Best Ace for Double Reaper list

By Smudger13, in X-Wing

Loved this list in 1.0. Does anyone have any experience with it in 2.0?

My thoughts are to use an 80 pt Grand Inquisitor with all the trimmings (supernatural reflexes, prockets, FCS).

Leaves points for Vader Vermeil and maybe Feroph with 0-0-0 and tac off.

Thats a list with plenty of flexibility that will be a nightmare up close.

Soontir and Whisper would also be good in the ace slot, or maybe even Vader or Rexlar if the Reapers were slimmed down?

I don't personally like Grand Inky these days.

I'd suggest Whis myself

Onyx squadron ace. Seems strange until you realize that a Defender with coordinates is HORRIFYING. Add upgrades on it to taste. Krennic, if possible.

10 hours ago, Npmartian said:

Onyx squadron ace. Seems strange until you realize that a Defender with coordinates is HORRIFYING. Add upgrades on it to taste. Krennic, if possible.

Defenders with coordinate are amazing. I've been flying Delta/Delta/Omicron (Palp) and the list just does not care that it's only Init 1.

  • Onyx (Juke) 82
    • Full Throttle and Juke are like chocolate and peanut butter.
  • Vermiel (Vader, Tactical Officer) 65
    • IMHO, I really want TacOff on any reaper which intends to coordinate. In order to justify a reaper over a Lambda, I think you need to be using Ailerons and the K-Turns and S-Loops, which means you'll need to be stress-free.
    • A cool trick which just occurred to me: if you really want to slow roll, just use the red coordinate. That seems kinda neat to me.
  • Feroph (0-0-0, Tactical Officer) 52
    • While 0-0-0 is good, perhaps dropping him for Composure on each Reaper seems like it'd also be good. To miss a Jam or Coordinate is going to be pretty painful.
  • Total 199, bid 1.
    • Maybe a Crack Shot or Trick Shot is worth it on one of the reapers. But 1 bid might be handy; there are some 200 point lists out there.

Yep - I like my Defenders with Advanced Sensors, but coordinates are even better (I just don't like support ships in my lists). The defender is far superior to Inky in every way. If you want to get even fancier, spring for Brath. He doesn't even need a talent - he's a monster with coordinates and just his ability.

2 minutes ago, Bad Idea Comics said:

Yep - I like my Defenders with Advanced Sensors, but coordinates are even better (I just don't like support ships in my lists). The defender is far superior to Inky in every way. If you want to get even fancier, spring for Brath. He doesn't even need a talent - he's a monster with coordinates and just his ability.

I wouldn't say superior. For 73 points you get a supernatural ace with fcs, and with that v1 dial he's way less predictable than a defender. They're different ships with different strengths.

29 minutes ago, SnooSnarry said:

I wouldn't say superior. For 73 points you get a supernatural ace with fcs, and with that v1 dial he's way less predictable than a defender. They're different ships with different strengths.

I would say superior (in fact, I did). The defender is no longer predictable with coordinate or advanced sensors. They are crazy good at being where you least expect them, as long as they can get a boost before moving. Don't get me wrong - I'm not hating on Inky - he's great, but if you're looking at an 80+ pt ship, the defender is the better choice for taking on all comers. The Grand Inquisitor is still solid but requires more of a gameplan to be effective, whereas the defender can make up for mistakes (nearly double the health, 3 reds all the time - not reliant on Force tokens, just as tricky in the maneuver department).

3 minutes ago, Bad Idea Comics said:

I would say superior (in fact, I did). The defender is no longer predictable with coordinate or advanced sensors. They are crazy good at being where you least expect them, as long as they can get a boost before moving. Don't get me wrong - I'm not hating on Inky - he's great, but if you're looking at an 80+ pt ship, the defender is the better choice for taking on all comers. The Grand Inquisitor is still solid but requires more of a gameplan to be effective, whereas the defender can make up for mistakes (nearly double the health, 3 reds all the time - not reliant on Force tokens, just as tricky in the maneuver department).

