1 minute ago, JBento said:It's adorable that you think your Composure is going to last two rounds in Fire stance and with low Vigilance in court against skilled courtiers, though.
it will. what can make you lose strife that have vigilance as TN ?
1 minute ago, JBento said:It's adorable that you think your Composure is going to last two rounds in Fire stance and with low Vigilance in court against skilled courtiers, though.
it will. what can make you lose strife that have vigilance as TN ?
1 minute ago, omnicrone said:Also, dirty strategy for a starting Kakita on iaijutsu duels:
Bide all your composure with your high focus, act first, unmask if compromised, Iai Cut, keep all strife, unmask at end of turn if compromised (they don't have Iai Cut if they are as noob as you so no finishing strike) by going all Hotaru on their *** and crying mournfully about their impending demise. Next turn, outbid them again, hit another fat Fire strike and (hopefully) win just make sure you don't compromise on the second hit (you'll be able to keep 1 or 2 strife (if you are a 8 composure starting Kakita). This gets better when you get Crossing Cut and you know for sure the opponent don't have any Iai Cut (use your Air opps to learn this).
Better pray that first hit and second bid don't Compromise you, though.
Also, they can always FInishing Blow you with a kick to the groin.
1 minute ago, Avatar111 said:it will. what can make you lose strife that have vigilance as TN ?
Hopefully, nothing - losing Strife is GOOD (barring specific circumstances).
2 minutes ago, omnicrone said:Also, dirty strategy for a starting Kakita on iaijutsu duels:
Bide all your composure with your high focus, act first, unmask if compromised, Iai Cut, keep all strife in still uncompromised, unmask at end of turn if compromised (they don't have Iai Cut if they are as noob as you so no finishing strike) by going all Hotaru on their *** and crying mournfully about their impending demise. Next turn, outbid them again, hit a fat Fire strike and (hopefully) win just make sure you don't compromise on the second hit (you'll be able to keep 1 or 2 strife if you are a 8 composure starting Kakita). This gets better when you get Crossing Cut and you know for sure the opponent don't have any Iai Cut (use your Air opps to learn this).
that, my dude. i'll give you points for that.
except you can only unmask once per scene.
but yeah, probably going all out first turn and crying before they have time to act is the best strategy lol. i'll give you that point!
1 minute ago, JBento said:Hopefully, nothing - losing Strife is GOOD (barring specific circumstances).
....
it will. what can make you gain strife that have vigilance as TN ?
don't play on words and answer the question.
Edited by Avatar1113 minutes ago, JBento said:Better pray that first hit and second bid don't Compromise you, though.
Also, they can always FInishing Blow you with a kick to the groin.
Not on a Iaijutsu duel worth of its name. On any general duels you'll lose though, by kick to the groin.
And yes, pray for those dice. Though with the air opp from Air initiative you can ensure that the first Iai cut will do 6+ damage which is enough to put almost everyone in the "almost Incapacitated" zone (and the Fire Crossing Cut will incapacitate people). Also, not the cleanest win since you'll get the -2 points from unmasking.
Edited by omnicrone5 minutes ago, Avatar111 said:....
it will. what can make you gain strife that have vigilance as TN ?
don't play on words and answer the question.
Rumour spreading, for one, and that targets the LOWEST Vigilance.
EDIT: Also, obligatory reminder that it's entirely possible to win an Intrigue without ever interacting with the opposing party, depending on your goal.
Edited by JBento1 minute ago, omnicrone said:Not on a Iaijutsu duel worth of its name. On any general duels you'll lose though, by kick to the groin.
And yes, pray for those dice. Though with the air opp from Air initiative you can ensure that the first Iai cut will do 6+ damage which is enough to put almost everyone in the "almost Incapacitated" zone (and the Fire Crossing Cut will incapacitate people). Also, not the cleanest win since you'll get the -2 points from unmasking.
i still love it. poor kakita.... at least hes probably gonna make bedtime stories!
5 minutes ago, omnicrone said:Also, dirty strategy for a starting Kakita on iaijutsu duels:
Even dirtier counter-tactic: You don't have a readied weapon for a Finishing Blow? Bite that jerk Kakita in the face
!
1 minute ago, omnicrone said:Not on a Iaijutsu duel worth of its name. On any general duels you'll lose though, by kick to the groin.
