I’ve started work on a new series of setting PDFs focusing on the Cosmere, the universe in which the majority of Brandon Sanderson’s various high fantasy book series (Mistborn, Elantris, Stormlight Archive, etc) take place, and I will be starting with Mistborn. School and other issues will be taking up a lot of my time, so I’m not sure how soon I will be able to start posting the PDFs on here for you all, but any ideas, suggestions, or support I can get from you would be great. To start out, I have been fiddling with the different Allomantic metals and this is what I have come up with so far for their effects:
1 Vial = 12 Charges (Allomancy)
Iron/Lurcher
* Burn: 3 Charges = 1 round
- Move, Defend (Others only), uses Discipline
* Flare: 9 Charges = 1 round
- Pull as if 1 Silhouette Heavier
Steel/Coinshot
* Burn: 3 Charges = 1 round
- Move, Attack, Defend, uses Discipline
- Hitting deals damage equal to your Encumbrance
* Flare: 9 Charges = 1 round
- Push as if 1 Silhouette Heavier
Pewter/Thug/Pewterarm
* Burn: 4 Charges = 1 round
- Increase Brawn & Agility by 1, suffer no strain for second maneuver, 1 ranged/melee defense
* Flare: 12 Charges = 1 round
- Increase Brawn & Agility by 2, suffer no strain for second maneuver, can make third maneuver, 2 ranged/melee defense
Tin/Tineye
* Burn: 1 Charge = 1 round
- Increase ability of Perception/Vigilance check once
* Flare: 3 Charges = 1 round
- Increase ability of Perception/Vigilance check twice
Zinc/Rioter
* Burn: 2 Charge = 1 round
- Increase ability of Social check once
* Flare: 6 Charges = 1 round
- Increase ability of Social check twice
Brass/Soother
* Same as Rioter
Bronze/Seeker
* Burn: 1 Charge = 1 round
- Sense Allomancy within Medium Range
* Flare: 3 Charges = 1 round
- Sense Allomancy within Long Range
Copper/Coppercloud
* Burn: 1 Charge = 1 round
- Hide Allomancy within Medium Range
* Flare: 3 Charges = 1 round
- Hide Allomancy within Long Range
Aluminum/Aluminum Gnat
* Burn: All Charges = Instantaneous
- Eliminate all Allomantic reserves in the body
* Flare: N/A
Duralumin/Duralumin Gnat
* Burn: 4 Charges = 1 round
- Uses all other metals currently burning in one big blast, using up all Charges, effect depends on number of Charges available
* Flare: N/A
Chromium/Leecher
* Burn: 4 Charges = 1 round
- Eliminates all Allomantic reserves in another individual’s body
* Flare: N/A
Nicrosil/Nicroburst
* Burn 4 Charges = 1 round
- Uses all other metals currently burning in another individual’s body in one big blast, using up all Charges, effect depends on number of Charges available
* Flare: N/A
Gold/Augur
* Burn: 3 Charges = 1 round
- Shows past version of self
* Flare: N/A
Electrum/Oracle
* Burn: 3 Charges = 1 round
- Shows spectral images of immediate future, adds 1 ranged/melee defense
- If an enemy is burning Atium, all the benefits they gain from it are canceled against you
* Flare: N/A
Cadmium/Pulser
* Burn: 3 Charges = 1 hour/1 round
- Creates a bubble of time out into Short Range. Inside the bubble, when 1 round passes, an hour would have passed outside.
* Flare: 9 Charges = 2 hours/1 round
- Creates a bubble of time out into Medium Range. Inside the bubble, when 1 round passes, 2 hours would have passed outside.
Bendalloy/Slider
* Burn: 4 Charges = 1 round/3 rounds
- Creates a bubble of time out into Engaged Range. Inside the bubble, when 3 rounds pass, 1 round would have passed outside
* Flare: 12 Charges = 1 round/6 rounds
- Creates a bubble of time out into Short Range. Inside the bubble, when 6 rounds pass, 1 round would have passed outside
Atium/Seer
* Burn: 6 Charges = 1 round
- Shows spectral images of everyone else’s immediate future, upgrading the ability of all checks against them by 4 and upgrading the difficulty of all checks they make against you by 4
- If an enemy is burning Atium, all the benefits they gain from it are canceled against you and vice versa
* Flare: N/A