3 minutes ago, HanScottFirst said:It is kind of like they wanted all factions to have at least some ways for ships to access multiple mods/actions per turn, and other factions have it built into their ships/upgrades, while Rebels have it built into pilot abilities (for the most part).
I'm curious as to your examples for Scum, other than the reduced defense from Quadjumpers, of what you outlining being built into the ships themselves. I play Scum and outside the pilot abilities on 3 pilots and the Quad I'm not seeing what you're pushing...