Hi there,
Not sure if anyone else experienced the same, but the range 0-2 critical hits seem to wreak havoc on a party’s armors, and fast. It’s quite easy and standard to be hit with a severity 3-5 crit, which the Fitness roll reduces oftentimes to the most “harmless” range... but let it happen twice and the suit of armor is ruined.
Does it seem right? Is armor to be considered a consumable, that PC can easily replenish in friendly territory, like arrows? Or should it be considered commonplace to use the Smithing skill out in the field (I.e. not in a forge) for easy equipment maintenance and repairs?
These armors just seem a bit fragile as things stand...