Defenders are good, but they take up so much of your list. Whenever I play against them or see people beat them, I just kill the rest of the list and wait for time. Inquisitor fits into a nice slot at 73 points that defenders can't. And considering I've never lost to a defender when I have the Grand Inquisitor, it really doesn't help the defenders case.

Edited by SnooSnarry
1 minute ago, SnooSnarry said:

Defenders are good, but they take up so much of your list. Whenever I play against them or see people beat them, I just kill the rest of the list and wait for time. Inquisitor fits into a nice slot at 73 points that defenders can't.

OP stated he's spending 80 pts on Inky. That's defender territory.

1 minute ago, Bad Idea Comics said:

OP stated he's spending 80 pts on Inky. That's defender territory.

See then hes made a mistake in listbuilding. Not the inquisitors fault, just the player's fault.

5 minutes ago, SnooSnarry said:

See then hes made a mistake in listbuilding. Not the inquisitors fault, just the player's fault.

Interesting perspective. I like to have proton rockets on Inky to add a bit of heavy punch. I will accept that FCS is optional but it’s easy to get a lock with that build and that makes his offence more consistent. I think ‘making a mistake’ is a little strong.

I was more interested in whether this is an archetype that can transfer to 2.0. My feeling, with little table top evidence, is yes because of the jam/Vader nastiness plus an ace that can be co-ordinated effectively.

If I was to go defender, I would prefer to use Brath with Juke, but I would need to adjust the Reapers somewhat to fit that in.

A Defender.

3 hours ago, Bad Idea Comics said:

Yep - I like my Defenders with Advanced Sensors, but coordinates are even better (I just don't like support ships in my lists). The defender is far superior to Inky in every way. If you want to get even fancier, spring for Brath. He doesn't even need a talent - he's a monster with coordinates and just his ability.

Two points:

1. Advanced sensors do deny the free evade token..loosing all synergy with Juke or Braths ability.

2. Redline, always choose Advanced Sensors+Torp+Redline.

On 11/5/2018 at 9:05 AM, Smudger13 said:

Loved this list in 1.0. Does anyone have any experience with it in 2.0?

My thoughts are to use an 80 pt Grand Inquisitor with all the trimmings (supernatural reflexes, prockets, FCS).

Leaves points for Vader Vermeil and maybe Feroph with 0-0-0 and tac off.

Thats a list with plenty of flexibility that will be a nightmare up close.

Soontir and Whisper would also be good in the ace slot, or maybe even Vader or Rexlar if the Reapers were slimmed down?

I find Whisper as my favorite Ace to fly alongside one or two TIE Reapers. I will usually have her with Krennic Crew and FCS and give the title to Feroph since Vermeil with Vader most of the time means 3 hits. Something among these lines.

https://raithos.github.io/?f=Galactic Empire&d=v5!s!183:123,61,26,-1:;184:123,60,63,-1:;199:123,113,28,-1:&sn=Unnamed Squadron&obs=

It should be noted I usually fly double phantoms with Vader/0-0-0 Vermeil.

4 hours ago, RedHotDice said:

Two points:

1. Advanced sensors do deny the free evade token..loosing all synergy with Juke or Braths ability.

2. Redline, always choose Advanced Sensors+Torp+Redline.

Yep, that's why I said coordinates are even better on Brath instead of advanced sensors. I personally fly him with adv sensors and outmaneuver and I use his ability when it suits the situation, just as I use adv sensors when they suit it. With coordinates, you can have your cake and eat it too.

I love Super GI but he really feels a bit too expensive for what he is. I'm perfectly happy to use him, but it limits what you can do with the rest of the squad to take the pressure off him. Which means you really can't afford to mess him up.

EchoVaderJuke is awesome. But you probably need big threats to keep him safe as well. Might change the way you use the Reapers too much, but it gives you a lot of points to play around with.

Rex doesn't care one bit about who or what he flies with. And he does love a coordinate.