgotha and Alakhai make quite a perfect couple... Aaaaah, Mutant romance...

I'd still dump this Bronze Technomancer to get a Beastial Speed. Command cards are an important part of the game, so you should have more than one, and its buybac cost fits with your many bronze orders. 4 figs is quite standard in a 4/4/4 build (and it's 4 trong figs, being only gold and silver).

Paptimus said:

I have to agree that Golgotha and Alakhai make quite a perfect couple... Aaaaah, Mutant romance...

Oh, man! Aren't they suposed to be brothers? partido_risa.gif

No such thing as "incest" in the Dark Legion ! Why do you think the Brotherhood is mad at them ??

Paptimus said:

No such thing as "incest" in the Dark Legion ! Why do you think the Brotherhood is mad at them ??

Yeah, I would not expect them to be worried about being brothers. Demonic ethics must be quite simple, if there are any demonio.gif