We have taken our time with the Topaz Tournament but Friday we will be hitting the Iaijutsu contest. I have read rules repeatedly, as well as the Iai thread and my brain boggles when I try to explain it. So I thought I'd try to distill the process for the players and give them a quick reference sheet to use at the table. It won't cover all the nuances but should handle the basic flow and function. Please let me know if anything jumps out at you as wrong or that could be misleading.
Goal: Score a Critical Hit. In fiction, this is simply to the First Strike.
Rules: Katana only. One-handed. Each contestant gets a single strike, any more are disqualifying and is also a dishonorable action.
STAGE 1 - INITIATIVE
Choose beginning Stance.
Initiative Check using Meditation Skill @ TN 1
At this point, either contestant may concede.
STAGE 2 - STAREDOWN and TAKING TURNS
Note: Noted Strife gains dependent on the Round are additive, not a cumulative total, so at Round 3, the character has gained 6 Strife from the STAREDOWN phase.
Round 1 - Gain 1 Strife. Secretly bid Strife. Reveal and add your Strife to your Initiative.
-
On your Initiative, select your stance and take an action.
- Calming Breath
- Center ( Void Stance Only )
- Predict
- Prepare ( This typically represents drawing your weapon and is not recommended unless neither of you are accomplished duelists - you are SLOOOOOWWWW )
- Strike ( if you succeed, you may spend ** to inflict a Critical Strike equal to your weapon's Deadliness - note this is ONLY for the Strike action, not any technique that allows you to draw and strike in a duel )
- Use an appropriate Technique
- Note, you may not draw and strike in the same round unless you utilize a mechanical effect that explicitly allows it ( this includes Water Stance as explicit permission per page 251 ).
-
If a contestant becomes Compromised, their opponent may immediately execute a Finishing Blow. This can be done out of turn. This may not be done if your weapon is not readied without explicit permission. See above Note.
- Page 259 for details.
-
Select an Attack action (
Strike or a Technique, typically
) and make a roll.
- Success means no damage. Instead apply a Critical Hit with 2x the Deadliness of your weapon or attack, plus bonuses and other effects.
Round 2 - Reset Initiative to Stage 1 total. Gain 2 Strife. Secretly bid Strife. Reveal and add your Strife to your Initiative.
- See Above.
Round 3 - Reset Initiative to Stage 1 total. Gain 3 Strife. Secretly bid Strife. Reveal and add your Strife to your Initiative.
- See Above.
Round 4 - Reset Initiative to Stage 1 total. Gain 4 Strife. Secretly bid Strife. Reveal and add your Strife to your Initiative.
- See Above.
Increment as necessary.
Either contestant may concede at any point after Strife bid is revealed, provided they are not Compromised.