Odd characters created

By Phgil, in Star Wars: Edge of the Empire RPG

So i accidentally got my group killed but one of us created a bit of a back story for his character.

Former entertainer bot MIS-E ( Multifunctioning Intelligent Service Entertainer)

Drunk slicers thought it would be funny to modify the bots programming, and give it a gnack for slicing and hacking things. As well as making it a male, they turned the desire to entertain to the desire to hack things. Got a dataport well he would wanna hack that. When hacking systems he would leave a calling card of sorts, that he referred to as slicer tracking designation, this would prove that he was there and help him to become the best there ever was. He also felt that he was an organic, common greeting was hello fellow organics, and the one time not everyone had a breathmask in hazardous air conditions he kept one himself as he needed it more than the other PC who was an organic and totally needing to breath

It got worse as he began to refer to his slicing tool as the Dock-tor, Everytime he jacked Into something "the doctor is in."

myself I am not very creative so I have basic characters. Have you guys ever had any creative stories?

The first character I created, the one this account is named after was a Selonian medic. After we started I learned that Male Selonians were essentially sex slaves and everyone joked that I was kidnapped from Selonia. So the first game I played him as timid, shy, and reserved. Unfortunately, that meant we didn't get anything done; so he allowed us to repeat that session.

In between sessions I saw the trailer for Central Intelligence and was inspired, so my backstory went like this: he was unwanted on Selonia, so he set off in to the galaxy to find his purpose elsewhere. But the only one who would take him in was an old farmer. for the next ten years he helped out, got stronger, and because he was so accident prone, trained with a medpac. Afterwards he got bored and hooked up with a group of mercenaries who taught him how to fight.

My first character (also who this account is named after) was a Trandoshan bodyguard with a pet Massiff. Back then official stats werent out for them but me and my GM worked something out. Anyways my backstory had me with a bounty from an Arcona noble whos son I had been hired to protect. His son was a good for nothing salt addict who went on nightly benders causing trouble for all the common people and some other aristocratic sons, the definition of the “Young Master” archetype. I didn’t think much about it, a jobs a job, and it was easy money since really only other aristocrats could challenge him with his status. But then he kicked my dog!(*cough* massiff!)! So I beat the crap out of him and took the first shuttle off world.

I’ve made several more characters with much more thorough backstories since then, but unfortunately I haven’t been able to find a group to play them ☹️ . For example:

A philandering droid created by a devaronian ex-gladiator slave turned pirate captain turned millionaire corporate executive. During her early days in the pirate crew she created him from salvaged and stolen protocol droid parts and used him to gather intelligence for her during her eventually rise to power. Having used honeypot tactics before (with bloody results during her ascension to pirate captain) she was highly suspicious of intimate relationships with organics and so she equipped her droid, whos personality had greatly developed over the years and whom she had long taken as a confidante, with an expansive suite of new behaviors (assigned a masculine identity) and the right “tools for job”. She took him as her one and only lover shortly after becoming pirate captain and he continued his duties as her secret right hand droid collecting rumors and secrets wherever he could find them, as his core programming directed. This combined with his newly minted guide to organic lovemaking lead to him honeypotting a number of female crewmembers and probably a few others here and there among the ports and dens they stopped at. Eventually the mistress found out, people were spaced, a near mutiny happened and she decided to start settling down using the fleet to sieze control of a fledgling colony in the Outer Rim. With much larger home turf to gather intel from my droid spent more and more time away from home until one day after hearing a particularly juicy piece of information and using a loophole in his mistresses mandates he smuggled himself offworld.

Tbh, in my spare time lately I’ve been creating sheets and typing one page backgrounds for characters I’d like to play someday.

I've made a numerical list of all of the characters I've created. Predictably, every-other one of them is odd.

Here's a few of the oddball characters I've seen built, both in this system and in prior Star Wars systems:

Squib "Gentleman Adventuring Archaeologist" (Saga Edition) that was pretty much the party leader in spite of him having little to no impulse control.

