Pass on Wookies?

By Tirion, in Star Wars: Legion

So I'm looking at the Wookies and they have a clear defined roll, that is very distinct from everything else. However, I'm not seeing the need for them. 110 for a unit plus bowcaster..... Yikes..... Boba Fett will wreck these guys.

Am I not giving them a fair shake?

Edited by Tirion

So you don't want angry sasquatches running into Stormtrooper squads and them flying like bowling pins. Get out of my rebellion!

On a more serious note, meele units often have it hard in wargames with guns. However 3 wounds each with courage 2 and red dice for rally means they can take a beating and still run at full speed.

However 3 wounds or not, a white dice without surge is troubling. I Guess chewbacca running babysitter with his guardian 3 can help of course

Edited by jocke01
53 minutes ago, Tirion said:

So I'm looking at the Wookies and they have a clear defined roll, that is very distinct from everything else. However, I'm not seeing the need for them. 110 for a unit plus bowcaster..... Yikes..... Boba Fett will wreck these guys.

Am I not giving them a fair shake?

With 3 HP each wookie, it will take some time to Boba to kill them all and if they can catch him in melee it won't be an easy situation for the bounty hunter.

i plan on running 3 im sooo excited haha,

i also have only bought 1 commando and no 1.4 Fd so i have been sandbagging hard for these

My gut says 2 units at 150 is better than a unit with a Bowcaster. They really want to be double moving and stopping to shoot the bowcaster feels counter productive.

110 for 12 hp! That's insane! Also naked wookies are really good 75 pts, 9 hp adds a lot of beef to the Rebels

I imagine they will be one of the only sources for frag grenades.

Run them with tenacity. They take a wound and get an extra red die in combat for 4 points

I don't see how Boba can do much of anything that a regular unit can't do already. They rally with red dice so shooting at them gives them cover and because they climb and don't about terrain, they should get decent cover all the time except for fron scouts or Boba. If you waste too many shots on them, they've done their job

Maybe put recon on them for 2pts for scout.

Edited by buckero0

I am not super happy with them thematically but statswise they seem good. I would have much rather had them avoid "racial" units and instead gave us a mixed heavy unit with a wookie, a gigoran, a talz and an ithorian. Or just some rebel honor guards.

2 hours ago, devin.pike.1989 said:

I am not super happy with them thematically but statswise they seem good. I would have much rather had them avoid "racial" units and instead gave us a mixed heavy unit with a wookie, a gigoran, a talz and an ithorian. Or just some rebel honor guards.

I don’t mind a pure Wookiee squad at all. But...

Variety of species is always good in my book, although I can imagine it wouldn’t be very Practical to have a squad with multiple different languages that all require a unique biology to vocalise. ?

Rebel Honour Guard would be cool, but would really want them running a round a Star Wars battlefield with pikes? I’d rather them leave the ceremonial stuff and just have rifles.

Edited by Bakura83
6 hours ago, Bakura83 said:

Rebel Honour Guard would be cool, but would really want them running a round a Star Wars battlefield with pikes? I’d rather them leave the ceremonial stuff and just have rifles.

You mean like the Royal Guard that sure as **** brought their pikes to the battlefield ?

I would like the Honour Guard as well, but that comes down to aesthetics more than gameplay.

I think the Wookiees will have a place in the Rebel army, and I think they’re unique enough that an all-Wookiee unit makes perfect sense. Do you think Ithorians would be nearly as ferocious in melee as a Wookiee? And the Gigorans seem to be a bit more slow and lumbering- they’d work well as tanks, kind of like the Wookiees, but probably best suited to ranged combat.

Just my two cents. Will I be buying some wookiees? You bet your nerf-herding ***!

I wish I could take a two man squad with a bowcaster

2 hours ago, Tirion said:

I wish I could take a two man squad with a bowcaster

Anything with Pierce is worth taking

Are you ignoring the grenade slot? Feels pretty good with a bow caster.

2 hours ago, TylerTT said:

Are you ignoring the grenade slot? Feels pretty good with a bow caster.

What grenades do you have in mind? Wookies got b/w by default, r/w with crossbow, and they have offensive surge. So using frags lowers the expected damage (with the same expected no. of crits!); Impact gets you some, well, Impact, but that's not what wookies are for; Concussion are the most valuable 'cos you only need to use one and you get otherwise unavailable Blast.

However, if you're at range 1 and have an action to spare, having Unhindered you may as well charge whatever you wish to attack.

Yeah the blast one is what I was thinking about.

