Alternate Subtitles for Ships in Faction

By Animewarsdude, in X-Wing

I know Vader is talked alot about how broken he'd be in a Tie Defender and I'm sure there are other pilots out there that would be good to see on different ships but their current abilities would offer little or be too strong so lets try to think of alternate subtitles and abilities that still fit them but also fit the new craft. For example a TIE/D Defender version of Vader could be something like 'Sith Test Pilot' with his ability changing to be:

When you would perform an Evade action you may spend 1 force to perform a white action instead.

That would still let Vader do his two actions but only two actions and one will always be evade unless he spends a force to change that, and the white action bit future proofs from any red actions that might be granted to him via upgrades or abilities. It still makes him strong but less broken and means the player has to choose between token stacking and anything else. I'd expect him to be somewhere between whatever Poe costs and 100 points.

Is that still too strong? And what other abilities would people like to see on pilots already on the game in other crafts?

2 minutes ago, Animewarsdude said:

That would still let Vader do his two actions but only two actions

3 actions without Supernatural Reflexes. After a 3+ speed maneuver the TIE Defender gets a from Evade action. This would trigger your suggested adjusted ability for the cost of a force point, then Defender Vader would be able to perform a normal action. Add in Supernatural Reflexes and it ups to 4 actions for 2 force points. So Evade +2 for 1 Force cost every turn. Evade +3 for 2 Force cost every couple of turns with Supernatural Reflexes. Think about that being on the other side of the game table from you instead of dreaming about flying it...

5 minutes ago, Hiemfire said:

3 actions without Supernatural Reflexes. After a 3+ speed maneuver the TIE Defender gets a from Evade action. This would trigger your suggested adjusted ability for the cost of a force point, then Defender Vader would be able to perform a normal action. Add in Supernatural Reflexes and it ups to 4 actions for 2 force points. So Evade +2 for 1 Force cost every turn. Evade +3 for 2 Force cost every couple of turns with Supernatural Reflexes. Think about that being on the other side of the game table from you instead of dreaming about flying it...

My adjusted ability has instead, so when you would get to perform the Evade action from the ship ability you can choose to instead of getting the evade token you can perform a white action. You don't get the evade token, you are choosing to do something else instead. I guess I could see 3 actions if he took supernatural, 1 at the start of his activation from it for a force, 1 evade action from the ship ability or spending a force to perform a different ability and then his normal action he could perform.

Also, pretty sure that you can only perform a single action once per round so he could only take one evade action.

Edited by Animewarsdude
17 minutes ago, Animewarsdude said:

My adjusted ability has instead,

I missed that. So 2, 3 with Supernatural. Still nasty on that chassis. Remember that there is a reason they do not have the Mod Slot, namely Afterburners...

4 minutes ago, Hiemfire said:

I missed that. So 2, 3 with Supernatural. Still nasty on that chassis. Remember that there is a reason they do not have the Mod Slot, namely Afterburners...

The chassis is very deadly but a Vader with Supernatural might be rather expensive. Speaking of I have to wonder if they might not change Supernatural Instincts so that it was costed so that it was cheaper for low int pilots and more fore high int pilots though that would possibly create issues with super blockers.

2 minutes ago, Animewarsdude said:

The chassis is very deadly but a Vader with Supernatural might be rather expensive. Speaking of I have to wonder if they might not change Supernatural Instincts so that it was costed so that it was cheaper for low int pilots and more fore high int pilots though that would possibly create issues with super blockers.

Likely. Also remember, the Defender doesn't need to have a Lock on its target to put out 3 red, unlike the Advance x1. So a Instinctive Vader running Concussion, Cluster, Ion missiles or even Prockets is a distinct possibility on this chassis if he is ever put on it. With the Defender's reposition abilities that is very nasty. Heightened Vader + HLC is also not something that would be fun to face. 4 Dice at all ranges with Force tokens backing it. Boost + Barrel off a white 4k can make lining up the Bullseye very easy. He is init 6 so he has the needed info to position without having to invest much into predicting the opponent compared to a Scyk or one of the current TIE Defender Pilots. With Heightened and a sufficient bid even Mux can't counter it.

12 minutes ago, Hiemfire said:

Likely. Also remember, the Defender doesn't need to have a Lock on its target to put out 3 red, unlike the Advance x1. So a Instinctive Vader running Concussion, Cluster, Ion missiles or even Prockets is a distinct possibility on this chassis if he is ever put on it. With the Defender's reposition abilities that is very nasty. Heightened Vader + HLC is also not something that would be fun to face. 4 Dice at all ranges with Force tokens backing it. Boost + Barrel off a white 4k can make lining up the Bullseye very easy. He is init 6 so he has the needed info to position without having to invest much into predicting the opponent compared to a Scyk or one of the current TIE Defender Pilots. With Heightened and a sufficient bid even Mux can't counter it.

I guess they could also take the force slot away, in game explanation being balance while in universe being that he is focusing on test flying this very nimble, speedy craft. That way he would lose out on Supernatural, though he'd still be dangerous. What about this as a revised ability test?

When you would perform an Evade action you may spend 1 Force to perform a white action instead, if you performed a Boost or Barrel Roll treat this action as red.

That would make double post movement impossible baring some new upgrade, of course at that point it basically makes it so that you spend the force to perform any normal action then use your normal action opportunity to maneuver if needed. Alternatively I guess they could have it so barrel rolling or boosting costed 2 force instead, which makes it possible to do but you pay for that cost.

I don't care what his ability is, an I6 defender with 3 force would be completely bonkers.

As far as the point cost is concerned, Vessery is priced mostly right at 88 points. That Vader would be going deep into over-hundreds.

Edited by Elavion

Would not at all mind Maarek trotting over to the special people hangar bay and picking up a Defender. He and Rex together would be evil.

Thoughts of Vader in a D need to go away forever imo....

But I can't help myself, even if I'm unconvinced that just I6 on one would be ok. His ability would have to be reigned in completely and I don't think he should have access to Force talents.

Something slightly flavourful, Once per attack, you may spend a force token to change a hit result to a crit. So it would cost him 2 force to change a focus to a crit.

Or, like his crew card, maybe he could use a force to remove one green token, but not cause damage.

But he absolutely cannot have access to Supernatural, with his current ability. I'm still of the mind that I6 on a Defender, with any kind of ability, would be a bit overpowered. Regardless of cost.

I guess there is always the option that FFG could do special Quick Build cards too like they did with Iden, just have Vader as threat 6 which would put him in the same price range as the Super Falcon, ie:

Chewie

- Predator

- R2

- 3PO

- Leia

- Luke

- Han

- Engine Upgrade

- Falcon Title