For some reason I tend to like ships which aren't competitive (I like the B wings in X-wing for example).
In Armada, I play Imperials, so the VSD has my attention.
Here's a list I've put together to use the three I have:
Victory 2
Moff Jerjerrod
Minister Tua
Gunnery Team
Disposable Capacitors
Spinal Armament
Leading Shots
ECM
Victory 2
Gunnery Team
Disposable Capacitors
QBT
Victory 2
Gunnery Team
Disposable Capacitors
QBT
Gozanti
CommsNet
Ciena Ree
Valen Rudor
Assault - Opening Salvo
Defence - Contested Outpost
Navigation - Solar Corona
395 Point
So I have five points for a small bid, or to buy something (Leading Shots for one of the VSDs?).
What would you suggest?
Is it worth dropping anything (a VSD or three is not an option before anyone suggests that!)
Also, really appreciate comments on the choice of objectives. Are these suitable? I'm happy with Solar Corona, but not sure about the other two.
Idea here is to start together in one corner and try to turn the game so its played up and down the long edges rather than the short ones as normal. With Jerry, and a Manoeuvre dial the VSD can turn 90% at speed 2, so I think its possible.
With the flagship set in the middle to take advantage of max firing arcs, flanked by the other two, with Gozantis behind buffing where needed. Once turned 90 degrees so now flying up the table rather than across it, slow down to Speed 1 to take advantage (hopefully) of QBTs.
IMO the limited manoeuvrability of the VSD becomes less of an issue playing in this way while more manoeuvrable ships will have less space to do their shenanigans
Thoughts?