And yes, pray for those dice. Though with the air opp from Air initiative you can ensure that the first Iai cut will do 6+ damage which is enough to put almost everyone in the "almost Incapacitated" zone. Also, not the cleanest win since you'll get the -2 points from unmasking.
Punch them in the face instead. If you're rank 2 and got CSS, that locks a drawn weapon out, too (if it matters). Spin it as "My opponent is the lowest of dogs, I don't even need to sully my katana with their unskilled blood."
Just now, AtoMaki said:Even dirtier counter-tactic: You don't have a readied weapon for a Finishing Blow? Bite that jerk Kakita in the face
!
That is some Mike Tyson ****
1 minute ago, AtoMaki said:Even dirtier counter-tactic: You don't have a readied weapon for a Finishing Blow? Bite that jerk Kakita in the face
!
Biting off their nose to spite THEIR face is certainly an upgrade to how the saying usually goes.
Edited by JBento
2 minutes ago, AtoMaki said:Even dirtier counter-tactic: You don't have a readied weapon for a Finishing Blow? Bite that jerk Kakita in the face
!
crit biatch slap him. hes going to be humiliated for life. more than hes already is as a useless air main duelist.
Edited by Avatar111Issue with Punch and bit. Why would you ever willingly step into Range 0 with an opponent?
4 minutes ago, JBento said:Rumour spreading, for one, and that targets the LOWEST Vigilance.
i dont remember that giving strife.
so I can basically target the crane with super high vigilance and his buddy the crab there, and i'm not going to use the crane's vigilance as TN ?
oof.
vigilance OP... ?
Just now, EternalKeeper said:Issue with Punch and bit. Why would you ever willingly step into Range 0 with an opponent?
doesnt matter in duels
Just now, EternalKeeper said:Issue with Punch and bit. Why would you ever willingly step into Range 0 with an opponent?
There is that. Kakita will be at range 1 so no bite and no punch, only kick to the groin. With crossing cut not even kick to the groin will work ?
Just now, omnicrone said:There is that. Kakita will be at range 1 so no bite and no punch, only kick to the groin. With crossing cut not even kick to the groin will work ?
distance doesnt matter in duels. as far as i understood it.
Just now, omnicrone said:There is that. Kakita will be at range 1 so no bite and no punch, only kick to the groin. With crossing cut not even kick to the groin will work ?
Nope. Duels specifically state that you're in range of whatever your opponent wants to do with you.
1 minute ago, EternalKeeper said:Issue with Punch and bit. Why would you ever willingly step into Range 0 with an opponent?
Just now, omnicrone said:There is that. Kakita will be at range 1 so no bite and no punch, only kick to the groin. With crossing cut not even kick to the groin will work ?
Everyone is always in range for everything in duels:
QuoteDuring the duel, each character is considered to be in range of any effect their opponent resolves.
1 minute ago, Avatar111 said:doesnt matter in duels
Was going to argue that on page 260 is specifies that you start on Range 2, but then I read that you should assume you are always in range for any effects. Darn
6 minutes ago, Avatar111 said:i dont remember that giving strife.
so I can basically target the crane with super high vigilance and his buddy the crab there, and i'm not going to use the crane's vigilance as TN ?
oof.
vigilance OP... ?
You don't win Intrigues by making people compromised (and you don't lose them when you unmask). You win intrigues by winning the race to the momentum successes which, guess what, is tied with the VIGILANCE of the people involved (since it is the base TN of the Scheme actions to gain momentum). That Crane just cried her eyes out, but still convinced the imperial official that she is in the right and you are in the wrong. Guess who's getting all the glory?
Edited by omnicroneI guess Air Stancers always have at least TN 3 (and later TN 4) to be hit. And raising Composure to 8 is just 2 sessions away for a Kakita, since they start with + to Earth, and assuming the standard 4 exp per session. Two sessions later they can Raise Earth to 3 and have some surplus exp
Edited by EternalKeeper2 minutes ago, EternalKeeper said:Was going to argue that on page 260 is specifies that you start on Range 2, but then I read that you should assume you are always in range for any effects. Darn
Boy, won't that "any effects" thing be a surprise to the kickass Akoda lady when you win initiative and your first action is smooching her at range 2.
Just now, EternalKeeper said:I guess Air Stancers always have at least TN 3 to be hit. And raising Composure to 8 is just 2 sessions away for a Kakita, since they start with + to Earth
thats the thing, they HAVE to right away get composure.
so basically, starting with lot of Air is a drawback. a "hindrance".