I've been thinking about lists that have Howlrunner flying with heavier hitters than regular TIEs; I really enjoyed some lists along those lines in 1.0. I don't feel like I've zeroed in on what I want yet, but my current thought is:
Howlrunner
(40)
Pure Sabacc
+ Seismic Charges (47)
Major Vermeil
(49)
Gideon Hask
+ Crack Shot (31)
Mauler Mithel
+ Crack Shot (33)
Total: 200
The idea is to go as high-damage as possible and joust, and then have generally maneuverable and flexible ships for when it turns into a furball. I like Howl + Sabacc + Gideon as a core: multiple "must kill first" targets, and Gideon should be very efficient when he can shoot last. I'm less sure about Vermeil and especially Mithel, but I'm not seeing better options. One possibility would be to replace Mithel with an Alpha as a blocker, though that would mean deploying at lower initiative, and attacking after Vermeil and Gideon makes them a bit weaker.
Does anyone have experience flying this type of list in 2.0 or generally have ideas about who would work well flying with Howl beyond TIE/lns?