I guess move speed two is often enough to get you into melee range. Humm.

yeah they did just about everything they could to make range one range attacks silly on these guys.

expert climber does mean they could get elevation and may need short range attacks if they are on different levels then the target.

The are excellent all rounders. Don’t discount their shooting, either; pierce in a dice pool of that size is no joke.

Like most Rebel units, they melt in the open, but that 12 wound pool goes a long way when you are stripping hits via cover or dodge.

They are "right" for Hoth style armies so I will get at least one unit of them.

On 11/8/2018 at 9:10 AM, Orkimedes said:

The are excellent all rounders. Don’t discount their shooting, either; pierce in a dice pool of that size is no joke.

Like most Rebel units, they melt in the open, but that 12 wound pool goes a long way when you are stripping hits via cover or dodge.

But I can just take fleet troopers for that

Well then give them a pass. If you want to argue I would say the royal guard are the least needed because with their weapon choice and defense it's almost always better to take the scouts. You could also say the emperor is very similar to Darth Vader and usage. The wookies at least offer a different style of play a different defense and a different offense than what's already existent in the rebel faction

7 hours ago, buckero0 said:

Well then give them a pass. If you want to argue I would say the royal guard are the least needed because with their weapon choice and defense it's almost always better to take the scouts. You could also say the emperor is very similar to Darth Vader and usage. The wookies at least offer a different style of play a different defense and a different offense than what's already existent in the rebel faction

.........?

Not arguing friend if you look you will see I've actually liked a couple posts in this thread already. I've literally only replied once in this thread and it was just giving my opinion on one aspect of the squad. And the points you make I acknowledged in my op......

I think they will be fine unit to go with Chewie. Also in any list that dosen't have Luke as a meele threat.

Otherwise fleet troopers is one of the best "assault units" the rebels have beside Luke. Scatter gun and Pierce + native surge-hit is no joke.

On 11/11/2018 at 3:37 PM, Tirion said:

But I can just take fleet troopers for that

Fleet troopers lose 6 dice for every 3 damage they take, and they have a lower courage threshold for losing actions (potentially a lost action for every one suppression token; potentially panicked with just 2!).

Wookiees have some of the same advantages that vehicles enjoy; they maintain their dice despite a higher number of wounds, they don’t lose actions as easily (thanks to a higher courage value; and shedding suppression more easily).

These features mean that they are more likely to engage the enemy with most of their dice intact, which is important for a close quarters combat unit likely to get shot at at least once before engaging.

Wookiees provide the Rebels with a similar option to the imperial royal guard, a very tough unit that can absorb sustained fire and still exist and return fire.

One other factor to consider, you can max out corps units and still take Wookiees.

Leia, esteemed leader, commanding presence, hostile environment gear (108)

3xRebel Troopers, extra Rebel trooper, z-6 (72x3=216)

3xFleet Troopers, extra fleet trooper, shotgun (78x3=234)

558, leaves enough room for 2 full units of Wookiees (220) plus some sweet add ons like tenacity (8), and hunter (12) for 240.

798. Edit: ignore this part, esteemed leader doesn’t work because it only applies to Corps; Plus the Wookiees can function as walking hit points for Leia, since they won’t lose efficacy from taking damage (with Tenacity they’ll actually get more dangerous after taking a point for her).

Edited by Derrault
Noting an error in reading a card
39 minutes ago, Derrault said:

Fleet troopers lose 6 dice for every 3 damage they take, and they have a lower courage threshold for losing actions (potentially a lost action for every one suppression token; potentially panicked with just 2!).

Wookiees have some of the same advantages that vehicles enjoy; they maintain their dice despite a higher number of wounds, they don’t lose actions as easily (thanks to a higher courage value; and shedding suppression more easily).

These features mean that they are more likely to engage the enemy with most of their dice intact, which is important for a close quarters combat unit likely to get shot at at least once before engaging.

Wookiees provide the Rebels with a similar option to the imperial royal guard, a very tough unit that can absorb sustained fire and still exist and return fire.

One other factor to consider, you can max out corps units and still take Wookiees.

Leia, esteemed leader, commanding presence, hostile environment gear (108)

3xRebel Troopers, extra Rebel trooper, z-6 (72x3=216)

3xFleet Troopers, extra fleet trooper, shotgun (78x3=234)

558, leaves enough room for 2 full units of Wookiees (220) plus some sweet add ons like tenacity (8), and hunter (12) for 240.

798. Plus the Wookiees can function as walking hit points for Leia, since they won’t lose efficacy from taking damage (with Tenacity they’ll actually get more dangerous after taking a point for her).

Love this idea. I hadn't thought about esteemed leader and Wookies