I had a chance to buy the new toys last week and put them on the table for our game night tonight, and let me tell you, this was a blast that made me excited to play Uthuk.
ThuUk'Tar and GorgeMaw
Scout on this guy means you can get him ideally positioned. If you've got enough other strong threats, you really ought to be able to turn a flank for an additional die. He's extremely flexible in his maneuvering. I don't know if anyone else has looked at his card and thought through his possible movements, but being able to extend his range by 1 on any movement and flip around on a shift is extremely liberating. He will absolutely move around the field and get where he wants and the angles he wants on his targets. I noticed a bit into his game that the terrain in his set is perfectly suited to him. It allows you to make a speed-1 movement (which can be modified by his ability to speed-2) and then choose to modify that with a charge. So it is possible to use the terrain to generate quite a bit of possible threat to an opponent from the start of the game. We had it on the board tonight, and it was really fun to run into it and then set up the perfect flanking charge. For damage, he's got his second attack, and will greatly be hurt by stuns. He's not brutal, so he really thrives on making both attacks, likely being around 4 damage each (he's got a basic lethal, and his whip is a good upgrade for a Lethal count of the panic tokens.
Upgrade cards: He's got a good assortment. I played Whirling Sinew and Thrashing Tail, because it really looked like they were meant to be played together, as in the original spoiler. Figuring out the right situation to pull this off will be a real key, since he'll want to find himself in a crevice of 2-3 units that isn't quite a threat to him. It might not also be the greatest against a large ranged list. I also want to try Lunging Terror, which makes him Impact Stable, to help feed the panic. Bannerscape is also a good combo with him, and I think Threshers for keeping panic out there is a given. Crushing Jaws allows him to buy Brutal-1 on the second attack, but this is tied to the surge. I think you're still dependent upon a hit/surge showing up to really make this worth it and you'd probably want to up your chances by reliably flanking.
He provides some fun dial combos:
Initiative-2 Speed-1, that he can lengthen to 2 means he's going to win an awful lot of charges regardless of initiative. He also packs a useful shift and speed-2 move (which he can extend to 3) with his ability, enabling you to reform or rally and then move as needed. You can shift/shift at 4, which is nice for dodging charges and setting up your own follow-up attacks. Finally, if you really want to go long, there's a red rune march at 5. I think most of the time you want panic tokens and the attack, but if for some reason you need to punch through armor, he's got two hits.
Viper Legion: I only purchased one box initially. I put a 2x1 on the table with Aim of the Serpent, which provided to be a high utility upgrade. In this case, I was less concerned with Rank Discipline because the surge icons are useful on a Viper Legion. The Threshers were handing out panic, so they can choose to take the Lethal damage or convert a panic token to a stun/immobilze, which proved extremely useful. These guys are going to be good.
The game itself. I ended playing Uthuk on Uthuk. We've had a couple of new players join in recent months. I had not played an Uthuk versus Uthuk match. I faced two 2x2 Spined Threshers, Kethra/Bonecaster, and a 3x2 Zerkers. I had a Zerker-star, Front line Thresher, Warsprinter/Aggressive Shrieker, two 2x1 Threshers, the 2x1 Viper with Aim of the Serpent, and Gorgemaw with Whirling Sinew, Thrashing Tail, and Fearmonger's Whip for an even 200 points. My opponent had bid and took first on Unprepared. I realized I could likely delay engagement on flank in time to turn the other flank. I had Gorgemaw, Thresher, Viper, Thresher, Zerker-star. In the end, I was able to put the Viper and both Threshers on the Zerker star, finish it, got an immobilze on one of the 2x2s with enough time to get my Threshers and Gorgemaw on it. I delayed with the Zerker star long enough to roll the flank and then dive everything together on the remaining 2x2 and Kethra. I kept forgetting stun triggers and Scuttling Horror, but I still came away with an 8-3.
I do think in the haul that Viper Legion will definitely change the way Uthuk play. In Uthuk versus Uthuk, they have the ability to convert panic into immobilize/stun. Gorgemaw's flexibility is also going to altar that match-up. Overall, lots of fun, and I'm really inclined to try something different things with both units. I'll definitely be picking up a few more packs of Viper Legion. Ranged units have special place in this game.