Wookiee Gigolo (Colonist/Entertainer, though Smuggler/Charmer would also be applicable) who was very much of the "lover, not a fighter" mindset, preferring to talk his way out of trouble, either through Charm or Deception (whatever worked).

Arkanian Force adept (Engineer/Scientist) that didn't believe in the Force and instead viewed her abilities as a form of advanced scientific disciplines; player made sure to avoid taking Force powers that were blatantly mystical, like anything with telekinesis-based effect). Influence was simply clever wordplay, Sense was accelerated awareness of one's environment and reading of people (aka Sherlock Scan as done in the Guy Ritchie flicks), and Foresee was advanced mathematical probability calculations.

Rodian Dramatist (Bounty Hunter/Assassin) that excelled in staging very public (and secretly non-lethal) assassinations for those folks that wanted to disappear from the public eye and not have other people come looking for them.

Hutt Businessperson (Colonist/Entrepreneur) who deliberately bucked the "Hutts are untrustworthy gangsters" by being 100% above-the-board in his business dealings and treating his employees (the other PCs) as the highly-skilled and valued assets they were. He pretty much handled the group's finances, and was always looking for (legitimate) ways to allow them to retire from the adventuring life as early and as in good of health as possible. Very much enjoyed bargaining for the sake of bargaining, leading some to wonder if he'd been a Squib in a previous life.

The PCs in my primary group have a medical droid that was bequeathed to them from a Jedi Survivor of Order 66 who recruited them and was training them the ways of the Jedi before he died. B3-T1 (Betty) has survived a lot running/hiding with Reknu and his students. Along the way, Betty found the interesting effects that random drugs could do above and beyond normal medicines and now keeps a random stash of drugs in his kit that she randomly gives to the PCs when they have injuries. He totally ignores the side-effects and, possibly addictive effects of the drugs.

The PCs are somewhat wary of coming to him for small problems although he is very proficient in normal healing if you can convince him that a random pill won't suffice.

As a side note, as you may have noted in my description. Betty has a more male voice and doesn't care that "Betty" is deemed a feminine name.

Pretty much every Star Wars character that I've run into has been "odd."

The one that stands out is from a player who preferred to play droids as his approach was to play emotionless characters. (He would have done fine playing Vulcans in a Star Trek campaign too).

But he designed DV-8 a 'lost' Proxy Droid on the run. He worked out a 'secret' background with the GM and suffered from electronic "amnesia." His saving grace was that he could walk through just about every Imperial checkpoint with no worries.

Eventually the droid unlocked some previous code and we discovered that it could create holo projections on itself and look like up to eight other people. However the eight individuals all happened to be wanted criminals and former Jedi . . .

The last big reveal was that this droid was also the registered property of one Darth Vader . . . :huh:

My characters don't tend to be all that interesting but this one had some spice to it. Later I also introduced Proxy Droids into my current campaign too great effect.

10 hours ago, Donovan Morningfire said:

Rodian Dramatist (Bounty Hunter/Assassin) that excelled in staging very public (and secretly non-lethal) assassinations for those folks that wanted to disappear from the public eye and not have other people come looking for them.

I have to try this, I mean how could it possibly go wrong!

A Falleen marauder/Martial artist named Noxius. He never embraced the aristocratic grace of his parents and liked to show and express his feelings. He developed serious fighting skills through hard training but was still bullied by everyone else. After he fell madly in love with a togruta servant, his parents kicked him out. He left without looking back, hating Falleen society. He's not into the empire but not into the alliance either, because a rebel victory would minimize the chance of seeing Darth Vader bombing his home planet (legends) again and he really would love to see that.

He likes to dance with his vibro-spear in public and be a pain in the neck for literally everyone, because he always says what he thinks regardless of how appropriate it might be.

He's just crazy and can go from maniac to depressed in seconds.

Ive had a large number of oddball characters, sadly none of them were in Star Wars, as i've only really ever GM'd the SW franchise

Does an engineer who built his brain into a starship count?