The plan is to initially strike from long range, late moves at init 8 (which count as charges) followed up with the smaller support blocks also moving up at init 8, and either throwing out the dispatch runner, or popping off the corruption runes.
Against opponents who move up, I'm scoring quite a few points on the late init 8 charges and dispatch runners. Against opponents who don't move up, they get peppered with corruption runes and then a fast turn 2 charge thanks to the tabards (and likewise well timed dispatch runners).
Spearmen [40] 3x2
Citadel Weapons Master [8]
Corruption Rune [4]
Raven Tabards [2]
Aggressive Cornicen [5]
Total Unit Cost: 59
Spearmen [40] 3x2
Citadel Weapons Master [8]
Corruption Rune [4]
Raven Tabards [2]
Aggressive Cornicen [5]
Total Unit Cost: 59
Spearmen [30] 2x2
Dispatch Runner [7]
Corruption Rune [4]
Total Unit Cost: 41
Spearmen [30] 2x2
Dispatch Runner [7]
Corruption Rune [4]
Total Unit Cost: 41